Make some improvements suggested by Chris.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@13765 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Reid Spencer 2004-05-25 19:03:21 +00:00
parent 293a55f9f0
commit 3751bd607b
2 changed files with 20 additions and 18 deletions

View File

@ -1,4 +1,4 @@
//===-- SlotCalculator.cpp - Calculate what slots values land in ----------===//
//===-- SlotTable.cpp - Abstract data type for slot numbers ---------------===//
//
// The LLVM Compiler Infrastructure
//
@ -7,16 +7,15 @@
//
//===----------------------------------------------------------------------===//
//
// This file implements a utility class for keeping track of slot numbers for
// bytecode and assembly writing.
// This file implements an abstract data type for keeping track of slot numbers
// for bytecode and assembly writing or any other purpose.
//
//===----------------------------------------------------------------------===//
#include "llvm/Internal/SlotTable.h"
#include "llvm/Type.h"
#include "llvm/Value.h"
#include "llvm/GlobalValue.h"
#include "llvm/Constants.h"
#include "llvm/Type.h"
#include "llvm/GlobalValue.h"
#include "llvm/Internal/SlotTable.h"
using namespace llvm;
@ -80,9 +79,11 @@ SlotTable::SlotNum SlotTable::insert( const Value* Val, PlaneNum plane ) {
return DestSlot;
}
// insert - insert a type into a specific plane
// insert - insert a type
SlotTable::SlotNum SlotTable::insert( const Type* Typ ) {
// Insert node into table and map
// Insert node into table and map making sure that
// the same type isn't inserted twice.
assert(tMap.find(Typ) == tMap.end() && "Can't insert a Type multiple times");
SlotNum DestSlot = tMap[Typ] = tPlane.size();
tPlane.push_back(Typ);
return DestSlot;

View File

@ -1,4 +1,4 @@
//===-- SlotCalculator.cpp - Calculate what slots values land in ----------===//
//===-- SlotTable.cpp - Abstract data type for slot numbers ---------------===//
//
// The LLVM Compiler Infrastructure
//
@ -7,16 +7,15 @@
//
//===----------------------------------------------------------------------===//
//
// This file implements a utility class for keeping track of slot numbers for
// bytecode and assembly writing.
// This file implements an abstract data type for keeping track of slot numbers
// for bytecode and assembly writing or any other purpose.
//
//===----------------------------------------------------------------------===//
#include "llvm/Internal/SlotTable.h"
#include "llvm/Type.h"
#include "llvm/Value.h"
#include "llvm/GlobalValue.h"
#include "llvm/Constants.h"
#include "llvm/Type.h"
#include "llvm/GlobalValue.h"
#include "llvm/Internal/SlotTable.h"
using namespace llvm;
@ -80,9 +79,11 @@ SlotTable::SlotNum SlotTable::insert( const Value* Val, PlaneNum plane ) {
return DestSlot;
}
// insert - insert a type into a specific plane
// insert - insert a type
SlotTable::SlotNum SlotTable::insert( const Type* Typ ) {
// Insert node into table and map
// Insert node into table and map making sure that
// the same type isn't inserted twice.
assert(tMap.find(Typ) == tMap.end() && "Can't insert a Type multiple times");
SlotNum DestSlot = tMap[Typ] = tPlane.size();
tPlane.push_back(Typ);
return DestSlot;