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Optimize ScheduleDAG's ComputeDepths and ComputeHeights to not need
a scratch std::vector. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@55420 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -250,17 +250,15 @@ void ScheduleDAG::ComputeLatency(SUnit *SU) {
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/// paths in the DAG
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void ScheduleDAG::CalculateDepths() {
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unsigned DAGSize = SUnits.size();
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std::vector<unsigned> InDegree(DAGSize);
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std::vector<SUnit*> WorkList;
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WorkList.reserve(DAGSize);
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// Initialize the data structures
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for (unsigned i = 0, e = DAGSize; i != e; ++i) {
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SUnit *SU = &SUnits[i];
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int NodeNum = SU->NodeNum;
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unsigned Degree = SU->Preds.size();
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InDegree[NodeNum] = Degree;
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SU->Depth = 0;
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// Temporarily use the Depth field as scratch space for the degree count.
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SU->Depth = Degree;
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// Is it a node without dependencies?
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if (Degree == 0) {
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@ -274,7 +272,7 @@ void ScheduleDAG::CalculateDepths() {
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while (!WorkList.empty()) {
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SUnit *SU = WorkList.back();
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WorkList.pop_back();
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unsigned &SUDepth = SU->Depth;
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unsigned SUDepth = 0;
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// Use dynamic programming:
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// When current node is being processed, all of its dependencies
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@ -288,11 +286,13 @@ void ScheduleDAG::CalculateDepths() {
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}
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}
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// Update InDegrees of all nodes depending on current SUnit
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SU->Depth = SUDepth;
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// Update degrees of all nodes depending on current SUnit
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for (SUnit::const_succ_iterator I = SU->Succs.begin(), E = SU->Succs.end();
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I != E; ++I) {
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SUnit *SU = I->Dep;
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if (!--InDegree[SU->NodeNum])
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if (!--SU->Depth)
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// If all dependencies of the node are processed already,
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// then the longest path for the node can be computed now
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WorkList.push_back(SU);
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@ -304,17 +304,15 @@ void ScheduleDAG::CalculateDepths() {
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/// paths in the DAG
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void ScheduleDAG::CalculateHeights() {
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unsigned DAGSize = SUnits.size();
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std::vector<unsigned> InDegree(DAGSize);
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std::vector<SUnit*> WorkList;
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WorkList.reserve(DAGSize);
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// Initialize the data structures
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for (unsigned i = 0, e = DAGSize; i != e; ++i) {
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SUnit *SU = &SUnits[i];
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int NodeNum = SU->NodeNum;
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unsigned Degree = SU->Succs.size();
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InDegree[NodeNum] = Degree;
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SU->Height = 0;
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// Temporarily use the Height field as scratch space for the degree count.
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SU->Height = Degree;
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// Is it a node without dependencies?
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if (Degree == 0) {
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@ -329,7 +327,7 @@ void ScheduleDAG::CalculateHeights() {
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while (!WorkList.empty()) {
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SUnit *SU = WorkList.back();
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WorkList.pop_back();
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unsigned &SUHeight = SU->Height;
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unsigned SUHeight = 0;
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// Use dynamic programming:
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// When current node is being processed, all of its dependencies
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@ -343,11 +341,13 @@ void ScheduleDAG::CalculateHeights() {
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}
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}
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// Update InDegrees of all nodes depending on current SUnit
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SU->Height = SUHeight;
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// Update degrees of all nodes depending on current SUnit
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for (SUnit::const_pred_iterator I = SU->Preds.begin(), E = SU->Preds.end();
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I != E; ++I) {
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SUnit *SU = I->Dep;
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if (!--InDegree[SU->NodeNum])
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if (!--SU->Height)
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// If all dependencies of the node are processed already,
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// then the longest path for the node can be computed now
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WorkList.push_back(SU);
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