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write the long-overdue strings section of the data structure guide.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@135809 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -876,6 +876,9 @@ elements (but could contain many), for example, it's much better to use
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. Doing so avoids (relatively) expensive malloc/free calls, which dwarf the
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cost of adding the elements to the container. </p>
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</div>
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<!-- ======================================================================= -->
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<h3>
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<a name="ds_sequential">Sequential Containers (std::vector, std::list, etc)</a>
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@ -884,7 +887,7 @@ cost of adding the elements to the container. </p>
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<div>
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There are a variety of sequential containers available for you, based on your
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needs. Pick the first in this section that will do what you want.
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<!-- _______________________________________________________________________ -->
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<h4>
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<a name="dss_arrayref">llvm/ADT/ArrayRef.h</a>
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@ -943,8 +946,6 @@ type, and 2) it cannot hold a null pointer.</p>
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</div>
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<div>
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<!-- _______________________________________________________________________ -->
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<h4>
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<a name="dss_smallvector">"llvm/ADT/SmallVector.h"</a>
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@ -1209,7 +1210,6 @@ std::priority_queue, std::stack, etc. These provide simplified access to an
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underlying container but don't affect the cost of the container itself.</p>
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</div>
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</div>
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<!-- ======================================================================= -->
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@ -1220,12 +1220,176 @@ underlying container but don't affect the cost of the container itself.</p>
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<div>
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<p>
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TODO: const char* vs stringref vs smallstring vs std::string. Describe twine,
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xref to #string_apis.
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There are a variety of ways to pass around and use strings in C and C++, and
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LLVM adds a few new options to choose from. Pick the first option on this list
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that will do what you need, they are ordered according to their relative cost.
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</p>
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<p>
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Note that is is generally preferred to <em>not</em> pass strings around as
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"<tt>const char*</tt>"'s. These have a number of problems, including the fact
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that they cannot represent embedded nul ("\0") characters, and do not have a
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length available efficiently. The general replacement for '<tt>const
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char*</tt>' is StringRef.
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</p>
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<p>For more information on choosing string containers for APIs, please see
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<a href="#string_apis">Passing strings</a>.</p>
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<!-- _______________________________________________________________________ -->
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<h4>
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<a name="dss_stringref">llvm/ADT/StringRef.h</a>
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</h4>
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<div>
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<p>
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The StringRef class is a simple value class that contains a pointer to a
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character and a length, and is quite related to the <a
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href="#dss_arrayref">ArrayRef</a> class (but specialized for arrays of
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characters). Because StringRef carries a length with it, it safely handles
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strings with embedded nul characters in it, getting the length does not require
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a strlen call, and it even has very convenient APIs for slicing and dicing the
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character range that it represents.
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</p>
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<p>
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StringRef is ideal for passing simple strings around that are known to be live,
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either because they are C string literals, std::string, a C array, or a
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SmallVector. Each of these cases has an efficient implicit conversion to
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StringRef, which doesn't result in a dynamic strlen being executed.
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</p>
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<p>StringRef has a few major limitations which make more powerful string
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containers useful:</p>
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<ol>
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<li>You cannot directly convert a StringRef to a 'const char*' because there is
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no way to add a trailing nul (unlike the .c_str() method on various stronger
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classes).</li>
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<li>StringRef doesn't own or keep alive the underlying string bytes.
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As such it can easily lead to dangling pointers, and is not suitable for
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embedding in datastructures in most cases (instead, use an std::string or
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something like that).</li>
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<li>For the same reason, StringRef cannot be used as the return value of a
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method if the method "computes" the result string. Instead, use
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std::string.</li>
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<li>StringRef's allow you to mutate the pointed-to string bytes, but because it
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doesn't own the string, it doesn't allow you to insert or remove bytes from
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the range. For editing operations like this, it interoperates with the
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<a href="#dss_twine">Twine</a> class.</li>
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</ol>
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<p>Because of its strengths and limitations, it is very common for a function to
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take a StringRef and for a method on an object to return a StringRef that
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points into some string that it owns.</p>
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</div>
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<!-- _______________________________________________________________________ -->
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<h4>
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<a name="dss_twine">llvm/ADT/Twine.h</a>
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</h4>
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<div>
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<p>
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The Twine class is used as an intermediary datatype for APIs that want to take
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a string that can be constructed inline with a series of concatenations.
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Twine works by forming recursive instances of the Twine datatype (a simple
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value object) on the stack as temporary objects, linking them together into a
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tree which is then linearized when the Twine is consumed. Twine is only safe
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to use as the argument to a function, and should always be a const reference,
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e.g.:
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</p>
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<pre>
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void foo(const Twine &T);
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...
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StringRef X = ...
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unsigned i = ...
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foo(X + "." + Twine(i));
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</pre>
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<p>This example forms a string like "blarg.42" by concatenating the values
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together, and does not form intermediate strings containing "blarg" or
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"blarg.".
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</p>
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<p>Because Twine is constructed with temporary objects on the stack, and
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because these instances are destroyed at the end of the current statement,
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it is an inherently dangerous API. For example, this simple variant contains
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undefined behavior and will probably crash:</p>
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<pre>
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void foo(const Twine &T);
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...
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StringRef X = ...
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unsigned i = ...
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const Twine &Tmp = X + "." + Twine(i);
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foo(Tmp);
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</pre>
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<p>... because the temporaries are destroyed before the call. That said,
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Twine's are much more efficient than intermediate std::string temporaries, and
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they work really well with StringRef. Just be aware of their limitations.</p>
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</div>
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<!-- _______________________________________________________________________ -->
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<h4>
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<a name="dss_smallstring">llvm/ADT/SmallString.h</a>
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</h4>
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<div>
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<p>SmallString is a subclass of <a href="#dss_smallvector">SmallVector</a> that
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adds some convenience APIs like += that takes StringRef's. SmallString avoids
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allocating memory in the case when the preallocated space is enough to hold its
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data, and it calls back to general heap allocation when required. Since it owns
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its data, it is very safe to use and supports full mutation of the string.</p>
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<p>Like SmallVector's, the big downside to SmallString is their sizeof. While
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they are optimized for small strings, they themselves are not particularly
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small. This means that they work great for temporary scratch buffers on the
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stack, but should not generally be put into the heap: it is very rare to
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see a SmallString as the member of a frequently-allocated heap data structure
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or returned by-value.
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</p>
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</div>
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<!-- _______________________________________________________________________ -->
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<h4>
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<a name="dss_stdstring">std::string</a>
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</h4>
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<div>
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<p>The standard C++ std::string class is a very general class that (like
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SmallString) owns its underlying data. sizeof(std::string) is very reasonable
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so it can be embedded into heap data structures and returned by-value.
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On the other hand, std::string is highly inefficient for inline editing (e.g.
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concatenating a bunch of stuff together) and because it is provided by the
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standard library, its performance characteristics depend a lot of the host
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standard library (e.g. libc++ and MSVC provide a highly optimized string
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class, GCC contains a really slow implementation).
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</p>
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<p>The major disadvantage of std::string is that almost every operation that
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makes them larger can allocate memory, which is slow. As such, it is better
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to use SmallVector or Twine as a scratch buffer, but then use std::string to
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persist the result.</p>
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</div>
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<!-- end of strings -->
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</div>
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<!-- ======================================================================= -->
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<h3>
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