Attempt to update the shadow stack GC pass to the new EH model.

This inserts a cleanup landingpad instruction and a resume to mimic the old
unwind instruction.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@140277 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Bill Wendling 2011-09-21 22:14:28 +00:00
parent 15c9a1f60c
commit 3ca2ad1156

View File

@ -109,7 +109,7 @@ namespace {
State = 1;
case 1:
// Find all 'return' and 'unwind' instructions.
// Find all 'return', 'resume', and 'unwind' instructions.
while (StateBB != StateE) {
BasicBlock *CurBB = StateBB++;
@ -141,9 +141,21 @@ namespace {
return 0;
// Create a cleanup block.
BasicBlock *CleanupBB = BasicBlock::Create(F.getContext(),
CleanupBBName, &F);
UnwindInst *UI = new UnwindInst(F.getContext(), CleanupBB);
LLVMContext &C = F.getContext();
BasicBlock *CleanupBB = BasicBlock::Create(C, CleanupBBName, &F);
Type *ExnTy = StructType::get(Type::getInt8PtrTy(C),
Type::getInt32Ty(C), NULL);
// FIXME: Assuming the C++ personality function probably isn't the best
// thing in the world.
Constant *PersFn =
F.getParent()->
getOrInsertFunction("__gxx_personality_v0",
FunctionType::get(Type::getInt32Ty(C), true));
LandingPadInst *LPad = LandingPadInst::Create(ExnTy, PersFn, 1,
"cleanup.lpad",
CleanupBB);
LPad->setCleanup(true);
ResumeInst *RI = ResumeInst::Create(LPad, CleanupBB);
// Transform the 'call' instructions into 'invoke's branching to the
// cleanup block. Go in reverse order to make prettier BB names.
@ -174,7 +186,7 @@ namespace {
delete CI;
}
Builder.SetInsertPoint(UI->getParent(), UI);
Builder.SetInsertPoint(RI->getParent(), RI);
return &Builder;
}
}