mirror of
https://github.com/c64scene-ar/llvm-6502.git
synced 2025-05-23 11:38:38 +00:00
Remove dead code and data from VirtRegMap.
Most of this stuff was supporting the old deferred spill code insertion mechanism. Modern spillers just edit machine code in place. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@144484 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
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@ -58,25 +58,14 @@ bool VirtRegMap::runOnMachineFunction(MachineFunction &mf) {
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TRI = mf.getTarget().getRegisterInfo();
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TRI = mf.getTarget().getRegisterInfo();
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MF = &mf;
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MF = &mf;
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ReMatId = MAX_STACK_SLOT+1;
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LowSpillSlot = HighSpillSlot = NO_STACK_SLOT;
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LowSpillSlot = HighSpillSlot = NO_STACK_SLOT;
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Virt2PhysMap.clear();
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Virt2PhysMap.clear();
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Virt2StackSlotMap.clear();
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Virt2StackSlotMap.clear();
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Virt2ReMatIdMap.clear();
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Virt2SplitMap.clear();
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Virt2SplitMap.clear();
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Virt2SplitKillMap.clear();
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ReMatMap.clear();
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ImplicitDefed.clear();
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SpillSlotToUsesMap.clear();
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SpillSlotToUsesMap.clear();
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MI2VirtMap.clear();
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SpillPt2VirtMap.clear();
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RestorePt2VirtMap.clear();
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EmergencySpillMap.clear();
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EmergencySpillSlots.clear();
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SpillSlotToUsesMap.resize(8);
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SpillSlotToUsesMap.resize(8);
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ImplicitDefed.resize(MF->getRegInfo().getNumVirtRegs());
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allocatableRCRegs.clear();
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allocatableRCRegs.clear();
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for (TargetRegisterInfo::regclass_iterator I = TRI->regclass_begin(),
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for (TargetRegisterInfo::regclass_iterator I = TRI->regclass_begin(),
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@ -93,11 +82,7 @@ void VirtRegMap::grow() {
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unsigned NumRegs = MF->getRegInfo().getNumVirtRegs();
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unsigned NumRegs = MF->getRegInfo().getNumVirtRegs();
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Virt2PhysMap.resize(NumRegs);
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Virt2PhysMap.resize(NumRegs);
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Virt2StackSlotMap.resize(NumRegs);
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Virt2StackSlotMap.resize(NumRegs);
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Virt2ReMatIdMap.resize(NumRegs);
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Virt2SplitMap.resize(NumRegs);
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Virt2SplitMap.resize(NumRegs);
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Virt2SplitKillMap.resize(NumRegs);
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ReMatMap.resize(NumRegs);
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ImplicitDefed.resize(NumRegs);
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}
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}
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unsigned VirtRegMap::createSpillSlot(const TargetRegisterClass *RC) {
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unsigned VirtRegMap::createSpillSlot(const TargetRegisterClass *RC) {
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@ -144,29 +129,6 @@ void VirtRegMap::assignVirt2StackSlot(unsigned virtReg, int SS) {
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Virt2StackSlotMap[virtReg] = SS;
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Virt2StackSlotMap[virtReg] = SS;
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}
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}
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int VirtRegMap::assignVirtReMatId(unsigned virtReg) {
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assert(TargetRegisterInfo::isVirtualRegister(virtReg));
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assert(Virt2ReMatIdMap[virtReg] == NO_STACK_SLOT &&
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"attempt to assign re-mat id to already spilled register");
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Virt2ReMatIdMap[virtReg] = ReMatId;
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return ReMatId++;
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}
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void VirtRegMap::assignVirtReMatId(unsigned virtReg, int id) {
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assert(TargetRegisterInfo::isVirtualRegister(virtReg));
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assert(Virt2ReMatIdMap[virtReg] == NO_STACK_SLOT &&
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"attempt to assign re-mat id to already spilled register");
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Virt2ReMatIdMap[virtReg] = id;
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}
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int VirtRegMap::getEmergencySpillSlot(const TargetRegisterClass *RC) {
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std::map<const TargetRegisterClass*, int>::iterator I =
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EmergencySpillSlots.find(RC);
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if (I != EmergencySpillSlots.end())
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return I->second;
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return EmergencySpillSlots[RC] = createSpillSlot(RC);
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}
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void VirtRegMap::addSpillSlotUse(int FI, MachineInstr *MI) {
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void VirtRegMap::addSpillSlotUse(int FI, MachineInstr *MI) {
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if (!MF->getFrameInfo()->isFixedObjectIndex(FI)) {
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if (!MF->getFrameInfo()->isFixedObjectIndex(FI)) {
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// If FI < LowSpillSlot, this stack reference was produced by
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// If FI < LowSpillSlot, this stack reference was produced by
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@ -180,25 +142,6 @@ void VirtRegMap::addSpillSlotUse(int FI, MachineInstr *MI) {
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}
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}
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}
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}
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void VirtRegMap::virtFolded(unsigned VirtReg, MachineInstr *OldMI,
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MachineInstr *NewMI, ModRef MRInfo) {
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// Move previous memory references folded to new instruction.
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MI2VirtMapTy::iterator IP = MI2VirtMap.lower_bound(NewMI);
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for (MI2VirtMapTy::iterator I = MI2VirtMap.lower_bound(OldMI),
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E = MI2VirtMap.end(); I != E && I->first == OldMI; ) {
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MI2VirtMap.insert(IP, std::make_pair(NewMI, I->second));
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MI2VirtMap.erase(I++);
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}
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// add new memory reference
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MI2VirtMap.insert(IP, std::make_pair(NewMI, std::make_pair(VirtReg, MRInfo)));
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}
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void VirtRegMap::virtFolded(unsigned VirtReg, MachineInstr *MI, ModRef MRInfo) {
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MI2VirtMapTy::iterator IP = MI2VirtMap.lower_bound(MI);
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MI2VirtMap.insert(IP, std::make_pair(MI, std::make_pair(VirtReg, MRInfo)));
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}
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void VirtRegMap::RemoveMachineInstrFromMaps(MachineInstr *MI) {
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void VirtRegMap::RemoveMachineInstrFromMaps(MachineInstr *MI) {
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for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) {
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for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) {
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MachineOperand &MO = MI->getOperand(i);
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MachineOperand &MO = MI->getOperand(i);
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@ -215,10 +158,6 @@ void VirtRegMap::RemoveMachineInstrFromMaps(MachineInstr *MI) {
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&& "Invalid spill slot");
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&& "Invalid spill slot");
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SpillSlotToUsesMap[FI-LowSpillSlot].erase(MI);
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SpillSlotToUsesMap[FI-LowSpillSlot].erase(MI);
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}
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}
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MI2VirtMap.erase(MI);
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SpillPt2VirtMap.erase(MI);
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RestorePt2VirtMap.erase(MI);
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EmergencySpillMap.erase(MI);
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}
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}
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void VirtRegMap::rewrite(SlotIndexes *Indexes) {
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void VirtRegMap::rewrite(SlotIndexes *Indexes) {
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@ -70,68 +70,16 @@ namespace llvm {
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/// at.
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/// at.
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IndexedMap<int, VirtReg2IndexFunctor> Virt2StackSlotMap;
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IndexedMap<int, VirtReg2IndexFunctor> Virt2StackSlotMap;
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/// Virt2ReMatIdMap - This is virtual register to rematerialization id
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/// mapping. Each spilled virtual register that should be remat'd has an
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/// entry in it which corresponds to the remat id.
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IndexedMap<int, VirtReg2IndexFunctor> Virt2ReMatIdMap;
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/// Virt2SplitMap - This is virtual register to splitted virtual register
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/// Virt2SplitMap - This is virtual register to splitted virtual register
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/// mapping.
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/// mapping.
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IndexedMap<unsigned, VirtReg2IndexFunctor> Virt2SplitMap;
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IndexedMap<unsigned, VirtReg2IndexFunctor> Virt2SplitMap;
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/// Virt2SplitKillMap - This is splitted virtual register to its last use
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/// (kill) index mapping.
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IndexedMap<SlotIndex, VirtReg2IndexFunctor> Virt2SplitKillMap;
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/// ReMatMap - This is virtual register to re-materialized instruction
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/// mapping. Each virtual register whose definition is going to be
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/// re-materialized has an entry in it.
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IndexedMap<MachineInstr*, VirtReg2IndexFunctor> ReMatMap;
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/// MI2VirtMap - This is MachineInstr to virtual register
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/// mapping. In the case of memory spill code being folded into
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/// instructions, we need to know which virtual register was
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/// read/written by this instruction.
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MI2VirtMapTy MI2VirtMap;
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/// SpillPt2VirtMap - This records the virtual registers which should
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/// be spilled right after the MachineInstr due to live interval
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/// splitting.
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std::map<MachineInstr*, std::vector<std::pair<unsigned,bool> > >
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SpillPt2VirtMap;
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/// RestorePt2VirtMap - This records the virtual registers which should
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/// be restored right before the MachineInstr due to live interval
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/// splitting.
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std::map<MachineInstr*, std::vector<unsigned> > RestorePt2VirtMap;
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/// EmergencySpillMap - This records the physical registers that should
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/// be spilled / restored around the MachineInstr since the register
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/// allocator has run out of registers.
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std::map<MachineInstr*, std::vector<unsigned> > EmergencySpillMap;
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/// EmergencySpillSlots - This records emergency spill slots used to
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/// spill physical registers when the register allocator runs out of
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/// registers. Ideally only one stack slot is used per function per
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/// register class.
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std::map<const TargetRegisterClass*, int> EmergencySpillSlots;
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/// ReMatId - Instead of assigning a stack slot to a to be rematerialized
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/// virtual register, an unique id is being assigned. This keeps track of
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/// the highest id used so far. Note, this starts at (1<<18) to avoid
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/// conflicts with stack slot numbers.
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int ReMatId;
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/// LowSpillSlot, HighSpillSlot - Lowest and highest spill slot indexes.
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/// LowSpillSlot, HighSpillSlot - Lowest and highest spill slot indexes.
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int LowSpillSlot, HighSpillSlot;
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int LowSpillSlot, HighSpillSlot;
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/// SpillSlotToUsesMap - Records uses for each register spill slot.
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/// SpillSlotToUsesMap - Records uses for each register spill slot.
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SmallVector<SmallPtrSet<MachineInstr*, 4>, 8> SpillSlotToUsesMap;
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SmallVector<SmallPtrSet<MachineInstr*, 4>, 8> SpillSlotToUsesMap;
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/// ImplicitDefed - One bit for each virtual register. If set it indicates
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/// the register is implicitly defined.
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BitVector ImplicitDefed;
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/// createSpillSlot - Allocate a spill slot for RC from MFI.
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/// createSpillSlot - Allocate a spill slot for RC from MFI.
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unsigned createSpillSlot(const TargetRegisterClass *RC);
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unsigned createSpillSlot(const TargetRegisterClass *RC);
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@ -141,10 +89,7 @@ namespace llvm {
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public:
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public:
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static char ID;
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static char ID;
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VirtRegMap() : MachineFunctionPass(ID), Virt2PhysMap(NO_PHYS_REG),
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VirtRegMap() : MachineFunctionPass(ID), Virt2PhysMap(NO_PHYS_REG),
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Virt2StackSlotMap(NO_STACK_SLOT),
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Virt2StackSlotMap(NO_STACK_SLOT), Virt2SplitMap(0),
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Virt2ReMatIdMap(NO_STACK_SLOT), Virt2SplitMap(0),
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Virt2SplitKillMap(SlotIndex()), ReMatMap(NULL),
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ReMatId(MAX_STACK_SLOT+1),
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LowSpillSlot(NO_STACK_SLOT), HighSpillSlot(NO_STACK_SLOT) { }
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LowSpillSlot(NO_STACK_SLOT), HighSpillSlot(NO_STACK_SLOT) { }
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virtual bool runOnMachineFunction(MachineFunction &MF);
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virtual bool runOnMachineFunction(MachineFunction &MF);
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@ -232,8 +177,7 @@ namespace llvm {
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/// @brief returns true if the specified virtual register is not
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/// @brief returns true if the specified virtual register is not
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/// mapped to a stack slot or rematerialized.
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/// mapped to a stack slot or rematerialized.
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bool isAssignedReg(unsigned virtReg) const {
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bool isAssignedReg(unsigned virtReg) const {
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if (getStackSlot(virtReg) == NO_STACK_SLOT &&
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if (getStackSlot(virtReg) == NO_STACK_SLOT)
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getReMatId(virtReg) == NO_STACK_SLOT)
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return true;
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return true;
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// Split register can be assigned a physical register as well as a
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// Split register can be assigned a physical register as well as a
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// stack slot or remat id.
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// stack slot or remat id.
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@ -247,13 +191,6 @@ namespace llvm {
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return Virt2StackSlotMap[virtReg];
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return Virt2StackSlotMap[virtReg];
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}
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}
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/// @brief returns the rematerialization id mapped to the specified virtual
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/// register
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int getReMatId(unsigned virtReg) const {
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assert(TargetRegisterInfo::isVirtualRegister(virtReg));
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return Virt2ReMatIdMap[virtReg];
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}
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/// @brief create a mapping for the specifed virtual register to
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/// @brief create a mapping for the specifed virtual register to
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/// the next available stack slot
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/// the next available stack slot
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int assignVirt2StackSlot(unsigned virtReg);
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int assignVirt2StackSlot(unsigned virtReg);
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@ -261,178 +198,6 @@ namespace llvm {
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/// the specified stack slot
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/// the specified stack slot
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void assignVirt2StackSlot(unsigned virtReg, int frameIndex);
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void assignVirt2StackSlot(unsigned virtReg, int frameIndex);
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/// @brief assign an unique re-materialization id to the specified
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/// virtual register.
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int assignVirtReMatId(unsigned virtReg);
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/// @brief assign an unique re-materialization id to the specified
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/// virtual register.
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void assignVirtReMatId(unsigned virtReg, int id);
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/// @brief returns true if the specified virtual register is being
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/// re-materialized.
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bool isReMaterialized(unsigned virtReg) const {
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return ReMatMap[virtReg] != NULL;
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}
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/// @brief returns the original machine instruction being re-issued
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/// to re-materialize the specified virtual register.
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MachineInstr *getReMaterializedMI(unsigned virtReg) const {
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return ReMatMap[virtReg];
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}
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/// @brief records the specified virtual register will be
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/// re-materialized and the original instruction which will be re-issed
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/// for this purpose. If parameter all is true, then all uses of the
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/// registers are rematerialized and it's safe to delete the definition.
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void setVirtIsReMaterialized(unsigned virtReg, MachineInstr *def) {
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ReMatMap[virtReg] = def;
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}
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/// @brief record the last use (kill) of a split virtual register.
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void addKillPoint(unsigned virtReg, SlotIndex index) {
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Virt2SplitKillMap[virtReg] = index;
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}
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SlotIndex getKillPoint(unsigned virtReg) const {
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return Virt2SplitKillMap[virtReg];
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}
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/// @brief remove the last use (kill) of a split virtual register.
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void removeKillPoint(unsigned virtReg) {
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Virt2SplitKillMap[virtReg] = SlotIndex();
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}
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/// @brief returns true if the specified MachineInstr is a spill point.
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bool isSpillPt(MachineInstr *Pt) const {
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return SpillPt2VirtMap.find(Pt) != SpillPt2VirtMap.end();
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}
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/// @brief returns the virtual registers that should be spilled due to
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/// splitting right after the specified MachineInstr.
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std::vector<std::pair<unsigned,bool> > &getSpillPtSpills(MachineInstr *Pt) {
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return SpillPt2VirtMap[Pt];
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}
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/// @brief records the specified MachineInstr as a spill point for virtReg.
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void addSpillPoint(unsigned virtReg, bool isKill, MachineInstr *Pt) {
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std::map<MachineInstr*, std::vector<std::pair<unsigned,bool> > >::iterator
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I = SpillPt2VirtMap.find(Pt);
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if (I != SpillPt2VirtMap.end())
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I->second.push_back(std::make_pair(virtReg, isKill));
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else {
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std::vector<std::pair<unsigned,bool> > Virts;
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Virts.push_back(std::make_pair(virtReg, isKill));
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SpillPt2VirtMap.insert(std::make_pair(Pt, Virts));
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}
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}
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/// @brief - transfer spill point information from one instruction to
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/// another.
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void transferSpillPts(MachineInstr *Old, MachineInstr *New) {
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std::map<MachineInstr*, std::vector<std::pair<unsigned,bool> > >::iterator
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I = SpillPt2VirtMap.find(Old);
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if (I == SpillPt2VirtMap.end())
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return;
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while (!I->second.empty()) {
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unsigned virtReg = I->second.back().first;
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bool isKill = I->second.back().second;
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I->second.pop_back();
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addSpillPoint(virtReg, isKill, New);
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}
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SpillPt2VirtMap.erase(I);
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}
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/// @brief returns true if the specified MachineInstr is a restore point.
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bool isRestorePt(MachineInstr *Pt) const {
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return RestorePt2VirtMap.find(Pt) != RestorePt2VirtMap.end();
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}
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/// @brief returns the virtual registers that should be restoreed due to
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/// splitting right after the specified MachineInstr.
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std::vector<unsigned> &getRestorePtRestores(MachineInstr *Pt) {
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return RestorePt2VirtMap[Pt];
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}
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/// @brief records the specified MachineInstr as a restore point for virtReg.
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void addRestorePoint(unsigned virtReg, MachineInstr *Pt) {
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std::map<MachineInstr*, std::vector<unsigned> >::iterator I =
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RestorePt2VirtMap.find(Pt);
|
|
||||||
if (I != RestorePt2VirtMap.end())
|
|
||||||
I->second.push_back(virtReg);
|
|
||||||
else {
|
|
||||||
std::vector<unsigned> Virts;
|
|
||||||
Virts.push_back(virtReg);
|
|
||||||
RestorePt2VirtMap.insert(std::make_pair(Pt, Virts));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// @brief - transfer restore point information from one instruction to
|
|
||||||
/// another.
|
|
||||||
void transferRestorePts(MachineInstr *Old, MachineInstr *New) {
|
|
||||||
std::map<MachineInstr*, std::vector<unsigned> >::iterator I =
|
|
||||||
RestorePt2VirtMap.find(Old);
|
|
||||||
if (I == RestorePt2VirtMap.end())
|
|
||||||
return;
|
|
||||||
while (!I->second.empty()) {
|
|
||||||
unsigned virtReg = I->second.back();
|
|
||||||
I->second.pop_back();
|
|
||||||
addRestorePoint(virtReg, New);
|
|
||||||
}
|
|
||||||
RestorePt2VirtMap.erase(I);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// @brief records that the specified physical register must be spilled
|
|
||||||
/// around the specified machine instr.
|
|
||||||
void addEmergencySpill(unsigned PhysReg, MachineInstr *MI) {
|
|
||||||
if (EmergencySpillMap.find(MI) != EmergencySpillMap.end())
|
|
||||||
EmergencySpillMap[MI].push_back(PhysReg);
|
|
||||||
else {
|
|
||||||
std::vector<unsigned> PhysRegs;
|
|
||||||
PhysRegs.push_back(PhysReg);
|
|
||||||
EmergencySpillMap.insert(std::make_pair(MI, PhysRegs));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// @brief returns true if one or more physical registers must be spilled
|
|
||||||
/// around the specified instruction.
|
|
||||||
bool hasEmergencySpills(MachineInstr *MI) const {
|
|
||||||
return EmergencySpillMap.find(MI) != EmergencySpillMap.end();
|
|
||||||
}
|
|
||||||
|
|
||||||
/// @brief returns the physical registers to be spilled and restored around
|
|
||||||
/// the instruction.
|
|
||||||
std::vector<unsigned> &getEmergencySpills(MachineInstr *MI) {
|
|
||||||
return EmergencySpillMap[MI];
|
|
||||||
}
|
|
||||||
|
|
||||||
/// @brief - transfer emergency spill information from one instruction to
|
|
||||||
/// another.
|
|
||||||
void transferEmergencySpills(MachineInstr *Old, MachineInstr *New) {
|
|
||||||
std::map<MachineInstr*,std::vector<unsigned> >::iterator I =
|
|
||||||
EmergencySpillMap.find(Old);
|
|
||||||
if (I == EmergencySpillMap.end())
|
|
||||||
return;
|
|
||||||
while (!I->second.empty()) {
|
|
||||||
unsigned virtReg = I->second.back();
|
|
||||||
I->second.pop_back();
|
|
||||||
addEmergencySpill(virtReg, New);
|
|
||||||
}
|
|
||||||
EmergencySpillMap.erase(I);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// @brief return or get a emergency spill slot for the register class.
|
|
||||||
int getEmergencySpillSlot(const TargetRegisterClass *RC);
|
|
||||||
|
|
||||||
/// @brief Return lowest spill slot index.
|
|
||||||
int getLowSpillSlot() const {
|
|
||||||
return LowSpillSlot;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// @brief Return highest spill slot index.
|
|
||||||
int getHighSpillSlot() const {
|
|
||||||
return HighSpillSlot;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// @brief Records a spill slot use.
|
/// @brief Records a spill slot use.
|
||||||
void addSpillSlotUse(int FrameIndex, MachineInstr *MI);
|
void addSpillSlotUse(int FrameIndex, MachineInstr *MI);
|
||||||
|
|
||||||
@ -442,32 +207,6 @@ namespace llvm {
|
|||||||
return !SpillSlotToUsesMap[FrameIndex-LowSpillSlot].empty();
|
return !SpillSlotToUsesMap[FrameIndex-LowSpillSlot].empty();
|
||||||
}
|
}
|
||||||
|
|
||||||
/// @brief Mark the specified register as being implicitly defined.
|
|
||||||
void setIsImplicitlyDefined(unsigned VirtReg) {
|
|
||||||
ImplicitDefed.set(TargetRegisterInfo::virtReg2Index(VirtReg));
|
|
||||||
}
|
|
||||||
|
|
||||||
/// @brief Returns true if the virtual register is implicitly defined.
|
|
||||||
bool isImplicitlyDefined(unsigned VirtReg) const {
|
|
||||||
return ImplicitDefed[TargetRegisterInfo::virtReg2Index(VirtReg)];
|
|
||||||
}
|
|
||||||
|
|
||||||
/// @brief Updates information about the specified virtual register's value
|
|
||||||
/// folded into newMI machine instruction.
|
|
||||||
void virtFolded(unsigned VirtReg, MachineInstr *OldMI, MachineInstr *NewMI,
|
|
||||||
ModRef MRInfo);
|
|
||||||
|
|
||||||
/// @brief Updates information about the specified virtual register's value
|
|
||||||
/// folded into the specified machine instruction.
|
|
||||||
void virtFolded(unsigned VirtReg, MachineInstr *MI, ModRef MRInfo);
|
|
||||||
|
|
||||||
/// @brief returns the virtual registers' values folded in memory
|
|
||||||
/// operands of this instruction
|
|
||||||
std::pair<MI2VirtMapTy::const_iterator, MI2VirtMapTy::const_iterator>
|
|
||||||
getFoldedVirts(MachineInstr* MI) const {
|
|
||||||
return MI2VirtMap.equal_range(MI);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// RemoveMachineInstrFromMaps - MI is being erased, remove it from the
|
/// RemoveMachineInstrFromMaps - MI is being erased, remove it from the
|
||||||
/// the folded instruction map and spill point map.
|
/// the folded instruction map and spill point map.
|
||||||
void RemoveMachineInstrFromMaps(MachineInstr *MI);
|
void RemoveMachineInstrFromMaps(MachineInstr *MI);
|
||||||
|
Loading…
x
Reference in New Issue
Block a user