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Initial checkin of target support for X86 backend.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@4287 91177308-0d34-0410-b5e6-96231b3b80d8
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include/llvm/Target/MInstructionInfo.h
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include/llvm/Target/MInstructionInfo.h
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//===- Target/MInstructionInfo.h - Target Instruction Information -*-C++-*-===//
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//
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// MInstruction's are completely generic instructions that provide very little
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// interpretation upon their arguments and sementics. This file defines an
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// interface that should be used to get information about the semantics of the
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// actual instructions.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_CODEGEN_MINSTRUCTIONINFO_H
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#define LLVM_CODEGEN_MINSTRUCTIONINFO_H
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#include <assert.h>
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#include <iosfwd>
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class MInstruction;
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class MRegisterInfo;
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/// MInstructionDesc - This record contains all of the information known about a
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/// particular instruction. Note that several instructions with the same
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/// mnemonic may be represented in the target machine as different instructions.
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///
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struct MInstructionDesc {
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const char *Name; // Assembly language mnemonic for the instruction.
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unsigned Flags; // Flags identifying inst properties (defined below)
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unsigned TSFlags; // Target Specific Flags
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};
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/// MIF namespace - This namespace contains flags that pertain to machine
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/// instructions
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///
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namespace MIF {
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enum {
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// Memory flags...
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LOAD = 1 << 0, // This instruction loads from memory
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STORE = 1 << 1, // This instruction stores to memory
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// Control flow flags...
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CALL = 1 << 2, // This instruction calls another function
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RET = 1 << 3, // This instruction returns from function
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BRANCH = 1 << 4, // This instruction is a branch
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};
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};
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/// MInstructionInfo base class - We assume that the target defines a static
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/// array of MInstructionDesc objects that represent all of the machine
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/// instructions that the target has. As such, we simply have to track a
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/// pointer to this array so that we can turn an instruction opcode into an
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/// instruction descriptor.
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///
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class MInstructionInfo {
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const MInstructionDesc *Desc; // Pointer to the descriptor array
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unsigned NumInstructions; // Number of entries in the array
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protected:
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MInstructionInfo(const MInstructionDesc *D, unsigned NI)
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: Desc(D), NumInstructions(NI) {}
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public:
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enum { // Target independant constants
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PHIOpcode = 0, /// Opcode for PHI instruction
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NoOpOpcode = 1, /// Opcode for noop instruction
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};
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/// getRegisterInfo - MInstructionInfo is a superset of MRegister info. As
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/// such, whenever a client has an instance of instruction info, it should
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/// always be able to get register info as well (through this method).
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///
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virtual const MRegisterInfo &getRegisterInfo() const = 0;
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const MInstructionDesc &operator[](unsigned Opcode) const {
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assert(Opcode < NumInstructions &&
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"Attempting to access record for invalid opcode!");
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return Desc[Opcode];
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}
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/// Provide a get method, equivalent to [], but more useful if we have a
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/// pointer to this object.
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const MInstructionDesc &get(unsigned Opcode) const {
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return operator[](Opcode);
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}
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virtual void print(const MInstruction *MI, std::ostream &O) const = 0;
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};
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#endif
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include/llvm/Target/MRegisterInfo.h
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include/llvm/Target/MRegisterInfo.h
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//===- Target/MRegisterInfo.h - Target Register Information -------*-C++-*-===//
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//
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// This file describes an abstract interface used to get information about a
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// target machines register file. This information is used for a variety of
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// purposed, especially register allocation.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_CODEGEN_MREGISTERINFO_H
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#define LLVM_CODEGEN_MREGISTERINFO_H
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#include <assert.h>
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/// MRegisterDesc - This record contains all of the information known about a
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/// particular register.
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///
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struct MRegisterDesc {
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const char *Name; // Assembly language name for the register
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unsigned Flags; // Flags identifying register properties (defined below)
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unsigned TSFlags; // Target Specific Flags
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};
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/// MRF namespace - This namespace contains flags that pertain to machine
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/// registers
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///
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namespace MRF { // MRF = Machine Register Flags
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enum {
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INT8 = 1 << 0, // This is an 8 bit integer register
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INT16 = 1 << 1, // This is a 16 bit integer register
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INT32 = 1 << 2, // This is a 32 bit integer register
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INT64 = 1 << 3, // This is a 64 bit integer register
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INT128 = 1 << 4, // This is a 128 bit integer register
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FP32 = 1 << 5, // This is a 32 bit floating point register
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FP64 = 1 << 6, // This is a 64 bit floating point register
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FP80 = 1 << 7, // This is a 80 bit floating point register
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FP128 = 1 << 8, // This is a 128 bit floating point register
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};
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};
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/// MRegisterInfo base class - We assume that the target defines a static array
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/// of MRegisterDesc objects that represent all of the machine registers that
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/// the target has. As such, we simply have to track a pointer to this array so
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/// that we can turn register number into a register descriptor.
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///
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class MRegisterInfo {
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const MRegisterDesc *Desc; // Pointer to the descriptor array
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unsigned NumRegs; // Number of entries in the array
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protected:
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MRegisterInfo(const MRegisterDesc *D, unsigned NR) : Desc(D), NumRegs(NR) {}
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public:
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enum { // Define some target independant constants
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/// NoRegister - This 'hard' register is a 'noop' register for all backends.
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/// This is used as the destination register for instructions that do not
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/// produce a value. Some frontends may use this as an operand register to
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/// mean special things, for example, the Sparc backend uses R0 to mean %g0
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/// which always PRODUCES the value 0. The X86 backend does not use this
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/// value as an operand register.
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///
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NoRegister = 0,
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/// FirstVirtualRegister - This is the first register number that is
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/// considered to be a 'virtual' register, which is part of the SSA
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/// namespace. This must be the same for all targets, which means that each
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/// target is limited to 1024 registers.
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///
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FirstVirtualRegister = 1024,
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};
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const MRegisterDesc &operator[](unsigned RegNo) const {
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assert(RegNo < NumRegs &&
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"Attempting to access record for invalid register number!");
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return Desc[RegNo];
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}
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/// Provide a get method, equivalent to [], but more useful if we have a
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/// pointer to this object.
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///
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const MRegisterDesc &get(unsigned RegNo) const { return operator[](RegNo); }
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// This will eventually get some virtual methods...
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};
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#endif
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