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Add a 2 byte safety margin in offset computations.
ARMConstantIslandPass still has bugs where jump table compression can cause constant pool entries to go out of range. Add a safety margin of 2 bytes when placing constant islands, but use the real max displacement for verification. <rdar://problem/11156595> git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@153789 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -209,8 +209,9 @@ namespace {
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}
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/// getMaxDisp - Returns the maximum displacement supported by MI.
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/// Correct for unknown alignment.
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/// Conservatively subtract 2 bytes to handle weird alignment effects.
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unsigned getMaxDisp() const {
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return KnownAlignment ? MaxDisp : MaxDisp - 2;
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return (KnownAlignment ? MaxDisp : MaxDisp - 2) - 2;
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}
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};
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@ -350,7 +351,9 @@ void ARMConstantIslands::verify() {
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for (unsigned i = 0, e = CPUsers.size(); i != e; ++i) {
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CPUser &U = CPUsers[i];
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unsigned UserOffset = getUserOffset(U);
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if (isCPEntryInRange(U.MI, UserOffset, U.CPEMI, U.getMaxDisp(), U.NegOk,
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// Verify offset using the real max displacement without the safety
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// adjustment.
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if (isCPEntryInRange(U.MI, UserOffset, U.CPEMI, U.getMaxDisp()+2, U.NegOk,
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/* DoDump = */ true)) {
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DEBUG(dbgs() << "OK\n");
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continue;
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