docs: Improve HowToSetUpLLVMStyleRTTI.

* Fix confusing explanation regarding abstract classes.

* Clarify auto-upcasting and why `Shape` doesn't need a `classof()`.

* Add section `Rules of Thumb` with some quick summary tips.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@165768 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Sean Silva 2012-10-11 23:30:52 +00:00
parent ed84062812
commit 4057399882

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@ -65,10 +65,9 @@ steps:
#include "llvm/Support/Casting.h"
#. In the base class, introduce an enum which discriminates all of the
different classes in the hierarchy, and stash the enum value somewhere in
the base class.
different concrete classes in the hierarchy, and stash the enum value
somewhere in the base class.
Here is the code after introducing this change:
@ -103,7 +102,7 @@ steps:
You might wonder why the ``Kind`` enum doesn't have an entry for
``Shape``. The reason for this is that since ``Shape`` is abstract
(``computeArea() = 0;``), you will never actually have non-derived
instances of exactly that class (only subclasses). See `Concrete Bases
instances of exactly that class (only subclasses). See `Concrete Bases
and Deeper Hierarchies`_ for information on how to deal with
non-abstract bases. It's worth mentioning here that unlike
``dynamic_cast<>``, LLVM-style RTTI can be used (and is often used) for
@ -199,25 +198,11 @@ steps:
};
The job of ``classof`` is to dynamically determine whether an object of
a base class is in fact of a particular derived class. The argument to
``classof`` should always be an *ancestor* class because the
implementation has logic to allow and optimize away
upcasts/up-``isa<>``'s automatically. It is as though every class
``Foo`` automatically has a ``classof`` like:
a base class is in fact of a particular derived class. In order to
downcast a type ``Base`` to a type ``Derived``, there needs to be a
``classof`` in ``Derived`` which will accept an object of type ``Base``.
.. code-block:: c++
class Foo {
[...]
static bool classof(const Foo *) { return true; }
[...]
};
In order to downcast a type ``Base`` to a type ``Derived``, there needs
to be a ``classof`` in ``Derived`` which will accept an object of type
``Base``.
To be concrete, in the following code:
To be concrete, consider the following code:
.. code-block:: c++
@ -226,11 +211,35 @@ steps:
/* do something ... */
}
The code of ``isa<>`` will eventually boil down---after template
instantiation and some other machinery---to a check roughly like
``Circle::classof(S)``. For more information, see
The code of the ``isa<>`` test in this code will eventually boil
down---after template instantiation and some other machinery---to a
check roughly like ``Circle::classof(S)``. For more information, see
:ref:`classof-contract`.
The argument to ``classof`` should always be an *ancestor* class because
the implementation has logic to allow and optimize away
upcasts/up-``isa<>``'s automatically. It is as though every class
``Foo`` automatically has a ``classof`` like:
.. code-block:: c++
class Foo {
[...]
template <class T>
static bool classof(const T *,
::llvm::enable_if_c<
::llvm::is_base_of<Foo, T>::value
>::type* = 0) { return true; }
[...]
};
Note that this is the reason that we did not need to introduce a
``classof`` into ``Shape``: all relevant classes derive from ``Shape``,
and ``Shape`` itself is abstract (has no entry in the ``Kind`` enum),
so this notional inferred ``classof`` is all we need. See `Concrete
Bases and Deeper Hierarchies`_ for more information about how to extend
this example to more general hierarchies.
Although for this small example setting up LLVM-style RTTI seems like a lot
of "boilerplate", if your classes are doing anything interesting then this
will end up being a tiny fraction of the code.
@ -240,7 +249,16 @@ Concrete Bases and Deeper Hierarchies
For concrete bases (i.e. non-abstract interior nodes of the inheritance
tree), the ``Kind`` check inside ``classof`` needs to be a bit more
complicated. Say that ``SpecialSquare`` and ``OtherSpecialSquare`` derive
complicated. The situation differs from the example above in that
* Since the class is concrete, it must itself have an entry in the ``Kind``
enum because it is possible to have objects with this class as a dynamic
type.
* Since the class has children, the check inside ``classof`` must take them
into account.
Say that ``SpecialSquare`` and ``OtherSpecialSquare`` derive
from ``Square``, and so ``ShapeKind`` becomes:
.. code-block:: c++
@ -297,3 +315,18 @@ contract, you can tweak and optimize it as much as you want.
``simplify_type``. However, those two need reference documentation in
the form of doxygen comments as well. We need the doxygen so that we can
say "for full details, see http://llvm.org/doxygen/..."
Rules of Thumb
==============
#. The ``Kind`` enum should have one entry per concrete class, ordered
according to a preorder traversal of the inheritance tree.
#. The argument to ``classof`` should be a ``const Base *``, where ``Base``
is some ancestor in the inheritance hierarchy. The argument should
*never* be a derived class or the class itself: the template machinery
for ``isa<>`` already handles this case and optimizes it.
#. For each class in the hierarchy that has no children, implement a
``classof`` that checks only against its ``Kind``.
#. For each class in the hierarchy that has children, implement a
``classof`` that checks a range of the first child's ``Kind`` and the
last child's ``Kind``.