From 406928ebbae897a63f4fefa8944ef9f5d6c80b53 Mon Sep 17 00:00:00 2001 From: Chandler Carruth Date: Wed, 18 Feb 2015 11:46:27 +0000 Subject: [PATCH] [x86] Switch an if which is trivially true to an assert. NFC git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@229669 91177308-0d34-0410-b5e6-96231b3b80d8 --- lib/Target/X86/X86ISelLowering.cpp | 28 ++++++++++++++-------------- 1 file changed, 14 insertions(+), 14 deletions(-) diff --git a/lib/Target/X86/X86ISelLowering.cpp b/lib/Target/X86/X86ISelLowering.cpp index f9d305cc6e9..1a88676a910 100644 --- a/lib/Target/X86/X86ISelLowering.cpp +++ b/lib/Target/X86/X86ISelLowering.cpp @@ -8618,26 +8618,26 @@ static SDValue lowerV2I64VectorShuffle(SDValue Op, SDValue V1, SDValue V2, DAG.getNode(X86ISD::PSHUFD, SDLoc(Op), MVT::v4i32, V1, getV4X86ShuffleImm8ForMask(WidenedMask, DAG))); } + assert((Mask[0] >= 2) + (Mask[1] >= 2) == 1 && + "Canonicalization ensures we only see shuffles with two inputs."); // Try to use shift instructions. if (SDValue Shift = lowerVectorShuffleAsShift(DL, MVT::v2i64, V1, V2, Mask, DAG)) return Shift; - // If we have a single input from V2 insert that into V1 if we can do so - // cheaply. - if ((Mask[0] >= 2) + (Mask[1] >= 2) == 1) { - if (SDValue Insertion = lowerVectorShuffleAsElementInsertion( - MVT::v2i64, DL, V1, V2, Mask, Subtarget, DAG)) - return Insertion; - // Try inverting the insertion since for v2 masks it is easy to do and we - // can't reliably sort the mask one way or the other. - int InverseMask[2] = {Mask[0] < 0 ? -1 : (Mask[0] ^ 2), - Mask[1] < 0 ? -1 : (Mask[1] ^ 2)}; - if (SDValue Insertion = lowerVectorShuffleAsElementInsertion( - MVT::v2i64, DL, V2, V1, InverseMask, Subtarget, DAG)) - return Insertion; - } + // When loading a scalar and then shuffling it into a vector we can often do + // the insertion cheaply. + if (SDValue Insertion = lowerVectorShuffleAsElementInsertion( + MVT::v2i64, DL, V1, V2, Mask, Subtarget, DAG)) + return Insertion; + // Try inverting the insertion since for v2 masks it is easy to do and we + // can't reliably sort the mask one way or the other. + int InverseMask[2] = {Mask[0] < 0 ? -1 : (Mask[0] ^ 2), + Mask[1] < 0 ? -1 : (Mask[1] ^ 2)}; + if (SDValue Insertion = lowerVectorShuffleAsElementInsertion( + MVT::v2i64, DL, V2, V1, InverseMask, Subtarget, DAG)) + return Insertion; // We have different paths for blend lowering, but they all must use the // *exact* same predicate.