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Change DSGraph stuff to use hash_(set|map) instead of std::(set|map)
This change provides a small (3%) but consistent speedup git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@5460 91177308-0d34-0410-b5e6-96231b3b80d8
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@@ -40,7 +40,7 @@ bool TDDataStructures::run(Module &M) {
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// our memory... here...
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//
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void TDDataStructures::releaseMemory() {
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for (std::map<const Function*, DSGraph*>::iterator I = DSInfo.begin(),
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for (hash_map<const Function*, DSGraph*>::iterator I = DSInfo.begin(),
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E = DSInfo.end(); I != E; ++I)
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delete I->second;
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@@ -140,8 +140,8 @@ void TDDataStructures::calculateGraph(Function &F) {
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<< "'\n");
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// Clone our current graph into the callee...
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std::map<Value*, DSNodeHandle> OldValMap;
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std::map<const DSNode*, DSNodeHandle> OldNodeMap;
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hash_map<Value*, DSNodeHandle> OldValMap;
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hash_map<const DSNode*, DSNodeHandle> OldNodeMap;
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CG.cloneInto(Graph, OldValMap, OldNodeMap,
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DSGraph::StripModRefBits |
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DSGraph::KeepAllocaBit | DSGraph::DontCloneCallNodes);
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