Let the inliner update the callgraph to reflect the changes it makes, instead

of doing it ourselves.  This fixes Transforms/Inline/2006-01-14-CallGraphUpdate.ll


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@25321 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Chris Lattner 2006-01-14 20:09:18 +00:00
parent 468fb1df7d
commit 432a205769

View File

@ -42,18 +42,7 @@ static bool InlineCallIfPossible(CallSite CS, CallGraph &CG,
const std::set<Function*> &SCCFunctions) {
Function *Caller = CS.getInstruction()->getParent()->getParent();
Function *Callee = CS.getCalledFunction();
if (!InlineFunction(CS)) return false;
// Update the call graph by deleting the edge from Callee to Caller
CallGraphNode *CalleeNode = CG[Callee];
CallGraphNode *CallerNode = CG[Caller];
CallerNode->removeCallEdgeTo(CalleeNode);
// Since we inlined all uninlined call sites in the callee into the caller,
// add edges from the caller to all of the callees of the callee.
for (CallGraphNode::iterator I = CalleeNode->begin(),
E = CalleeNode->end(); I != E; ++I)
CallerNode->addCalledFunction(*I);
if (!InlineFunction(CS, &CG)) return false;
// If we inlined the last possible call site to the function, delete the
// function body now.
@ -63,6 +52,7 @@ static bool InlineCallIfPossible(CallSite CS, CallGraph &CG,
<< Callee->getName() << "\n");
// Remove any call graph edges from the callee to its callees.
CallGraphNode *CalleeNode = CG[Callee];
while (CalleeNode->begin() != CalleeNode->end())
CalleeNode->removeCallEdgeTo(*(CalleeNode->end()-1));