Move a bunch of inline asm code out of line.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@50313 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Chris Lattner
2008-04-27 00:09:47 +00:00
parent 5e764233f3
commit 4376fea663
4 changed files with 104 additions and 68 deletions
@@ -1498,6 +1498,7 @@ PerformDAGCombine(SDNode *N, DAGCombinerInfo &DCI) const {
// Inline Assembler Implementation Methods
//===----------------------------------------------------------------------===//
TargetLowering::ConstraintType
TargetLowering::getConstraintType(const std::string &Constraint) const {
// FIXME: lots more standard ones to handle.
@@ -1646,6 +1647,102 @@ getRegForInlineAsmConstraint(const std::string &Constraint,
return std::pair<unsigned, const TargetRegisterClass*>(0, 0);
}
//===----------------------------------------------------------------------===//
// Constraint Selection.
/// getConstraintGenerality - Return an integer indicating how general CT
/// is.
static unsigned getConstraintGenerality(TargetLowering::ConstraintType CT) {
switch (CT) {
default: assert(0 && "Unknown constraint type!");
case TargetLowering::C_Other:
case TargetLowering::C_Unknown:
return 0;
case TargetLowering::C_Register:
return 1;
case TargetLowering::C_RegisterClass:
return 2;
case TargetLowering::C_Memory:
return 3;
}
}
/// ChooseConstraint - If there are multiple different constraints that we
/// could pick for this operand (e.g. "imr") try to pick the 'best' one.
/// This is somewhat tricky: constraints fall into three four classes:
/// Other -> immediates and magic values
/// Register -> one specific register
/// RegisterClass -> a group of regs
/// Memory -> memory
/// Ideally, we would pick the most specific constraint possible: if we have
/// something that fits into a register, we would pick it. The problem here
/// is that if we have something that could either be in a register or in
/// memory that use of the register could cause selection of *other*
/// operands to fail: they might only succeed if we pick memory. Because of
/// this the heuristic we use is:
///
/// 1) If there is an 'other' constraint, and if the operand is valid for
/// that constraint, use it. This makes us take advantage of 'i'
/// constraints when available.
/// 2) Otherwise, pick the most general constraint present. This prefers
/// 'm' over 'r', for example.
///
static void ChooseConstraint(TargetLowering::AsmOperandInfo &OpInfo,
const TargetLowering &TLI) {
assert(OpInfo.Codes.size() > 1 && "Doesn't have multiple constraint options");
unsigned BestIdx = 0;
TargetLowering::ConstraintType BestType = TargetLowering::C_Unknown;
int BestGenerality = -1;
// Loop over the options, keeping track of the most general one.
for (unsigned i = 0, e = OpInfo.Codes.size(); i != e; ++i) {
TargetLowering::ConstraintType CType =
TLI.getConstraintType(OpInfo.Codes[i]);
// This constraint letter is more general than the previous one, use it.
int Generality = getConstraintGenerality(CType);
if (Generality > BestGenerality) {
BestType = CType;
BestIdx = i;
BestGenerality = Generality;
}
}
OpInfo.ConstraintCode = OpInfo.Codes[BestIdx];
OpInfo.ConstraintType = BestType;
}
/// ComputeConstraintToUse - Determines the constraint code and constraint
/// type to use for the specific AsmOperandInfo, setting
/// OpInfo.ConstraintCode and OpInfo.ConstraintType.
void TargetLowering::ComputeConstraintToUse(AsmOperandInfo &OpInfo) const {
assert(!OpInfo.Codes.empty() && "Must have at least one constraint");
// Single-letter constraints ('r') are very common.
if (OpInfo.Codes.size() == 1) {
OpInfo.ConstraintCode = OpInfo.Codes[0];
OpInfo.ConstraintType = getConstraintType(OpInfo.ConstraintCode);
} else {
ChooseConstraint(OpInfo, *this);
}
// 'X' matches anything.
if (OpInfo.ConstraintCode == "X" && OpInfo.CallOperandVal) {
// Labels and constants are handled elsewhere ('X' is the only thing
// that matches labels).
if (isa<BasicBlock>(OpInfo.CallOperandVal) ||
isa<ConstantInt>(OpInfo.CallOperandVal))
return;
// Otherwise, try to resolve it to something we know about by looking at
// the actual operand type.
if (const char *Repl = LowerXConstraint(OpInfo.ConstraintVT)) {
OpInfo.ConstraintCode = Repl;
OpInfo.ConstraintType = getConstraintType(OpInfo.ConstraintCode);
}
}
}
//===----------------------------------------------------------------------===//
// Loop Strength Reduction hooks
//===----------------------------------------------------------------------===//