mirror of
https://github.com/c64scene-ar/llvm-6502.git
synced 2026-04-25 05:22:04 +00:00
Move a bunch of inline asm code out of line.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@50313 91177308-0d34-0410-b5e6-96231b3b80d8
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@@ -1498,6 +1498,7 @@ PerformDAGCombine(SDNode *N, DAGCombinerInfo &DCI) const {
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// Inline Assembler Implementation Methods
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//===----------------------------------------------------------------------===//
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TargetLowering::ConstraintType
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TargetLowering::getConstraintType(const std::string &Constraint) const {
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// FIXME: lots more standard ones to handle.
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@@ -1646,6 +1647,102 @@ getRegForInlineAsmConstraint(const std::string &Constraint,
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return std::pair<unsigned, const TargetRegisterClass*>(0, 0);
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}
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//===----------------------------------------------------------------------===//
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// Constraint Selection.
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/// getConstraintGenerality - Return an integer indicating how general CT
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/// is.
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static unsigned getConstraintGenerality(TargetLowering::ConstraintType CT) {
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switch (CT) {
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default: assert(0 && "Unknown constraint type!");
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case TargetLowering::C_Other:
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case TargetLowering::C_Unknown:
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return 0;
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case TargetLowering::C_Register:
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return 1;
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case TargetLowering::C_RegisterClass:
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return 2;
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case TargetLowering::C_Memory:
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return 3;
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}
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}
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/// ChooseConstraint - If there are multiple different constraints that we
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/// could pick for this operand (e.g. "imr") try to pick the 'best' one.
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/// This is somewhat tricky: constraints fall into three four classes:
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/// Other -> immediates and magic values
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/// Register -> one specific register
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/// RegisterClass -> a group of regs
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/// Memory -> memory
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/// Ideally, we would pick the most specific constraint possible: if we have
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/// something that fits into a register, we would pick it. The problem here
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/// is that if we have something that could either be in a register or in
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/// memory that use of the register could cause selection of *other*
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/// operands to fail: they might only succeed if we pick memory. Because of
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/// this the heuristic we use is:
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///
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/// 1) If there is an 'other' constraint, and if the operand is valid for
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/// that constraint, use it. This makes us take advantage of 'i'
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/// constraints when available.
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/// 2) Otherwise, pick the most general constraint present. This prefers
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/// 'm' over 'r', for example.
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///
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static void ChooseConstraint(TargetLowering::AsmOperandInfo &OpInfo,
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const TargetLowering &TLI) {
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assert(OpInfo.Codes.size() > 1 && "Doesn't have multiple constraint options");
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unsigned BestIdx = 0;
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TargetLowering::ConstraintType BestType = TargetLowering::C_Unknown;
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int BestGenerality = -1;
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// Loop over the options, keeping track of the most general one.
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for (unsigned i = 0, e = OpInfo.Codes.size(); i != e; ++i) {
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TargetLowering::ConstraintType CType =
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TLI.getConstraintType(OpInfo.Codes[i]);
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// This constraint letter is more general than the previous one, use it.
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int Generality = getConstraintGenerality(CType);
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if (Generality > BestGenerality) {
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BestType = CType;
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BestIdx = i;
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BestGenerality = Generality;
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}
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}
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OpInfo.ConstraintCode = OpInfo.Codes[BestIdx];
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OpInfo.ConstraintType = BestType;
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}
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/// ComputeConstraintToUse - Determines the constraint code and constraint
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/// type to use for the specific AsmOperandInfo, setting
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/// OpInfo.ConstraintCode and OpInfo.ConstraintType.
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void TargetLowering::ComputeConstraintToUse(AsmOperandInfo &OpInfo) const {
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assert(!OpInfo.Codes.empty() && "Must have at least one constraint");
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// Single-letter constraints ('r') are very common.
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if (OpInfo.Codes.size() == 1) {
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OpInfo.ConstraintCode = OpInfo.Codes[0];
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OpInfo.ConstraintType = getConstraintType(OpInfo.ConstraintCode);
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} else {
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ChooseConstraint(OpInfo, *this);
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}
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// 'X' matches anything.
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if (OpInfo.ConstraintCode == "X" && OpInfo.CallOperandVal) {
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// Labels and constants are handled elsewhere ('X' is the only thing
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// that matches labels).
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if (isa<BasicBlock>(OpInfo.CallOperandVal) ||
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isa<ConstantInt>(OpInfo.CallOperandVal))
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return;
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// Otherwise, try to resolve it to something we know about by looking at
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// the actual operand type.
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if (const char *Repl = LowerXConstraint(OpInfo.ConstraintVT)) {
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OpInfo.ConstraintCode = Repl;
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OpInfo.ConstraintType = getConstraintType(OpInfo.ConstraintCode);
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}
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}
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}
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//===----------------------------------------------------------------------===//
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// Loop Strength Reduction hooks
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//===----------------------------------------------------------------------===//
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