Remove a lot of the fancy scalar replacement code for dealing with llvm-gcc's

lowering of NEON code. It provides little-to-no benefit now and only introduces
additional complexity.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@141646 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Cameron Zwarich
2011-10-11 06:10:30 +00:00
parent 3606f75f35
commit 446d95224b
2 changed files with 16 additions and 372 deletions

View File

@@ -86,7 +86,6 @@ define i32 @test5(float %X) { ;; should turn into bitcast.
; CHECK-NEXT: ret i32
}
define i64 @test6(<2 x float> %X) {
%X_addr = alloca <2 x float>
store <2 x float> %X, <2 x float>* %X_addr
@@ -97,169 +96,3 @@ define i64 @test6(<2 x float> %X) {
; CHECK: bitcast <2 x float> %X to i64
; CHECK: ret i64
}
define float @test7(<4 x float> %x) {
%a = alloca <4 x float>
store <4 x float> %x, <4 x float>* %a
%p = bitcast <4 x float>* %a to <2 x float>*
%b = load <2 x float>* %p
%q = getelementptr <4 x float>* %a, i32 0, i32 2
%c = load float* %q
ret float %c
; CHECK: @test7
; CHECK-NOT: alloca
; CHECK: bitcast <4 x float> %x to <2 x double>
; CHECK-NEXT: extractelement <2 x double>
; CHECK-NEXT: bitcast double %2 to <2 x float>
; CHECK-NEXT: extractelement <4 x float>
}
define void @test8(<4 x float> %x, <2 x float> %y) {
%a = alloca <4 x float>
store <4 x float> %x, <4 x float>* %a
%p = bitcast <4 x float>* %a to <2 x float>*
store <2 x float> %y, <2 x float>* %p
ret void
; CHECK: @test8
; CHECK-NOT: alloca
; CHECK: bitcast <4 x float> %x to <2 x double>
; CHECK-NEXT: bitcast <2 x float> %y to double
; CHECK-NEXT: insertelement <2 x double>
; CHECK-NEXT: bitcast <2 x double> %3 to <4 x float>
}
define i256 @test9(<4 x i256> %x) {
%a = alloca <4 x i256>
store <4 x i256> %x, <4 x i256>* %a
%p = bitcast <4 x i256>* %a to <2 x i256>*
%b = load <2 x i256>* %p
%q = getelementptr <4 x i256>* %a, i32 0, i32 2
%c = load i256* %q
ret i256 %c
; CHECK: @test9
; CHECK-NOT: alloca
; CHECK: bitcast <4 x i256> %x to <2 x i512>
; CHECK-NEXT: extractelement <2 x i512>
; CHECK-NEXT: bitcast i512 %2 to <2 x i256>
; CHECK-NEXT: extractelement <4 x i256>
}
define void @test10(<4 x i256> %x, <2 x i256> %y) {
%a = alloca <4 x i256>
store <4 x i256> %x, <4 x i256>* %a
%p = bitcast <4 x i256>* %a to <2 x i256>*
store <2 x i256> %y, <2 x i256>* %p
ret void
; CHECK: @test10
; CHECK-NOT: alloca
; CHECK: bitcast <4 x i256> %x to <2 x i512>
; CHECK-NEXT: bitcast <2 x i256> %y to i512
; CHECK-NEXT: insertelement <2 x i512>
; CHECK-NEXT: bitcast <2 x i512> %3 to <4 x i256>
}
%union.v = type { <2 x i64> }
define void @test11(<2 x i64> %x) {
%a = alloca %union.v
%p = getelementptr inbounds %union.v* %a, i32 0, i32 0
store <2 x i64> %x, <2 x i64>* %p, align 16
%q = getelementptr inbounds %union.v* %a, i32 0, i32 0
%r = bitcast <2 x i64>* %q to <4 x float>*
%b = load <4 x float>* %r, align 16
ret void
; CHECK: @test11
; CHECK-NOT: alloca
}
define void @test12() {
entry:
%a = alloca <64 x i8>, align 64
store <64 x i8> undef, <64 x i8>* %a, align 64
%p = bitcast <64 x i8>* %a to <16 x i8>*
%0 = load <16 x i8>* %p, align 64
store <16 x i8> undef, <16 x i8>* %p, align 64
%q = bitcast <16 x i8>* %p to <64 x i8>*
%1 = load <64 x i8>* %q, align 64
ret void
; CHECK: @test12
; CHECK-NOT: alloca
; CHECK: extractelement <4 x i128>
; CHECK: insertelement <4 x i128>
}
define float @test13(<4 x float> %x, <2 x i32> %y) {
%a = alloca <4 x float>
store <4 x float> %x, <4 x float>* %a
%p = bitcast <4 x float>* %a to <2 x float>*
%b = load <2 x float>* %p
%q = getelementptr <4 x float>* %a, i32 0, i32 2
%c = load float* %q
%r = bitcast <4 x float>* %a to <2 x i32>*
store <2 x i32> %y, <2 x i32>* %r
ret float %c
; CHECK: @test13
; CHECK-NOT: alloca
; CHECK: bitcast <4 x float> %x to i128
}
define <3 x float> @test14(<3 x float> %x) {
entry:
%x.addr = alloca <3 x float>, align 16
%r = alloca <3 x i32>, align 16
%extractVec = shufflevector <3 x float> %x, <3 x float> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 undef>
%storetmp = bitcast <3 x float>* %x.addr to <4 x float>*
store <4 x float> %extractVec, <4 x float>* %storetmp, align 16
%tmp = load <3 x float>* %x.addr, align 16
%cmp = fcmp une <3 x float> %tmp, zeroinitializer
%sext = sext <3 x i1> %cmp to <3 x i32>
%and = and <3 x i32> <i32 1065353216, i32 1065353216, i32 1065353216>, %sext
%extractVec1 = shufflevector <3 x i32> %and, <3 x i32> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 undef>
%storetmp2 = bitcast <3 x i32>* %r to <4 x i32>*
store <4 x i32> %extractVec1, <4 x i32>* %storetmp2, align 16
%tmp3 = load <3 x i32>* %r, align 16
%0 = bitcast <3 x i32> %tmp3 to <3 x float>
%tmp4 = load <3 x float>* %x.addr, align 16
ret <3 x float> %tmp4
; CHECK: @test14
; CHECK-NOT: alloca
; CHECK: shufflevector <4 x i32> %extractVec1, <4 x i32> undef, <3 x i32> <i32 0, i32 1, i32 2>
}
define void @test15(<3 x i64>* sret %agg.result, <3 x i64> %x, <3 x i64> %min) {
entry:
%x.addr = alloca <3 x i64>, align 32
%min.addr = alloca <3 x i64>, align 32
%extractVec = shufflevector <3 x i64> %x, <3 x i64> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 undef>
%storetmp = bitcast <3 x i64>* %x.addr to <4 x i64>*
store <4 x i64> %extractVec, <4 x i64>* %storetmp, align 32
%extractVec1 = shufflevector <3 x i64> %min, <3 x i64> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 undef>
%storetmp2 = bitcast <3 x i64>* %min.addr to <4 x i64>*
store <4 x i64> %extractVec1, <4 x i64>* %storetmp2, align 32
%tmp = load <3 x i64>* %x.addr
%tmp5 = extractelement <3 x i64> %tmp, i32 0
%tmp11 = insertelement <3 x i64> %tmp, i64 %tmp5, i32 0
store <3 x i64> %tmp11, <3 x i64>* %x.addr
%tmp30 = load <3 x i64>* %x.addr, align 32
store <3 x i64> %tmp30, <3 x i64>* %agg.result
ret void
; CHECK: @test15
; CHECK-NOT: alloca
; CHECK: shufflevector <4 x i64> %tmpV1, <4 x i64> undef, <3 x i32> <i32 0, i32 1, i32 2>
}
define <4 x float> @test16(<4 x float> %x, i64 %y0, i64 %y1) {
entry:
%tmp8 = bitcast <4 x float> undef to <2 x double>
%tmp9 = bitcast i64 %y0 to double
%tmp10 = insertelement <2 x double> %tmp8, double %tmp9, i32 0
%tmp11 = bitcast <2 x double> %tmp10 to <4 x float>
%tmp3 = bitcast <4 x float> %tmp11 to <2 x double>
%tmp4 = bitcast i64 %y1 to double
%tmp5 = insertelement <2 x double> %tmp3, double %tmp4, i32 1
%tmp6 = bitcast <2 x double> %tmp5 to <4 x float>
ret <4 x float> %tmp6
; CHECK: @test16
; CHECK-NOT: alloca
; CHECK: bitcast <4 x float> %tmp11 to <2 x double>
}