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print the complexity of the pattern being matched in the
comment in the generated table. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@99794 91177308-0d34-0410-b5e6-96231b3b80d8
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@@ -491,6 +491,59 @@ void DumpDepVars(MultipleUseVarSet &DepVars) {
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// PatternToMatch implementation
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//
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/// getPatternSize - Return the 'size' of this pattern. We want to match large
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/// patterns before small ones. This is used to determine the size of a
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/// pattern.
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static unsigned getPatternSize(const TreePatternNode *P,
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const CodeGenDAGPatterns &CGP) {
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unsigned Size = 3; // The node itself.
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// If the root node is a ConstantSDNode, increases its size.
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// e.g. (set R32:$dst, 0).
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if (P->isLeaf() && dynamic_cast<IntInit*>(P->getLeafValue()))
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Size += 2;
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// FIXME: This is a hack to statically increase the priority of patterns
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// which maps a sub-dag to a complex pattern. e.g. favors LEA over ADD.
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// Later we can allow complexity / cost for each pattern to be (optionally)
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// specified. To get best possible pattern match we'll need to dynamically
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// calculate the complexity of all patterns a dag can potentially map to.
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const ComplexPattern *AM = P->getComplexPatternInfo(CGP);
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if (AM)
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Size += AM->getNumOperands() * 3;
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// If this node has some predicate function that must match, it adds to the
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// complexity of this node.
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if (!P->getPredicateFns().empty())
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++Size;
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// Count children in the count if they are also nodes.
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for (unsigned i = 0, e = P->getNumChildren(); i != e; ++i) {
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TreePatternNode *Child = P->getChild(i);
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if (!Child->isLeaf() && Child->getNumTypes() &&
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Child->getType(0) != MVT::Other)
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Size += getPatternSize(Child, CGP);
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else if (Child->isLeaf()) {
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if (dynamic_cast<IntInit*>(Child->getLeafValue()))
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Size += 5; // Matches a ConstantSDNode (+3) and a specific value (+2).
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else if (Child->getComplexPatternInfo(CGP))
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Size += getPatternSize(Child, CGP);
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else if (!Child->getPredicateFns().empty())
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++Size;
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}
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}
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return Size;
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}
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/// Compute the complexity metric for the input pattern. This roughly
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/// corresponds to the number of nodes that are covered.
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unsigned PatternToMatch::
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getPatternComplexity(const CodeGenDAGPatterns &CGP) const {
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return getPatternSize(getSrcPattern(), CGP) + getAddedComplexity();
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}
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/// getPredicateCheck - Return a single string containing all of this
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/// pattern's predicates concatenated with "&&" operators.
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///
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