Move the old pass manager infrastructure into a legacy namespace and

give the files a legacy prefix in the right directory. Use forwarding
headers in the old locations to paper over the name change for most
clients during the transitional period.

No functionality changed here! This is just clearing some space to
reduce renaming churn later on with a new system.

Even when the new stuff starts to go in, it is going to be hidden behind
a flag and off-by-default as it is still WIP and under development.

This patch is specifically designed so that very little out-of-tree code
has to change. I'm going to work as hard as I can to keep that the case.
Only direct forward declarations of the PassManager class are impacted
by this change.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@194324 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Chandler Carruth
2013-11-09 12:26:54 +00:00
parent 9defe9a7cc
commit 49837ef811
13 changed files with 185 additions and 111 deletions

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@@ -16,8 +16,8 @@
#define LLVM_ANALYSIS_LOOPPASS_H
#include "llvm/Analysis/LoopInfo.h"
#include "llvm/IR/LegacyPassManagers.h"
#include "llvm/Pass.h"
#include "llvm/PassManagers.h"
#include <deque>
namespace llvm {

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@@ -18,8 +18,8 @@
#include "llvm/Analysis/RegionInfo.h"
#include "llvm/IR/Function.h"
#include "llvm/IR/LegacyPassManagers.h"
#include "llvm/Pass.h"
#include "llvm/PassManagers.h"
#include <deque>
namespace llvm {

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@@ -25,7 +25,6 @@ class FunctionPass;
class MachineFunctionPass;
class PassConfigImpl;
class PassInfo;
class PassManagerBase;
class ScheduleDAGInstrs;
class TargetLowering;
class TargetLoweringBase;
@@ -33,6 +32,12 @@ class TargetRegisterClass;
class raw_ostream;
struct MachineSchedContext;
// The old pass manager infrastructure is hidden in a legacy namespace now.
namespace legacy {
class PassManagerBase;
}
using legacy::PassManagerBase;
/// Discriminated union of Pass ID types.
///
/// The PassConfig API prefers dealing with IDs because they are safer and more

View File

@@ -0,0 +1,111 @@
//===- LegacyPassManager.h - Legacy Container for Passes --------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file defines the legacy PassManager class. This class is used to hold,
// maintain, and optimize execution of Passes. The PassManager class ensures
// that analysis results are available before a pass runs, and that Pass's are
// destroyed when the PassManager is destroyed.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_IR_LEGACYPASSMANAGER_H
#define LLVM_IR_LEGACYPASSMANAGER_H
#include "llvm/Pass.h"
#include "llvm/Support/CBindingWrapping.h"
namespace llvm {
class Pass;
class Module;
namespace legacy {
class PassManagerImpl;
class FunctionPassManagerImpl;
/// PassManagerBase - An abstract interface to allow code to add passes to
/// a pass manager without having to hard-code what kind of pass manager
/// it is.
class PassManagerBase {
public:
virtual ~PassManagerBase();
/// add - Add a pass to the queue of passes to run. This passes ownership of
/// the Pass to the PassManager. When the PassManager is destroyed, the pass
/// will be destroyed as well, so there is no need to delete the pass. This
/// implies that all passes MUST be allocated with 'new'.
virtual void add(Pass *P) = 0;
};
/// PassManager manages ModulePassManagers
class PassManager : public PassManagerBase {
public:
PassManager();
~PassManager();
/// add - Add a pass to the queue of passes to run. This passes ownership of
/// the Pass to the PassManager. When the PassManager is destroyed, the pass
/// will be destroyed as well, so there is no need to delete the pass. This
/// implies that all passes MUST be allocated with 'new'.
void add(Pass *P);
/// run - Execute all of the passes scheduled for execution. Keep track of
/// whether any of the passes modifies the module, and if so, return true.
bool run(Module &M);
private:
/// PassManagerImpl_New is the actual class. PassManager is just the
/// wraper to publish simple pass manager interface
PassManagerImpl *PM;
};
/// FunctionPassManager manages FunctionPasses and BasicBlockPassManagers.
class FunctionPassManager : public PassManagerBase {
public:
/// FunctionPassManager ctor - This initializes the pass manager. It needs,
/// but does not take ownership of, the specified Module.
explicit FunctionPassManager(Module *M);
~FunctionPassManager();
/// add - Add a pass to the queue of passes to run. This passes
/// ownership of the Pass to the PassManager. When the
/// PassManager_X is destroyed, the pass will be destroyed as well, so
/// there is no need to delete the pass.
/// This implies that all passes MUST be allocated with 'new'.
void add(Pass *P);
/// run - Execute all of the passes scheduled for execution. Keep
/// track of whether any of the passes modifies the function, and if
/// so, return true.
///
bool run(Function &F);
/// doInitialization - Run all of the initializers for the function passes.
///
bool doInitialization();
/// doFinalization - Run all of the finalizers for the function passes.
///
bool doFinalization();
private:
FunctionPassManagerImpl *FPM;
Module *M;
};
} // End legacy namespace
// Create wrappers for C Binding types (see CBindingWrapping.h).
DEFINE_STDCXX_CONVERSION_FUNCTIONS(legacy::PassManagerBase, LLVMPassManagerRef)
} // End llvm namespace
#endif

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@@ -1,4 +1,4 @@
//===- llvm/PassManagers.h - Pass Infrastructure classes -------*- C++ -*-===//
//===- LegacyPassManagers.h - Legacy Pass Infrastructure --------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//

View File

@@ -7,101 +7,33 @@
//
//===----------------------------------------------------------------------===//
//
// This file defines the PassManager class. This class is used to hold,
// maintain, and optimize execution of Passes. The PassManager class ensures
// that analysis results are available before a pass runs, and that Pass's are
// destroyed when the PassManager is destroyed.
// This is a legacy redirect header for the old PassManager. It is intended to
// be used by clients that have not been converted to be aware of the new pass
// management infrastructure being built for LLVM, which is every client
// initially. Eventually this header (and the legacy management layer) will go
// away, but we want to minimize changes to out-of-tree users of LLVM in the
// interim.
//
// Note that this header *must not* be included into the same file as the new
// pass management infrastructure is included. Things will break spectacularly.
// If you are starting that conversion, you should switch to explicitly
// including LegacyPassManager.h and using the legacy namespace.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_PASSMANAGER_H
#define LLVM_PASSMANAGER_H
#include "llvm/Pass.h"
#include "llvm/Support/CBindingWrapping.h"
#include "llvm/IR/LegacyPassManager.h"
namespace llvm {
class Pass;
class Module;
// Pull these into the llvm namespace so that existing code that expects it
// there can find it.
using legacy::PassManagerBase;
using legacy::PassManager;
using legacy::FunctionPassManager;
class PassManagerImpl;
class FunctionPassManagerImpl;
/// PassManagerBase - An abstract interface to allow code to add passes to
/// a pass manager without having to hard-code what kind of pass manager
/// it is.
class PassManagerBase {
public:
virtual ~PassManagerBase();
/// add - Add a pass to the queue of passes to run. This passes ownership of
/// the Pass to the PassManager. When the PassManager is destroyed, the pass
/// will be destroyed as well, so there is no need to delete the pass. This
/// implies that all passes MUST be allocated with 'new'.
virtual void add(Pass *P) = 0;
};
/// PassManager manages ModulePassManagers
class PassManager : public PassManagerBase {
public:
PassManager();
~PassManager();
/// add - Add a pass to the queue of passes to run. This passes ownership of
/// the Pass to the PassManager. When the PassManager is destroyed, the pass
/// will be destroyed as well, so there is no need to delete the pass. This
/// implies that all passes MUST be allocated with 'new'.
void add(Pass *P);
/// run - Execute all of the passes scheduled for execution. Keep track of
/// whether any of the passes modifies the module, and if so, return true.
bool run(Module &M);
private:
/// PassManagerImpl_New is the actual class. PassManager is just the
/// wraper to publish simple pass manager interface
PassManagerImpl *PM;
};
/// FunctionPassManager manages FunctionPasses and BasicBlockPassManagers.
class FunctionPassManager : public PassManagerBase {
public:
/// FunctionPassManager ctor - This initializes the pass manager. It needs,
/// but does not take ownership of, the specified Module.
explicit FunctionPassManager(Module *M);
~FunctionPassManager();
/// add - Add a pass to the queue of passes to run. This passes
/// ownership of the Pass to the PassManager. When the
/// PassManager_X is destroyed, the pass will be destroyed as well, so
/// there is no need to delete the pass.
/// This implies that all passes MUST be allocated with 'new'.
void add(Pass *P);
/// run - Execute all of the passes scheduled for execution. Keep
/// track of whether any of the passes modifies the function, and if
/// so, return true.
///
bool run(Function &F);
/// doInitialization - Run all of the initializers for the function passes.
///
bool doInitialization();
/// doFinalization - Run all of the finalizers for the function passes.
///
bool doFinalization();
private:
FunctionPassManagerImpl *FPM;
Module *M;
};
// Create wrappers for C Binding types (see CBindingWrapping.h).
DEFINE_STDCXX_CONVERSION_FUNCTIONS(PassManagerBase, LLVMPassManagerRef)
} // End llvm namespace
}
#endif

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@@ -29,7 +29,6 @@ class GlobalValue;
class MCAsmInfo;
class MCCodeGenInfo;
class MCContext;
class PassManagerBase;
class Target;
class DataLayout;
class TargetLibraryInfo;
@@ -47,6 +46,12 @@ class VectorTargetTransformInfo;
class formatted_raw_ostream;
class raw_ostream;
// The old pass manager infrastructure is hidden in a legacy namespace now.
namespace legacy {
class PassManagerBase;
}
using legacy::PassManagerBase;
//===----------------------------------------------------------------------===//
///
/// TargetMachine - Primary interface to the complete machine description for

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@@ -18,10 +18,16 @@
#include <vector>
namespace llvm {
class TargetLibraryInfo;
class PassManagerBase;
class Pass;
class FunctionPassManager;
class TargetLibraryInfo;
class Pass;
// The old pass manager infrastructure is hidden in a legacy namespace now.
namespace legacy {
class PassManagerBase;
class FunctionPassManager;
}
using legacy::PassManagerBase;
using legacy::FunctionPassManager;
/// PassManagerBuilder - This class is used to set up a standard optimization
/// sequence for languages like C and C++, allowing some APIs to customize the