Another small documentation update.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@73596 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Mikhail Glushenkov 2009-06-17 02:56:08 +00:00
parent c447ff693e
commit 4aecec1f50
2 changed files with 13 additions and 12 deletions

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@ -33,7 +33,7 @@ example, as a build tool for game resources.
Because LLVMC employs TableGen_ as its configuration language, you
need to be familiar with it to customize LLVMC.
.. _TableGen: http://llvm.cs.uiuc.edu/docs/TableGenFundamentals.html
.. _TableGen: http://llvm.org/docs/TableGenFundamentals.html
Compiling with LLVMC
@ -48,12 +48,12 @@ you shouldn't be able to notice them::
$ ./a.out
hello
One nice feature of LLVMC is that one doesn't have to distinguish
between different compilers for different languages (think ``g++`` and
``gcc``) - the right toolchain is chosen automatically based on input
language names (which are, in turn, determined from file
extensions). If you want to force files ending with ".c" to compile as
C++, use the ``-x`` option, just like you would do it with ``gcc``::
One nice feature of LLVMC is that one doesn't have to distinguish between
different compilers for different languages (think ``g++`` vs. ``gcc``) - the
right toolchain is chosen automatically based on input language names (which
are, in turn, determined from file extensions). If you want to force files
ending with ".c" to compile as C++, use the ``-x`` option, just like you would
do it with ``gcc``::
$ # hello.c is really a C++ file
$ llvmc -x c++ hello.c
@ -148,13 +148,13 @@ generic::
To build your plugin as a dynamic library, just ``cd`` to its source
directory and run ``make``. The resulting file will be called
``LLVMC$(LLVMC_PLUGIN).$(DLL_EXTENSION)`` (in our case,
``LLVMCMyPlugin.so``). This library can be then loaded in with the
``plugin_llvmc_$(LLVMC_PLUGIN).$(DLL_EXTENSION)`` (in our case,
``plugin_llvmc_MyPlugin.so``). This library can be then loaded in with the
``-load`` option. Example::
$ cd $LLVMC_DIR/plugins/Simple
$ make
$ llvmc -load $LLVM_DIR/Release/lib/LLVMCSimple.so
$ llvmc -load $LLVM_DIR/Release/lib/plugin_llvmc_Simple.so
Compiling standalone LLVMC-based drivers
========================================
@ -187,7 +187,7 @@ Another way to do the same thing is by using the following command::
$ cd $LLVMC_DIR
$ make LLVMC_BUILTIN_PLUGINS=MyPlugin LLVMC_BASED_DRIVER_NAME=mydriver
This works with both srcdir==objdir and srcdir != objdir, but assumes that the
This works with both srcdir == objdir and srcdir != objdir, but assumes that the
plugin source directory was placed under ``$LLVMC_DIR/plugins``.
Sometimes, you will want a 'bare-bones' version of LLVMC that has no

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@ -46,12 +46,13 @@ Using LLVMC to generate toolchain drivers
LLVMC plugins are written mostly using TableGen_, so you need to
be familiar with it to get anything done.
.. _TableGen: http://llvm.cs.uiuc.edu/docs/TableGenFundamentals.html
.. _TableGen: http://llvm.org/docs/TableGenFundamentals.html
Start by compiling ``example/Simple``, which is a primitive wrapper for
``gcc``::
$ cd $LLVM_DIR/tools/llvmc
$ cp -r example/Simple plugins/Simple
# NB: A less verbose way to compile standalone LLVMC-based drivers is
# described in the reference manual.