mirror of
https://github.com/c64scene-ar/llvm-6502.git
synced 2026-04-25 21:18:19 +00:00
use std::vector instead of std::list for both Section and Symbol lists because
we care more about random access than insertion/deletion of elements. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@75828 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
+99
-97
@@ -235,13 +235,13 @@ void ELFWriter::EmitGlobal(const GlobalValue *GV) {
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// Handle ELF Bind, Visibility and Type for the current symbol
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unsigned SymBind = getGlobalELFBinding(GV);
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ELFSym GblSym(GV);
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GblSym.setBind(SymBind);
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GblSym.setVisibility(getGlobalELFVisibility(GV));
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GblSym.setType(getGlobalELFType(GV));
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ELFSym *GblSym = new ELFSym(GV);
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GblSym->setBind(SymBind);
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GblSym->setVisibility(getGlobalELFVisibility(GV));
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GblSym->setType(getGlobalELFType(GV));
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if (isELFUndefSym(GV)) {
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GblSym.SectionIdx = ELFSection::SHN_UNDEF;
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GblSym->SectionIdx = ELFSection::SHN_UNDEF;
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} else {
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assert(isa<GlobalVariable>(GV) && "GV not a global variable!");
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const GlobalVariable *GVar = dyn_cast<GlobalVariable>(GV);
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@@ -254,41 +254,41 @@ void ELFWriter::EmitGlobal(const GlobalValue *GV) {
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const TargetData *TD = TM.getTargetData();
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unsigned Align = TD->getPreferredAlignment(GVar);
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unsigned Size = TD->getTypeAllocSize(GVar->getInitializer()->getType());
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GblSym.Size = Size;
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GblSym->Size = Size;
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if (isELFCommonSym(GV)) {
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GblSym.SectionIdx = ELFSection::SHN_COMMON;
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GblSym->SectionIdx = ELFSection::SHN_COMMON;
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getSection(S->getName(), ELFSection::SHT_NOBITS, SectionFlags, 1);
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// A new linkonce section is created for each global in the
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// common section, the default alignment is 1 and the symbol
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// value contains its alignment.
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GblSym.Value = Align;
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GblSym->Value = Align;
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} else if (isELFBssSym(GV)) {
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ELFSection &ES =
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getSection(S->getName(), ELFSection::SHT_NOBITS, SectionFlags);
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GblSym.SectionIdx = ES.SectionIdx;
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GblSym->SectionIdx = ES.SectionIdx;
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// Update the size with alignment and the next object can
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// start in the right offset in the section
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if (Align) ES.Size = (ES.Size + Align-1) & ~(Align-1);
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ES.Align = std::max(ES.Align, Align);
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// GblSym.Value should contain the virtual offset inside the section.
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// GblSym->Value should contain the virtual offset inside the section.
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// Virtual because the BSS space is not allocated on ELF objects
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GblSym.Value = ES.Size;
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GblSym->Value = ES.Size;
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ES.Size += Size;
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} else if (isELFDataSym(GV)) {
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ELFSection &ES =
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getSection(S->getName(), ELFSection::SHT_PROGBITS, SectionFlags);
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GblSym.SectionIdx = ES.SectionIdx;
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GblSym->SectionIdx = ES.SectionIdx;
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// GblSym.Value should contain the symbol offset inside the section,
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// GblSym->Value should contain the symbol offset inside the section,
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// and all symbols should start on their required alignment boundary
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ES.Align = std::max(ES.Align, Align);
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GblSym.Value = (ES.size() + (Align-1)) & (-Align);
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GblSym->Value = (ES.size() + (Align-1)) & (-Align);
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ES.emitAlignment(ES.Align);
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// Emit the global to the data section 'ES'
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@@ -296,13 +296,8 @@ void ELFWriter::EmitGlobal(const GlobalValue *GV) {
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}
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}
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// Local symbols should come first on the symbol table.
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if (!GV->hasPrivateLinkage()) {
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if (SymBind == ELFSym::STB_LOCAL)
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SymbolList.push_front(GblSym);
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else
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SymbolList.push_back(GblSym);
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}
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if (!GV->hasPrivateLinkage())
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SymbolList.push_back(GblSym);
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}
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void ELFWriter::EmitGlobalConstantStruct(const ConstantStruct *CVS,
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@@ -419,23 +414,17 @@ bool ELFWriter::doFinalization(Module &M) {
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if (TAI->getNonexecutableStackDirective())
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getNonExecStackSection();
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// Emit a symbol for each section created until now
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for (std::map<std::string, ELFSection*>::iterator I = SectionLookup.begin(),
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E = SectionLookup.end(); I != E; ++I) {
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ELFSection *ES = I->second;
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// Skip null section
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if (ES->SectionIdx == 0) continue;
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ELFSym SectionSym(0);
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SectionSym.SectionIdx = ES->SectionIdx;
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SectionSym.Size = 0;
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SectionSym.setBind(ELFSym::STB_LOCAL);
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SectionSym.setType(ELFSym::STT_SECTION);
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SectionSym.setVisibility(ELFSym::STV_DEFAULT);
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// Local symbols go in the list front
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SymbolList.push_front(SectionSym);
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// Emit a symbol for each section created until now, skip null section
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for (unsigned i = 1, e = SectionList.size(); i < e; ++i) {
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ELFSection &ES = *SectionList[i];
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ELFSym *SectionSym = new ELFSym(0);
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SectionSym->SectionIdx = ES.SectionIdx;
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SectionSym->Size = 0;
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SectionSym->setBind(ELFSym::STB_LOCAL);
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SectionSym->setType(ELFSym::STT_SECTION);
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SectionSym->setVisibility(ELFSym::STV_DEFAULT);
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SymbolList.push_back(SectionSym);
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ES.Sym = SymbolList.back();
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}
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// Emit string table
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@@ -454,6 +443,7 @@ bool ELFWriter::doFinalization(Module &M) {
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OutputSectionsAndSectionTable();
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// We are done with the abstract symbols.
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SymbolList.clear();
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SectionList.clear();
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NumSections = 0;
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@@ -466,26 +456,26 @@ bool ELFWriter::doFinalization(Module &M) {
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void ELFWriter::EmitRelocations() {
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// Create Relocation sections for each section which needs it.
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for (std::list<ELFSection>::iterator I = SectionList.begin(),
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E = SectionList.end(); I != E; ++I) {
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for (unsigned i=0, e=SectionList.size(); i < e; ++i) {
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ELFSection &S = *SectionList[i];
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// This section does not have relocations
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if (!I->hasRelocations()) continue;
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if (!S.hasRelocations()) continue;
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// Get the relocation section for section 'I'
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// Get the relocation section for section 'S'
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bool HasRelA = TEW->hasRelocationAddend();
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ELFSection &RelSec = getRelocSection(I->getName(), HasRelA,
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ELFSection &RelSec = getRelocSection(S.getName(), HasRelA,
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TEW->getPrefELFAlignment());
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// 'Link' - Section hdr idx of the associated symbol table
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// 'Info' - Section hdr idx of the section to which the relocation applies
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ELFSection &SymTab = getSymbolTableSection();
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RelSec.Link = SymTab.SectionIdx;
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RelSec.Info = I->SectionIdx;
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RelSec.Info = S.SectionIdx;
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RelSec.EntSize = TEW->getRelocationEntrySize();
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// Get the relocations from Section
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std::vector<MachineRelocation> Relos = I->getRelocations();
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std::vector<MachineRelocation> Relos = S.getRelocations();
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for (std::vector<MachineRelocation>::iterator MRI = Relos.begin(),
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MRE = Relos.end(); MRI != MRE; ++MRI) {
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MachineRelocation &MR = *MRI;
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@@ -510,15 +500,10 @@ void ELFWriter::EmitRelocations() {
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SymIdx = GblSymLookup[G];
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Addend = TEW->getAddendForRelTy(RelType);
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} else {
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// Get the symbol index for the section symbol referenced
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// by the relocation
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unsigned SectionIdx = MR.getConstantVal();
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// TODO: use a map for this.
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for (std::list<ELFSym>::iterator I = SymbolList.begin(),
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E = SymbolList.end(); I != E; ++I)
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if ((SectionIdx == I->SectionIdx) &&
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(I->getType() == ELFSym::STT_SECTION)) {
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SymIdx = I->SymTabIdx;
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break;
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}
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SymIdx = SectionList[SectionIdx]->Sym->SymTabIdx;
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Addend = (uint64_t)MR.getResultPointer();
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}
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@@ -596,17 +581,17 @@ void ELFWriter::EmitStringTable() {
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// Walk on the symbol list and write symbol names into the
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// string table.
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unsigned Index = 1;
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for (std::list<ELFSym>::iterator I = SymbolList.begin(),
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E = SymbolList.end(); I != E; ++I) {
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for (unsigned i = 0, e = SymbolList.size(); i < e; ++i) {
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ELFSym &Sym = *SymbolList[i];
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// Use the name mangler to uniquify the LLVM symbol.
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std::string Name;
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if (I->GV) Name.append(Mang->getMangledName(I->GV));
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if (Sym.GV) Name.append(Mang->getMangledName(Sym.GV));
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if (Name.empty()) {
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I->NameIdx = 0;
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Sym.NameIdx = 0;
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} else {
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I->NameIdx = Index;
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Sym.NameIdx = Index;
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StrTab.emitString(Name);
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// Keep track of the number of bytes emitted to this section.
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@@ -617,11 +602,38 @@ void ELFWriter::EmitStringTable() {
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StrTab.Size = Index;
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}
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// SortSymbols - On the symbol table local symbols must come before
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// all other symbols with non-local bindings. The return value is
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// the position of the first non local symbol.
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unsigned ELFWriter::SortSymbols() {
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unsigned FirstNonLocalSymbol, i, e;
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std::vector<ELFSym*> LocalSyms, OtherSyms;
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for (i = 0, e = SymbolList.size(); i < e; ++i) {
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if (SymbolList[i]->isLocalBind())
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LocalSyms.push_back(SymbolList[i]);
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else
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OtherSyms.push_back(SymbolList[i]);
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}
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SymbolList.clear();
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FirstNonLocalSymbol = LocalSyms.size();
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for (i = 0; i < FirstNonLocalSymbol; ++i)
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SymbolList.push_back(LocalSyms[i]);
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for (i = 0, e = OtherSyms.size(); i < e; ++i)
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SymbolList.push_back(OtherSyms[i]);
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LocalSyms.clear();
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OtherSyms.clear();
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return FirstNonLocalSymbol;
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}
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/// EmitSymbolTable - Emit the symbol table itself.
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void ELFWriter::EmitSymbolTable() {
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if (!SymbolList.size()) return; // Empty symbol table.
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unsigned FirstNonLocalSymbol = 1;
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// Now that we have emitted the string table and know the offset into the
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// string table of each symbol, emit the symbol table itself.
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ELFSection &SymTab = getSymbolTableSection();
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@@ -634,29 +646,26 @@ void ELFWriter::EmitSymbolTable() {
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SymTab.EntSize = TEW->getSymTabEntrySize();
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// The first entry in the symtab is the null symbol
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ELFSym NullSym = ELFSym(0);
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EmitSymbol(SymTab, NullSym);
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SymbolList.insert(SymbolList.begin(), new ELFSym(0));
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// Emit all the symbols to the symbol table. Skip the null
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// symbol, cause it's emitted already
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unsigned Index = 1;
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for (std::list<ELFSym>::iterator I = SymbolList.begin(),
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E = SymbolList.end(); I != E; ++I, ++Index) {
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// Keep track of the first non-local symbol
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if (I->getBind() == ELFSym::STB_LOCAL)
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FirstNonLocalSymbol++;
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// Reorder the symbol table with local symbols first!
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unsigned FirstNonLocalSymbol = SortSymbols();
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// Emit all the symbols to the symbol table.
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for (unsigned i = 0, e = SymbolList.size(); i < e; ++i) {
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ELFSym &Sym = *SymbolList[i];
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// Emit symbol to the symbol table
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EmitSymbol(SymTab, *I);
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EmitSymbol(SymTab, Sym);
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// Record the symbol table index for each global value
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if (I->GV)
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GblSymLookup[I->GV] = Index;
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if (Sym.GV) GblSymLookup[Sym.GV] = i;
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// Keep track on the symbol index into the symbol table
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I->SymTabIdx = Index;
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Sym.SymTabIdx = i;
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}
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// One greater than the symbol table index of the last local symbol
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SymTab.Info = FirstNonLocalSymbol;
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SymTab.Size = SymTab.size();
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}
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@@ -676,15 +685,14 @@ void ELFWriter::EmitSectionTableStringTable() {
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// the string table.
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unsigned Index = 0;
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for (std::list<ELFSection>::iterator I = SectionList.begin(),
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E = SectionList.end(); I != E; ++I) {
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for (unsigned i=0, e=SectionList.size(); i < e; ++i) {
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// Set the index into the table. Note if we have lots of entries with
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// common suffixes, we could memoize them here if we cared.
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I->NameIdx = Index;
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SHStrTab.emitString(I->getName());
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SectionList[i]->NameIdx = Index;
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SHStrTab.emitString(SectionList[i]->getName());
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// Keep track of the number of bytes emitted to this section.
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Index += I->getName().size()+1;
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Index += SectionList[i]->getName().size()+1;
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}
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// Set the size of .shstrtab now that we know what it is.
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@@ -699,29 +707,24 @@ void ELFWriter::OutputSectionsAndSectionTable() {
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// Pass #1: Compute the file offset for each section.
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size_t FileOff = ElfHdr.size(); // File header first.
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// Adjust alignment of all section if needed.
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for (std::list<ELFSection>::iterator I = SectionList.begin(),
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E = SectionList.end(); I != E; ++I) {
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// Section idx 0 has 0 offset
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if (!I->SectionIdx)
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continue;
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if (!I->size()) {
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I->Offset = FileOff;
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// Adjust alignment of all section if needed, skip the null section.
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for (unsigned i=1, e=SectionList.size(); i < e; ++i) {
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ELFSection &ES = *SectionList[i];
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if (!ES.size()) {
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ES.Offset = FileOff;
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continue;
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}
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// Update Section size
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if (!I->Size)
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I->Size = I->size();
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if (!ES.Size)
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ES.Size = ES.size();
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// Align FileOff to whatever the alignment restrictions of the section are.
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if (I->Align)
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FileOff = (FileOff+I->Align-1) & ~(I->Align-1);
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if (ES.Align)
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FileOff = (FileOff+ES.Align-1) & ~(ES.Align-1);
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I->Offset = FileOff;
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FileOff += I->Size;
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ES.Offset = FileOff;
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FileOff += ES.Size;
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}
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// Align Section Header.
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@@ -745,8 +748,8 @@ void ELFWriter::OutputSectionsAndSectionTable() {
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BinaryObject SHdrTable(isLittleEndian, is64Bit);
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// Emit all of sections to the file and build the section header table.
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while (!SectionList.empty()) {
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ELFSection &S = *SectionList.begin();
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for (unsigned i=0, e=SectionList.size(); i < e; ++i) {
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ELFSection &S = *SectionList[i];
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DOUT << "SectionIdx: " << S.SectionIdx << ", Name: " << S.getName()
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<< ", Size: " << S.Size << ", Offset: " << S.Offset
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<< ", SectionData Size: " << S.size() << "\n";
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@@ -763,7 +766,6 @@ void ELFWriter::OutputSectionsAndSectionTable() {
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}
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EmitSectionHeader(SHdrTable, S);
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SectionList.pop_front();
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}
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// Align output for the section table.
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