mirror of
https://github.com/c64scene-ar/llvm-6502.git
synced 2025-07-30 17:25:21 +00:00
use std::vector instead of std::list for both Section and Symbol lists because
we care more about random access than insertion/deletion of elements. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@75828 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
@@ -16,7 +16,6 @@
|
||||
|
||||
#include "llvm/ADT/SetVector.h"
|
||||
#include "llvm/CodeGen/MachineFunctionPass.h"
|
||||
#include <list>
|
||||
#include <map>
|
||||
|
||||
namespace llvm {
|
||||
@@ -95,13 +94,13 @@ namespace llvm {
|
||||
BinaryObject ElfHdr;
|
||||
|
||||
/// SectionList - This is the list of sections that we have emitted to the
|
||||
/// file. Once the file has been completely built, the section header table
|
||||
/// file. Once the file has been completely built, the section header table
|
||||
/// is constructed from this info.
|
||||
std::list<ELFSection> SectionList;
|
||||
std::vector<ELFSection*> SectionList;
|
||||
unsigned NumSections; // Always = SectionList.size()
|
||||
|
||||
/// SectionLookup - This is a mapping from section name to section number in
|
||||
/// the SectionList.
|
||||
/// the SectionList. Used to quickly gather the Section Index from TAI names
|
||||
std::map<std::string, ELFSection*> SectionLookup;
|
||||
|
||||
/// GblSymLookup - This is a mapping from global value to a symbol index
|
||||
@@ -109,17 +108,18 @@ namespace llvm {
|
||||
/// must be quickly mapped to a symbol table index
|
||||
std::map<const GlobalValue*, uint32_t> GblSymLookup;
|
||||
|
||||
/// SymbolList - This is the list of symbols emitted to the symbol table
|
||||
/// Local symbols go to the front and Globals to the back.
|
||||
std::list<ELFSym> SymbolList;
|
||||
/// SymbolList - This is the list of symbols emitted to the symbol table.
|
||||
/// When the SymbolList is finally built, local symbols must be placed in
|
||||
/// the beginning while non-locals at the end.
|
||||
std::vector<ELFSym*> SymbolList;
|
||||
|
||||
/// PendingGlobals - List of externally defined symbols that we have been
|
||||
/// asked to emit, but have not seen a reference to. When a reference
|
||||
/// is seen, the symbol will move from this list to the SymbolList.
|
||||
SetVector<GlobalValue*> PendingGlobals;
|
||||
|
||||
// Remove tab from section name prefix. This is necessary becase TAI
|
||||
// sometimes return a section name prefixed with a "\t" char. This is
|
||||
// Remove tab from section name prefix. This is necessary becase TAI
|
||||
// sometimes return a section name prefixed with elf unused chars. This is
|
||||
// a little bit dirty. FIXME: find a better approach, maybe add more
|
||||
// methods to TAI to get the clean name?
|
||||
void fixNameForSection(std::string &Name) {
|
||||
@@ -140,14 +140,14 @@ namespace llvm {
|
||||
/// section if one does not already exist.
|
||||
ELFSection &getSection(const std::string &Name, unsigned Type,
|
||||
unsigned Flags = 0, unsigned Align = 0) {
|
||||
std::string SectionName(Name);
|
||||
fixNameForSection(SectionName);
|
||||
std::string SName(Name);
|
||||
fixNameForSection(SName);
|
||||
|
||||
ELFSection *&SN = SectionLookup[SectionName];
|
||||
ELFSection *&SN = SectionLookup[SName];
|
||||
if (SN) return *SN;
|
||||
|
||||
SectionList.push_back(ELFSection(SectionName, isLittleEndian, is64Bit));
|
||||
SN = &SectionList.back();
|
||||
SectionList.push_back(new ELFSection(SName, isLittleEndian, is64Bit));
|
||||
SN = SectionList.back();
|
||||
SN->SectionIdx = NumSections++;
|
||||
SN->Type = Type;
|
||||
SN->Flags = Flags;
|
||||
@@ -245,6 +245,7 @@ namespace llvm {
|
||||
void EmitSymbolTable();
|
||||
void EmitStringTable();
|
||||
void OutputSectionsAndSectionTable();
|
||||
unsigned SortSymbols();
|
||||
};
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user