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Break part of Pass.h out into PassAnalysisSupport.h
Add PassSupport.h which contains code for Pass registration git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@3010 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -13,6 +13,10 @@
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// global optimizations should derive from FunctionPass, because they do not add
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// or delete functions, they operate on the internals of the function.
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//
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// Note that this file #includes PassSupport.h and PassAnalysisSupport.h (at the
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// bottom), so the APIs exposed by these files are also automatically available
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// to all users of this file.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_PASS_H
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@ -26,6 +30,7 @@ class Function;
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class Module;
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class AnalysisUsage;
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class AnalysisID;
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class PassInfo;
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template<class UnitType> class PassManagerT;
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struct AnalysisResolver;
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@ -38,8 +43,8 @@ class Pass {
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friend class AnalysisResolver;
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AnalysisResolver *Resolver; // AnalysisResolver this pass is owned by...
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public:
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inline Pass(AnalysisResolver *AR = 0) : Resolver(AR) {}
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inline virtual ~Pass() {} // Destructor is virtual so we can be subclassed
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Pass(AnalysisResolver *AR = 0) : Resolver(AR) {}
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virtual ~Pass() {} // Destructor is virtual so we can be subclassed
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// getPassName - Return a nice clean name for a pass. This should be
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// overloaded by the pass, but if it is not, C++ RTTI will be consulted to get
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@ -47,6 +52,10 @@ public:
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//
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virtual const char *getPassName() const;
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// getPassInfo - Return the PassInfo data structure that corresponds to this
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// pass...
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const PassInfo *getPassInfo() const;
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// run - Run this pass, returning true if a modification was made to the
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// module argument. This should be implemented by all concrete subclasses.
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//
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@ -186,144 +195,10 @@ private:
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virtual void addToPassManager(PassManagerT<BasicBlock> *PM,AnalysisUsage &AU);
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};
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// CreatePass - Helper template to invoke the constructor for the AnalysisID
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// class. Note that this should be a template internal to AnalysisID, but
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// GCC 2.95.3 crashes if we do that, doh.
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// Include support files that contain important APIs commonly used by Passes,
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// but that we want to seperate out to make it easier to read the header files.
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//
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template<class AnalysisType>
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static Pass *CreatePass(AnalysisID ID) { return new AnalysisType(ID); }
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//===----------------------------------------------------------------------===//
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// AnalysisID - This class is used to uniquely identify an analysis pass that
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// is referenced by a transformation.
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//
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class AnalysisID {
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static unsigned NextID; // Next ID # to deal out...
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unsigned ID; // Unique ID for this analysis
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Pass *(*Constructor)(AnalysisID); // Constructor to return the Analysis
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AnalysisID(); // Disable default ctor
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AnalysisID(unsigned id, Pass *(*Ct)(AnalysisID)) : ID(id), Constructor(Ct) {}
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public:
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// create - the only way to define a new AnalysisID. This static method is
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// supposed to be used to define the class static AnalysisID's that are
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// provided by analysis passes. In the implementation (.cpp) file for the
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// class, there should be a line that looks like this (using CallGraph as an
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// example):
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//
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// AnalysisID CallGraph::ID(AnalysisID::create<CallGraph>());
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//
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template<class AnalysisType>
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static AnalysisID create() {
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return AnalysisID(NextID++, CreatePass<AnalysisType>);
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}
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// Special Copy Constructor - This is how analysis passes declare that they
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// only depend on the CFG of the function they are working on, so they are not
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// invalidated by other passes that do not modify the CFG. This should be
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// used like this:
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// AnalysisID DominatorSet::ID(AnalysisID::create<DominatorSet>(), true);
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//
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AnalysisID(const AnalysisID &AID, bool DependsOnlyOnCFG = false);
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inline Pass *createPass() const { return Constructor(*this); }
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inline bool operator==(const AnalysisID &A) const {
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return A.ID == ID;
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}
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inline bool operator!=(const AnalysisID &A) const {
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return A.ID != ID;
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}
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inline bool operator<(const AnalysisID &A) const {
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return ID < A.ID;
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}
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};
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//===----------------------------------------------------------------------===//
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// AnalysisUsage - Represent the analysis usage information of a pass. This
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// tracks analyses that the pass REQUIRES (must available when the pass runs),
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// and analyses that the pass PRESERVES (the pass does not invalidate the
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// results of these analyses). This information is provided by a pass to the
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// Pass infrastructure through the getAnalysisUsage virtual function.
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//
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class AnalysisUsage {
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// Sets of analyses required and preserved by a pass
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std::vector<AnalysisID> Required, Preserved, Provided;
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bool PreservesAll;
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public:
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AnalysisUsage() : PreservesAll(false) {}
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// addRequires - Add the specified ID to the required set of the usage info
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// for a pass.
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//
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AnalysisUsage &addRequired(AnalysisID ID) {
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Required.push_back(ID);
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return *this;
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}
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// addPreserves - Add the specified ID to the set of analyses preserved by
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// this pass
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//
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AnalysisUsage &addPreserved(AnalysisID ID) {
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Preserved.push_back(ID);
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return *this;
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}
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void addProvided(AnalysisID ID) {
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Provided.push_back(ID);
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}
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// PreservesAll - Set by analyses that do not transform their input at all
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void setPreservesAll() { PreservesAll = true; }
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bool preservesAll() const { return PreservesAll; }
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// preservesCFG - This function should be called to by the pass, iff they do
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// not:
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//
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// 1. Add or remove basic blocks from the function
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// 2. Modify terminator instructions in any way.
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//
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// This function annotates the AnalysisUsage info object to say that analyses
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// that only depend on the CFG are preserved by this pass.
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//
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void preservesCFG();
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const std::vector<AnalysisID> &getRequiredSet() const { return Required; }
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const std::vector<AnalysisID> &getPreservedSet() const { return Preserved; }
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const std::vector<AnalysisID> &getProvidedSet() const { return Provided; }
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};
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//===----------------------------------------------------------------------===//
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// AnalysisResolver - Simple interface implemented by PassManagers objects that
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// is used to pull analysis information out of them.
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//
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struct AnalysisResolver {
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virtual Pass *getAnalysisOrNullUp(AnalysisID ID) const = 0;
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virtual Pass *getAnalysisOrNullDown(AnalysisID ID) const = 0;
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Pass *getAnalysis(AnalysisID ID) {
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Pass *Result = getAnalysisOrNullUp(ID);
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assert(Result && "Pass has an incorrect analysis uses set!");
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return Result;
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}
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// getAnalysisToUpdate - Return an analysis result or null if it doesn't exist
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Pass *getAnalysisToUpdate(AnalysisID ID) {
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Pass *Result = getAnalysisOrNullUp(ID);
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return Result;
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}
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virtual unsigned getDepth() const = 0;
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virtual void markPassUsed(AnalysisID P, Pass *User) = 0;
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void startPass(Pass *P) {}
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void endPass(Pass *P) {}
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protected:
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void setAnalysisResolver(Pass *P, AnalysisResolver *AR);
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};
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#include "llvm/PassSupport.h"
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#include "llvm/PassAnalysisSupport.h"
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#endif
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157
include/llvm/PassAnalysisSupport.h
Normal file
157
include/llvm/PassAnalysisSupport.h
Normal file
@ -0,0 +1,157 @@
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//===- llvm/PassAnalysisSupport.h - Analysis Pass Support code ---*- C++ -*-==//
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//
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// This file defines stuff that is used to define and "use" Analysis Passes.
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// This file is automatically #included by Pass.h, so:
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//
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// NO .CPP FILES SHOULD INCLUDE THIS FILE DIRECTLY
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//
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// Instead, #include Pass.h
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_PASS_ANALYSIS_SUPPORT_H
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#define LLVM_PASS_ANALYSIS_SUPPORT_H
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// No need to include Pass.h, we are being included by it!
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// CreatePass - Helper template to invoke the constructor for the AnalysisID
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// class. Note that this should be a template internal to AnalysisID, but
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// GCC 2.95.3 crashes if we do that, doh.
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//
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template<class AnalysisType>
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static Pass *CreatePass(AnalysisID ID) { return new AnalysisType(ID); }
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//===----------------------------------------------------------------------===//
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// AnalysisID - This class is used to uniquely identify an analysis pass that
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// is referenced by a transformation.
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//
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class AnalysisID {
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static unsigned NextID; // Next ID # to deal out...
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unsigned ID; // Unique ID for this analysis
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Pass *(*Constructor)(AnalysisID); // Constructor to return the Analysis
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AnalysisID(); // Disable default ctor
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AnalysisID(unsigned id, Pass *(*Ct)(AnalysisID)) : ID(id), Constructor(Ct) {}
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public:
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// create - the only way to define a new AnalysisID. This static method is
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// supposed to be used to define the class static AnalysisID's that are
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// provided by analysis passes. In the implementation (.cpp) file for the
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// class, there should be a line that looks like this (using CallGraph as an
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// example):
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//
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// AnalysisID CallGraph::ID(AnalysisID::create<CallGraph>());
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//
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template<class AnalysisType>
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static AnalysisID create() {
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return AnalysisID(NextID++, CreatePass<AnalysisType>);
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}
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// Special Copy Constructor - This is how analysis passes declare that they
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// only depend on the CFG of the function they are working on, so they are not
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// invalidated by other passes that do not modify the CFG. This should be
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// used like this:
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// AnalysisID DominatorSet::ID(AnalysisID::create<DominatorSet>(), true);
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//
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AnalysisID(const AnalysisID &AID, bool DependsOnlyOnCFG = false);
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inline Pass *createPass() const { return Constructor(*this); }
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inline bool operator==(const AnalysisID &A) const {
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return A.ID == ID;
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}
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inline bool operator!=(const AnalysisID &A) const {
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return A.ID != ID;
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}
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inline bool operator<(const AnalysisID &A) const {
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return ID < A.ID;
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}
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};
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//===----------------------------------------------------------------------===//
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// AnalysisUsage - Represent the analysis usage information of a pass. This
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// tracks analyses that the pass REQUIRES (must available when the pass runs),
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// and analyses that the pass PRESERVES (the pass does not invalidate the
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// results of these analyses). This information is provided by a pass to the
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// Pass infrastructure through the getAnalysisUsage virtual function.
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//
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class AnalysisUsage {
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// Sets of analyses required and preserved by a pass
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std::vector<AnalysisID> Required, Preserved, Provided;
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bool PreservesAll;
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public:
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AnalysisUsage() : PreservesAll(false) {}
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// addRequires - Add the specified ID to the required set of the usage info
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// for a pass.
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//
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AnalysisUsage &addRequired(AnalysisID ID) {
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Required.push_back(ID);
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return *this;
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}
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// addPreserves - Add the specified ID to the set of analyses preserved by
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// this pass
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//
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AnalysisUsage &addPreserved(AnalysisID ID) {
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Preserved.push_back(ID);
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return *this;
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}
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void addProvided(AnalysisID ID) {
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Provided.push_back(ID);
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}
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// PreservesAll - Set by analyses that do not transform their input at all
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void setPreservesAll() { PreservesAll = true; }
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bool preservesAll() const { return PreservesAll; }
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// preservesCFG - This function should be called to by the pass, iff they do
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// not:
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//
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// 1. Add or remove basic blocks from the function
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// 2. Modify terminator instructions in any way.
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//
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// This function annotates the AnalysisUsage info object to say that analyses
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// that only depend on the CFG are preserved by this pass.
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//
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void preservesCFG();
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const std::vector<AnalysisID> &getRequiredSet() const { return Required; }
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const std::vector<AnalysisID> &getPreservedSet() const { return Preserved; }
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const std::vector<AnalysisID> &getProvidedSet() const { return Provided; }
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};
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//===----------------------------------------------------------------------===//
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// AnalysisResolver - Simple interface implemented by PassManagers objects that
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// is used to pull analysis information out of them.
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//
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struct AnalysisResolver {
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virtual Pass *getAnalysisOrNullUp(AnalysisID ID) const = 0;
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virtual Pass *getAnalysisOrNullDown(AnalysisID ID) const = 0;
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Pass *getAnalysis(AnalysisID ID) {
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Pass *Result = getAnalysisOrNullUp(ID);
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assert(Result && "Pass has an incorrect analysis uses set!");
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return Result;
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}
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// getAnalysisToUpdate - Return an analysis result or null if it doesn't exist
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Pass *getAnalysisToUpdate(AnalysisID ID) {
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Pass *Result = getAnalysisOrNullUp(ID);
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return Result;
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}
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virtual unsigned getDepth() const = 0;
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virtual void markPassUsed(AnalysisID P, Pass *User) = 0;
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void startPass(Pass *P) {}
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void endPass(Pass *P) {}
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protected:
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void setAnalysisResolver(Pass *P, AnalysisResolver *AR);
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};
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#endif
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170
include/llvm/PassSupport.h
Normal file
170
include/llvm/PassSupport.h
Normal file
@ -0,0 +1,170 @@
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//===- llvm/PassSupport.h - Pass Support code -------------------*- C++ -*-===//
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//
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// This file defines stuff that is used to define and "use" Passes. This file
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// is automatically #included by Pass.h, so:
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//
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// NO .CPP FILES SHOULD INCLUDE THIS FILE DIRECTLY
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//
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// Instead, #include Pass.h.
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//
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// This file defines Pass registration code and classes used for it.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_PASS_SUPPORT_H
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#define LLVM_PASS_SUPPORT_H
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// No need to include Pass.h, we are being included by it!
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#include <typeinfo>
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class TargetData;
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//===---------------------------------------------------------------------------
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// PassInfo class - An instance of this class exists for every pass known by the
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// system, and can be obtained from a live Pass by calling its getPassInfo()
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// method. These objects are set up by the RegisterPass<> template, defined
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// below.
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//
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class PassInfo {
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const char *PassName; // Nice name for Pass
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const char *PassArgument; // Command Line argument to run this pass
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const std::type_info &TypeInfo; // type_info object for this Pass class
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Pass *(*NormalCtor)(); // No argument ctor
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Pass *(*DataCtor)(const TargetData&);// Ctor taking TargetData object...
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public:
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// PassInfo ctor - Do not call this directly, this should only be invoked
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// through RegisterPass.
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PassInfo(const char *name, const char *arg, const std::type_info &ti,
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Pass *(*normal)(), Pass *(*data)(const TargetData &))
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: PassName(name), PassArgument(arg), TypeInfo(ti), NormalCtor(normal),
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DataCtor(data) {
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}
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// getPassName - Return the friendly name for the pass, never returns null
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const char *getPassName() const { return PassName; }
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// getPassArgument - Return the command line option that may be passed to
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// 'opt' that will cause this pass to be run. This will return null if there
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// is no argument.
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//
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const char *getPassArgument() const { return PassArgument; }
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// getTypeInfo - Return the type_info object for the pass...
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const std::type_info &getTypeInfo() const { return TypeInfo; }
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// getNormalCtor - Return a pointer to a function, that when called, creates
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// an instance of the pass and returns it. This pointer may be null if there
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// is no default constructor for the pass.
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Pass *(*getNormalCtor() const)() {
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return NormalCtor;
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}
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// getDataCtor - Return a pointer to a function that creates an instance of
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// the pass and returns it. This returns a constructor for a version of the
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// pass that takes a TArgetData object as a parameter.
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//
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Pass *(*getDataCtor() const)(const TargetData &) {
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return DataCtor;
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}
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};
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//===---------------------------------------------------------------------------
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// RegisterPass<t> template - This template class is used to notify the system
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// that a Pass is available for use, and registers it into the internal database
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// maintained by the PassManager. Unless this template is used, opt, for
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// example will not be able to see the pass and attempts to create the pass will
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// fail. This template is used in the follow manner (at global scope, in your
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// .cpp file):
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//
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// static RegisterPass<YourPassClassName> tmp("passopt", "My Pass Name");
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//
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// This statement will cause your pass to be created by calling the default
|
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// constructor exposed by the pass. If you have a different constructor that
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// must be called, create a global constructor function (which takes the
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// arguments you need and returns a Pass*) and register your pass like this:
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//
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// Pass *createMyPass(foo &opt) { return new MyPass(opt); }
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// static RegisterPass<PassClassName> tmp("passopt", "My Name", createMyPass);
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//
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struct RegisterPassBase {
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// getPassInfo - Get the pass info for the registered class...
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const PassInfo *getPassInfo() const { return PIObj; }
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~RegisterPassBase(); // Intentionally non-virtual...
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protected:
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PassInfo *PIObj; // The PassInfo object for this pass
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void registerPass(PassInfo *);
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};
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template<typename PassName>
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Pass *callDefaultCtor() { return new PassName(); }
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template<typename PassName>
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struct RegisterPass : public RegisterPassBase {
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// Register Pass using default constructor...
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RegisterPass(const char *PassArg, const char *Name) {
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||||
registerPass(new PassInfo(Name, PassArg, typeid(PassName),
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callDefaultCtor<PassName>, 0));
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}
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// Register Pass using default constructor explicitly...
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RegisterPass(const char *PassArg, const char *Name,
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Pass *(*ctor)()) {
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registerPass(new PassInfo(Name, PassArg, typeid(PassName), ctor, 0));
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}
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// Register Pass using TargetData constructor...
|
||||
RegisterPass(const char *PassArg, const char *Name,
|
||||
Pass *(*datactor)(const TargetData &)) {
|
||||
registerPass(new PassInfo(Name, PassArg, typeid(PassName), 0, datactor));
|
||||
}
|
||||
|
||||
// Generic constructor version that has an unknown ctor type...
|
||||
template<typename CtorType>
|
||||
RegisterPass(const char *PassArg, const char *Name, CtorType *Fn) {
|
||||
registerPass(new PassInfo(Name, PassArg, typeid(PassName), 0, 0));
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
//===---------------------------------------------------------------------------
|
||||
// PassRegistrationListener class - This class is meant to be derived from by
|
||||
// clients that are interested in which passes get registered and unregistered
|
||||
// at runtime (which can be because of the RegisterPass constructors being run
|
||||
// as the program starts up, or may be because a shared object just got loaded).
|
||||
// Deriving from the PassRegistationListener class automatically registers your
|
||||
// object to receive callbacks indicating when passes are loaded and removed.
|
||||
//
|
||||
struct PassRegistrationListener {
|
||||
|
||||
// PassRegistrationListener ctor - Add the current object to the list of
|
||||
// PassRegistrationListeners...
|
||||
PassRegistrationListener();
|
||||
|
||||
// dtor - Remove object from list of listeners...
|
||||
virtual ~PassRegistrationListener();
|
||||
|
||||
// Callback functions - These functions are invoked whenever a pass is loaded
|
||||
// or removed from the current executable.
|
||||
//
|
||||
virtual void passRegistered(const PassInfo *P) {}
|
||||
virtual void passUnregistered(const PassInfo *P) {}
|
||||
|
||||
// enumeratePasses - Iterate over the registered passes, calling the
|
||||
// passEnumerate callback on each PassInfo object.
|
||||
//
|
||||
void enumeratePasses();
|
||||
|
||||
// passEnumerate - Callback function invoked when someone calls
|
||||
// enumeratePasses on this PassRegistrationListener object.
|
||||
//
|
||||
virtual void passEnumerate(const PassInfo *P) {}
|
||||
};
|
||||
|
||||
#endif
|
Loading…
Reference in New Issue
Block a user