Split the thread-related APIs out into their own file, and add a few more

calls for convenience.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@73512 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Owen Anderson 2009-06-16 17:33:51 +00:00
parent 3d0cbbe0ad
commit 4c7ac18fc9
4 changed files with 113 additions and 27 deletions

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@ -15,6 +15,7 @@
#define LLVM_SUPPORT_MANAGED_STATIC_H
#include "llvm/System/Atomic.h"
#include "llvm/Support/Threading.h"
namespace llvm {
@ -94,13 +95,6 @@ public:
void Register() { RegisterManagedStatic(0, CleanupFn); }
};
/// llvm_start_multithreaded - Allocate and initialize structures needed to
/// make LLVM safe for multithreading. The return value indicates whether
/// multithreaded initialization succeeded. LLVM will still be operational
/// on "failed" return, but will not be safe to run multithreaded.
bool llvm_start_multithreaded();
/// llvm_shutdown - Deallocate and destroy all ManagedStatic variables.
void llvm_shutdown();

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@ -0,0 +1,45 @@
//===-- llvm/Support/Threading.h - Control multithreading mode --*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// TThis file defines llvm_start_multithreaded() and friends.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_SUPPORT_THREADING_H
#define LLVM_SUPPORT_THREADING_H
namespace llvm {
/// llvm_start_multithreaded - Allocate and initialize structures needed to
/// make LLVM safe for multithreading. The return value indicates whether
/// multithreaded initialization succeeded. LLVM will still be operational
/// on "failed" return, and will still be safe for hosting threading
/// applications in the JIT, but will not be safe for concurrent calls to the
/// LLVM APIs.
/// THIS MUST EXECUTE IN ISOLATION FROM ALL OTHER LLVM API CALLS.
bool llvm_start_multithreaded();
/// llvm_stop_multithreaded - Deallocate structures necessary to make LLVM
/// safe for multithreading.
/// THIS MUST EXECUTE IN ISOLATION FROM ALL OTHER LLVM API CALLS.
void llvm_stop_multithreaded();
/// llvm_is_multithreaded - Check whether LLVM is executing in thread-safe
/// mode or not.
bool llvm_is_multithreaded();
/// acquire_global_lock - Acquire the global lock. This is a no-op if called
/// before llvm_start_multithreaded().
void llvm_acquire_global_lock();
/// release_global_lock - Release the global lock. This is a no-op if called
/// before llvm_start_multithreaded().
void llvm_release_global_lock();
}
#endif

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@ -14,18 +14,15 @@
#include "llvm/Support/ManagedStatic.h"
#include "llvm/Config/config.h"
#include "llvm/System/Atomic.h"
#include "llvm/System/Mutex.h"
#include <cassert>
using namespace llvm;
static const ManagedStaticBase *StaticList = 0;
static sys::Mutex* ManagedStaticMutex = 0;
void ManagedStaticBase::RegisterManagedStatic(void *(*Creator)(),
void (*Deleter)(void*)) const {
if (ManagedStaticMutex) {
ManagedStaticMutex->acquire();
if (llvm_is_multithreaded()) {
llvm_acquire_global_lock();
if (Ptr == 0) {
void* tmp = Creator ? Creator() : 0;
@ -39,7 +36,7 @@ void ManagedStaticBase::RegisterManagedStatic(void *(*Creator)(),
StaticList = this;
}
ManagedStaticMutex->release();
llvm_release_global_lock();
} else {
assert(Ptr == 0 && DeleterFn == 0 && Next == 0 &&
"Partially initialized ManagedStatic!?");
@ -68,24 +65,11 @@ void ManagedStaticBase::destroy() const {
DeleterFn = 0;
}
bool llvm::llvm_start_multithreaded() {
#if LLVM_MULTITHREADED
assert(ManagedStaticMutex == 0 && "Multithreaded LLVM already initialized!");
ManagedStaticMutex = new sys::Mutex(true);
return true;
#else
return false;
#endif
}
/// llvm_shutdown - Deallocate and destroy all ManagedStatic variables.
void llvm::llvm_shutdown() {
while (StaticList)
StaticList->destroy();
if (ManagedStaticMutex) {
delete ManagedStaticMutex;
ManagedStaticMutex = 0;
}
if (llvm_is_multithreaded()) llvm_stop_multithreaded();
}

63
lib/Support/Threading.cpp Normal file
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@ -0,0 +1,63 @@
//===-- llvm/Support/Threading.cpp- Control multithreading mode --*- C++ -*-==//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file implements llvm_start_multithreaded() and friends.
//
//===----------------------------------------------------------------------===//
#include "llvm/Support/Threading.h"
#include "llvm/System/Atomic.h"
#include "llvm/System/Mutex.h"
#include <cassert>
using namespace llvm;
static bool multithreaded_mode = false;
static sys::Mutex* global_lock = 0;
bool llvm::llvm_start_multithreaded() {
#ifdef LLVM_MULTITHREADED
assert(!multithreaded_mode && "Already multithreaded!");
multithreaded_mode = true;
global_lock = new sys::Mutex(true);
// We fence here to ensure that all initialization is complete BEFORE we
// return from llvm_start_multithreaded().
sys::MemoryFence();
return true;
#else
return false;
#endif
}
void llvm::llvm_stop_multithreaded() {
#ifdef LLVM_MULTITHREADED
assert(multithreaded_mode && "Not currently multithreaded!");
// We fence here to insure that all threaded operations are complete BEFORE we
// return from llvm_stop_multithreaded().
sys::MemoryFence();
multithreaded_mode = false;
delete global_lock;
#endif
}
bool llvm::llvm_is_multithreaded() {
return multithreaded_mode;
}
void llvm::llvm_acquire_global_lock() {
if (multithreaded_mode) global_lock->acquire();
}
void llvm::llvm_release_global_lock() {
if (multithreaded_mode) global_lock->release();
}