Pull inline methods out of the pass class definition to make it easier to

read the code.

Do not internalize debugger anchors.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@25067 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Chris Lattner 2006-01-03 19:13:17 +00:00
parent 361dfa62be
commit 4eb40df1a8

View File

@ -43,90 +43,100 @@ namespace {
std::set<std::string> ExternalNames;
bool DontInternalize;
public:
InternalizePass(bool InternalizeEverything = true) : DontInternalize(false){
if (!APIFile.empty()) // If a filename is specified, use it
LoadFile(APIFile.c_str());
else if (!APIList.empty()) // Else, if a list is specified, use it.
ExternalNames.insert(APIList.begin(), APIList.end());
else if (!InternalizeEverything)
// Finally, if we're allowed to, internalize all but main.
DontInternalize = true;
}
void LoadFile(const char *Filename) {
// Load the APIFile...
std::ifstream In(Filename);
if (!In.good()) {
std::cerr << "WARNING: Internalize couldn't load file '" << Filename
<< "'!\n";
return; // Do not internalize anything...
}
while (In) {
std::string Symbol;
In >> Symbol;
if (!Symbol.empty())
ExternalNames.insert(Symbol);
}
}
virtual bool runOnModule(Module &M) {
if (DontInternalize) return false;
// If no list or file of symbols was specified, check to see if there is a
// "main" symbol defined in the module. If so, use it, otherwise do not
// internalize the module, it must be a library or something.
//
if (ExternalNames.empty()) {
Function *MainFunc = M.getMainFunction();
if (MainFunc == 0 || MainFunc->isExternal())
return false; // No main found, must be a library...
// Preserve main, internalize all else.
ExternalNames.insert(MainFunc->getName());
}
bool Changed = false;
// Found a main function, mark all functions not named main as internal.
for (Module::iterator I = M.begin(), E = M.end(); I != E; ++I)
if (!I->isExternal() && // Function must be defined here
!I->hasInternalLinkage() && // Can't already have internal linkage
!ExternalNames.count(I->getName())) {// Not marked to keep external?
I->setLinkage(GlobalValue::InternalLinkage);
Changed = true;
++NumFunctions;
DEBUG(std::cerr << "Internalizing func " << I->getName() << "\n");
}
// Mark all global variables with initializers as internal as well...
for (Module::global_iterator I = M.global_begin(), E = M.global_end();
I != E; ++I)
if (!I->isExternal() && !I->hasInternalLinkage() &&
!ExternalNames.count(I->getName()) &&
// *never* internalize the llvm.used symbol, used to implement
// attribute((used)).
I->getName() != "llvm.used") {
// Special case handling of the global ctor and dtor list. When we
// internalize it, we mark it constant, which allows elimination of
// the list if it's empty.
//
if (I->hasAppendingLinkage() && (I->getName() == "llvm.global_ctors"||
I->getName() == "llvm.global_dtors"))
I->setConstant(true);
I->setLinkage(GlobalValue::InternalLinkage);
Changed = true;
++NumGlobals;
DEBUG(std::cerr << "Internalizing gvar " << I->getName() << "\n");
}
return Changed;
}
InternalizePass(bool InternalizeEverything = true);
void LoadFile(const char *Filename);
virtual bool runOnModule(Module &M);
};
RegisterOpt<InternalizePass> X("internalize", "Internalize Global Symbols");
} // end anonymous namespace
InternalizePass::InternalizePass(bool InternalizeEverything)
: DontInternalize(false){
if (!APIFile.empty()) // If a filename is specified, use it
LoadFile(APIFile.c_str());
else if (!APIList.empty()) // Else, if a list is specified, use it.
ExternalNames.insert(APIList.begin(), APIList.end());
else if (!InternalizeEverything)
// Finally, if we're allowed to, internalize all but main.
DontInternalize = true;
}
void InternalizePass::LoadFile(const char *Filename) {
// Load the APIFile...
std::ifstream In(Filename);
if (!In.good()) {
std::cerr << "WARNING: Internalize couldn't load file '" << Filename
<< "'!\n";
return; // Do not internalize anything...
}
while (In) {
std::string Symbol;
In >> Symbol;
if (!Symbol.empty())
ExternalNames.insert(Symbol);
}
}
bool InternalizePass::runOnModule(Module &M) {
if (DontInternalize) return false;
// If no list or file of symbols was specified, check to see if there is a
// "main" symbol defined in the module. If so, use it, otherwise do not
// internalize the module, it must be a library or something.
//
if (ExternalNames.empty()) {
Function *MainFunc = M.getMainFunction();
if (MainFunc == 0 || MainFunc->isExternal())
return false; // No main found, must be a library...
// Preserve main, internalize all else.
ExternalNames.insert(MainFunc->getName());
}
bool Changed = false;
// Found a main function, mark all functions not named main as internal.
for (Module::iterator I = M.begin(), E = M.end(); I != E; ++I)
if (!I->isExternal() && // Function must be defined here
!I->hasInternalLinkage() && // Can't already have internal linkage
!ExternalNames.count(I->getName())) {// Not marked to keep external?
I->setLinkage(GlobalValue::InternalLinkage);
Changed = true;
++NumFunctions;
DEBUG(std::cerr << "Internalizing func " << I->getName() << "\n");
}
// Never internalize the llvm.used symbol. It is used to implement
// attribute((used)).
ExternalNames.insert("llvm.used");
// Never internalize anchors used by the debugger, else the debugger won't
// find them.
ExternalNames.insert("llvm.dbg.translation_units");
ExternalNames.insert("llvm.dbg.globals");
// Mark all global variables with initializers as internal as well.
for (Module::global_iterator I = M.global_begin(), E = M.global_end();
I != E; ++I)
if (!I->isExternal() && !I->hasInternalLinkage() &&
!ExternalNames.count(I->getName())) {
// Special case handling of the global ctor and dtor list. When we
// internalize it, we mark it constant, which allows elimination of
// the list if it's empty.
//
if (I->hasAppendingLinkage() && (I->getName() == "llvm.global_ctors" ||
I->getName() == "llvm.global_dtors"))
I->setConstant(true);
I->setLinkage(GlobalValue::InternalLinkage);
Changed = true;
++NumGlobals;
DEBUG(std::cerr << "Internalizing gvar " << I->getName() << "\n");
}
return Changed;
}
ModulePass *llvm::createInternalizePass(bool InternalizeEverything) {
return new InternalizePass(InternalizeEverything);
}