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https://github.com/c64scene-ar/llvm-6502.git
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Added destructors and comments.
Added correct spill candidate selection logic. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@1493 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -1,35 +1,37 @@
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#include "llvm/CodeGen/RegClass.h"
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//----------------------------------------------------------------------------
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// This constructor inits IG. The actual matrix is created by a call to
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// createInterferenceGraph() above.
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//----------------------------------------------------------------------------
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RegClass::RegClass(const Method *const M,
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const MachineRegClassInfo *const Mrc,
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const ReservedColorListType *const RCL)
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: Meth(M), MRC(Mrc), RegClassID( Mrc->getRegClassID() ),
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IG(this), IGNodeStack(), ReservedColorList(RCL)
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{
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IG(this), IGNodeStack(), ReservedColorList(RCL) {
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if( DEBUG_RA)
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cout << "Created Reg Class: " << RegClassID << endl;
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// This constructor inits IG. The actual matrix is created by a call to
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// createInterferenceGraph() above.
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IsColorUsedArr = new bool[ Mrc->getNumOfAllRegs() ];
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}
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//----------------------------------------------------------------------------
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// Main entry point for coloring a register class.
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//----------------------------------------------------------------------------
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void RegClass::colorAllRegs()
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{
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if(DEBUG_RA) cout << "Coloring IG of reg class " << RegClassID << " ...\n";
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//preColorIGNodes(); // pre-color IGNodes
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// pre-color IGNodes
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pushAllIGNodes(); // push all IG Nodes
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unsigned int StackSize = IGNodeStack.size();
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IGNode *CurIGNode;
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// for all LRs on stack
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// for all LRs on stack
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for( unsigned int IGN=0; IGN < StackSize; IGN++) {
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CurIGNode = IGNodeStack.top(); // pop the IGNode on top of stack
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@ -37,13 +39,13 @@ void RegClass::colorAllRegs()
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colorIGNode (CurIGNode); // color it
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}
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// InsertSpillCode; ********* TODO ********
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}
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//----------------------------------------------------------------------------
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// The method for pushing all IGNodes on to the stack.
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//----------------------------------------------------------------------------
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void RegClass::pushAllIGNodes()
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{
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bool NeedMoreSpills;
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@ -51,7 +53,7 @@ void RegClass::pushAllIGNodes()
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IG.setCurDegreeOfIGNodes(); // calculate degree of IGNodes
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// push non-constrained IGNodes
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// push non-constrained IGNodes
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bool PushedAll = pushUnconstrainedIGNodes();
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if( DEBUG_RA) {
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@ -71,15 +73,19 @@ void RegClass::pushAllIGNodes()
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do{
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//get node with min spill cost
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//
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IGNode *IGNodeSpill = getIGNodeWithMinSpillCost();
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// push that node on to stack
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//
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IGNodeStack.push( IGNodeSpill );
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// set its OnStack flag and decrement degree of neighs
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//
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IGNodeSpill->pushOnStack();
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// now push NON-constrined ones, if any
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//
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NeedMoreSpills = ! pushUnconstrainedIGNodes();
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cerr << "\nConstrained IG Node found !@!" << IGNodeSpill->getIndex();
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@ -137,46 +143,72 @@ bool RegClass::pushUnconstrainedIGNodes()
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//----------------------------------------------------------------------------
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// Get the IGNode withe the minimum spill cost
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//----------------------------------------------------------------------------
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IGNode * RegClass::getIGNodeWithMinSpillCost()
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{
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IGNode *IGNode=NULL;
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unsigned int IGNodeListSize = IG.getIGNodeList().size();
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// pass over IGNodeList
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unsigned int IGNodeListSize = IG.getIGNodeList().size();
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long MinSpillCost = -1;
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IGNode *MinCostIGNode = NULL;
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// pass over IGNodeList to find the IGNode with minimum spill cost
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// among all IGNodes that are not yet pushed on to the stack
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//
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for( unsigned int i =0; i < IGNodeListSize; i++) {
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IGNode = IG.getIGNodeList()[i];
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IGNode *IGNode = IG.getIGNodeList()[i];
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if( ! IGNode ) // can be null due to merging
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continue;
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if( ! IGNode->isOnStack() ) {
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unsigned SpillCost = IGNode->getParentLR()->getSpillCost();
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// return the first IGNode ########## Change this #######
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if( ! IGNode->isOnStack() ) return IGNode;
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if( MinSpillCost == -1) { // for the first IG node
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MinSpillCost = SpillCost;
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MinCostIGNode = IGNode;
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}
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else if( MinSpillCost > SpillCost) {
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MinSpillCost = SpillCost;
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MinCostIGNode = IGNode;
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}
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}
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}
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assert(0);
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return NULL;
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assert( MinCostIGNode && "No IGNode to spill");
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return MinCostIGNode;
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}
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//----------------------------------------------------------------------------
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// Color the IGNode using the machine specific code.
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//----------------------------------------------------------------------------
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void RegClass::colorIGNode(IGNode *const Node)
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{
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if( ! Node->hasColor() ) { // not colored as an arg etc.
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// init all elements to false;
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// init all elements of to IsColorUsedAr false;
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//
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for( unsigned i=0; i < MRC->getNumOfAllRegs(); i++) {
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IsColorUsedArr[ i ] = false;
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}
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// init all reserved_regs to true - we can't use them
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//
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for( unsigned i=0; i < ReservedColorList->size() ; i++) {
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IsColorUsedArr[ (*ReservedColorList)[i] ] = true;
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}
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// call the target specific code for coloring
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//
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MRC->colorIGNode(Node, IsColorUsedArr);
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}
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else {
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