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Revert 101465, it broke internal OpenGL testing.
Probably the best way to know that all getOperand() calls have been handled is to replace that API instead of updating. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@101579 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -382,7 +382,7 @@ static bool IsOperandAMemoryOperand(CallInst *CI, InlineAsm *IA, Value *OpVal,
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std::vector<InlineAsm::ConstraintInfo>
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Constraints = IA->ParseConstraints();
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unsigned ArgNo = 0; // ArgNo - The operand of the CallInst.
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unsigned ArgNo = 1; // ArgNo - The operand of the CallInst.
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for (unsigned i = 0, e = Constraints.size(); i != e; ++i) {
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TargetLowering::AsmOperandInfo OpInfo(Constraints[i]);
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@ -450,7 +450,7 @@ static bool FindAllMemoryUses(Instruction *I,
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if (CallInst *CI = dyn_cast<CallInst>(U)) {
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InlineAsm *IA = dyn_cast<InlineAsm>(CI->getCalledValue());
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if (!IA) return true;
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if (IA == 0) return true;
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// If this is a memory operand, we're cool, otherwise bail out.
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if (!IsOperandAMemoryOperand(CI, IA, I, TLI))
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