From 557a20a23494c13fbcef90fcc8454f2c8aa33c22 Mon Sep 17 00:00:00 2001 From: Jim Grosbach Date: Thu, 6 Sep 2012 00:59:08 +0000 Subject: [PATCH] Update function names to conform to guidelines. No functional change. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@163279 91177308-0d34-0410-b5e6-96231b3b80d8 --- lib/Transforms/Scalar/SimplifyCFGPass.cpp | 52 +++++++++++------------ 1 file changed, 26 insertions(+), 26 deletions(-) diff --git a/lib/Transforms/Scalar/SimplifyCFGPass.cpp b/lib/Transforms/Scalar/SimplifyCFGPass.cpp index d13e4abff9d..6d27db1b964 100644 --- a/lib/Transforms/Scalar/SimplifyCFGPass.cpp +++ b/lib/Transforms/Scalar/SimplifyCFGPass.cpp @@ -59,9 +59,9 @@ FunctionPass *llvm::createCFGSimplificationPass() { return new CFGSimplifyPass(); } -/// ChangeToUnreachable - Insert an unreachable instruction before the specified +/// changeToUnreachable - Insert an unreachable instruction before the specified /// instruction, making it and the rest of the code in the block dead. -static void ChangeToUnreachable(Instruction *I, bool UseLLVMTrap) { +static void changeToUnreachable(Instruction *I, bool UseLLVMTrap) { BasicBlock *BB = I->getParent(); // Loop over all of the successors, removing BB's entry from any PHI // nodes. @@ -87,8 +87,8 @@ static void ChangeToUnreachable(Instruction *I, bool UseLLVMTrap) { } } -/// ChangeToCall - Convert the specified invoke into a normal call. -static void ChangeToCall(InvokeInst *II) { +/// changeToCall - Convert the specified invoke into a normal call. +static void changeToCall(InvokeInst *II) { SmallVector Args(II->op_begin(), II->op_end() - 3); CallInst *NewCall = CallInst::Create(II->getCalledValue(), Args, "", II); NewCall->takeName(II); @@ -105,7 +105,7 @@ static void ChangeToCall(InvokeInst *II) { II->eraseFromParent(); } -static bool MarkAliveBlocks(BasicBlock *BB, +static bool markAliveBlocks(BasicBlock *BB, SmallPtrSet &Reachable) { SmallVector Worklist; @@ -129,7 +129,7 @@ static bool MarkAliveBlocks(BasicBlock *BB, ++BBI; if (!isa(BBI)) { // Don't insert a call to llvm.trap right before the unreachable. - ChangeToUnreachable(BBI, false); + changeToUnreachable(BBI, false); Changed = true; } break; @@ -148,7 +148,7 @@ static bool MarkAliveBlocks(BasicBlock *BB, if (isa(Ptr) || (isa(Ptr) && SI->getPointerAddressSpace() == 0)) { - ChangeToUnreachable(SI, true); + changeToUnreachable(SI, true); Changed = true; break; } @@ -159,7 +159,7 @@ static bool MarkAliveBlocks(BasicBlock *BB, if (InvokeInst *II = dyn_cast(BB->getTerminator())) { Value *Callee = II->getCalledValue(); if (isa(Callee) || isa(Callee)) { - ChangeToUnreachable(II, true); + changeToUnreachable(II, true); Changed = true; } else if (II->doesNotThrow()) { if (II->use_empty() && II->onlyReadsMemory()) { @@ -168,7 +168,7 @@ static bool MarkAliveBlocks(BasicBlock *BB, II->getUnwindDest()->removePredecessor(II->getParent()); II->eraseFromParent(); } else - ChangeToCall(II); + changeToCall(II); Changed = true; } } @@ -180,12 +180,12 @@ static bool MarkAliveBlocks(BasicBlock *BB, return Changed; } -/// RemoveUnreachableBlocksFromFn - Remove blocks that are not reachable, even +/// removeUnreachableBlocksFromFn - Remove blocks that are not reachable, even /// if they are in a dead cycle. Return true if a change was made, false /// otherwise. -static bool RemoveUnreachableBlocksFromFn(Function &F) { +static bool removeUnreachableBlocksFromFn(Function &F) { SmallPtrSet Reachable; - bool Changed = MarkAliveBlocks(F.begin(), Reachable); + bool Changed = markAliveBlocks(F.begin(), Reachable); // If there are unreachable blocks in the CFG... if (Reachable.size() == F.size()) @@ -215,9 +215,9 @@ static bool RemoveUnreachableBlocksFromFn(Function &F) { return true; } -/// MergeEmptyReturnBlocks - If we have more than one empty (other than phi +/// mergeEmptyReturnBlocks - If we have more than one empty (other than phi /// node) return blocks, merge them together to promote recursive block merging. -static bool MergeEmptyReturnBlocks(Function &F) { +static bool mergeEmptyReturnBlocks(Function &F) { bool Changed = false; BasicBlock *RetBlock = 0; @@ -291,9 +291,9 @@ static bool MergeEmptyReturnBlocks(Function &F) { return Changed; } -/// IterativeSimplifyCFG - Call SimplifyCFG on all the blocks in the function, +/// iterativelySimplifyCFG - Call SimplifyCFG on all the blocks in the function, /// iterating until no more changes are made. -static bool IterativeSimplifyCFG(Function &F, const TargetData *TD) { +static bool iterativelySimplifyCFG(Function &F, const TargetData *TD) { bool Changed = false; bool LocalChange = true; while (LocalChange) { @@ -317,24 +317,24 @@ static bool IterativeSimplifyCFG(Function &F, const TargetData *TD) { // bool CFGSimplifyPass::runOnFunction(Function &F) { const TargetData *TD = getAnalysisIfAvailable(); - bool EverChanged = RemoveUnreachableBlocksFromFn(F); - EverChanged |= MergeEmptyReturnBlocks(F); - EverChanged |= IterativeSimplifyCFG(F, TD); + bool EverChanged = removeUnreachableBlocksFromFn(F); + EverChanged |= mergeEmptyReturnBlocks(F); + EverChanged |= iterativelySimplifyCFG(F, TD); // If neither pass changed anything, we're done. if (!EverChanged) return false; - // IterativeSimplifyCFG can (rarely) make some loops dead. If this happens, - // RemoveUnreachableBlocksFromFn is needed to nuke them, which means we should + // iterativelySimplifyCFG can (rarely) make some loops dead. If this happens, + // removeUnreachableBlocksFromFn is needed to nuke them, which means we should // iterate between the two optimizations. We structure the code like this to - // avoid reruning IterativeSimplifyCFG if the second pass of - // RemoveUnreachableBlocksFromFn doesn't do anything. - if (!RemoveUnreachableBlocksFromFn(F)) + // avoid reruning iterativelySimplifyCFG if the second pass of + // removeUnreachableBlocksFromFn doesn't do anything. + if (!removeUnreachableBlocksFromFn(F)) return true; do { - EverChanged = IterativeSimplifyCFG(F, TD); - EverChanged |= RemoveUnreachableBlocksFromFn(F); + EverChanged = iterativelySimplifyCFG(F, TD); + EverChanged |= removeUnreachableBlocksFromFn(F); } while (EverChanged); return true;