Convert DFSPass into a templated friend function, in preparation for making it common to DomTree and PostDomTree.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@42420 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Owen Anderson 2007-09-27 23:23:00 +00:00
parent 82482944ed
commit 58ec8825d4
5 changed files with 96 additions and 67 deletions

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@ -0,0 +1,89 @@
//=== llvm/Analysis/DominatorInternals.h - Dominator Calculation -*- C++ -*-==//
//
// The LLVM Compiler Infrastructure
//
// This file was developed by Owen Anderson and is distributed under
// the University of Illinois Open Source License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file defines shared implementation details of dominator and
// postdominator calculation. This file SHOULD NOT BE INCLUDED outside
// of the dominator and postdominator implementation files.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_ANALYSIS_DOMINATOR_INTERNALS_H
#define LLVM_ANALYSIS_DOMINATOR_INTERNALS_H
#include "llvm/Analysis/Dominators.h"
namespace llvm {
template<class GraphT>
unsigned DFSPass(DominatorTree& DT, typename GraphT::NodeType* V, unsigned N) {
// This is more understandable as a recursive algorithm, but we can't use the
// recursive algorithm due to stack depth issues. Keep it here for
// documentation purposes.
#if 0
InfoRec &VInfo = DT.Info[DT.Roots[i]];
VInfo.Semi = ++N;
VInfo.Label = V;
Vertex.push_back(V); // Vertex[n] = V;
//Info[V].Ancestor = 0; // Ancestor[n] = 0
//Info[V].Child = 0; // Child[v] = 0
VInfo.Size = 1; // Size[v] = 1
for (succ_iterator SI = succ_begin(V), E = succ_end(V); SI != E; ++SI) {
InfoRec &SuccVInfo = DT.Info[*SI];
if (SuccVInfo.Semi == 0) {
SuccVInfo.Parent = V;
N = DTDFSPass(DT, *SI, N);
}
}
#else
std::vector<std::pair<typename GraphT::NodeType*,
typename GraphT::ChildIteratorType> > Worklist;
Worklist.push_back(std::make_pair(V, GraphT::child_begin(V)));
while (!Worklist.empty()) {
typename GraphT::NodeType* BB = Worklist.back().first;
typename GraphT::ChildIteratorType NextSucc = Worklist.back().second;
// First time we visited this BB?
if (NextSucc == GraphT::child_begin(BB)) {
DominatorTree::InfoRec &BBInfo = DT.Info[BB];
BBInfo.Semi = ++N;
BBInfo.Label = BB;
DT.Vertex.push_back(BB); // Vertex[n] = V;
//BBInfo[V].Ancestor = 0; // Ancestor[n] = 0
//BBInfo[V].Child = 0; // Child[v] = 0
BBInfo.Size = 1; // Size[v] = 1
}
// If we are done with this block, remove it from the worklist.
if (NextSucc == GraphT::child_end(BB)) {
Worklist.pop_back();
continue;
}
// Increment the successor number for the next time we get to it.
++Worklist.back().second;
// Visit the successor next, if it isn't already visited.
typename GraphT::NodeType* Succ = *NextSucc;
DominatorTree::InfoRec &SuccVInfo = DT.Info[Succ];
if (SuccVInfo.Semi == 0) {
SuccVInfo.Parent = BB;
Worklist.push_back(std::make_pair(Succ, GraphT::child_begin(Succ)));
}
}
#endif
return N;
}
}
#endif

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@ -320,7 +320,8 @@ public:
private:
friend void DTcalculate(DominatorTree& DT, Function& F);
unsigned DFSPass(BasicBlock *V, unsigned N);
template<class GraphT> friend
unsigned DFSPass(DominatorTree& DT, typename GraphT::NodeType* V, unsigned N);
};
//===-------------------------------------

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@ -11,6 +11,7 @@
#define LLVM_VMCORE_DOMINATOR_CALCULATION_H
#include "llvm/Analysis/Dominators.h"
#include "llvm/Analysis/DominatorInternals.h"
//===----------------------------------------------------------------------===//
//
@ -43,7 +44,7 @@ void DTcalculate(DominatorTree& DT, Function &F) {
// Step #1: Number blocks in depth-first order and initialize variables used
// in later stages of the algorithm.
unsigned N = DT.DFSPass(Root, 0);
unsigned N = DFSPass<GraphTraits<BasicBlock*> >(DT, Root, 0);
for (unsigned i = N; i >= 2; --i) {
BasicBlock *W = DT.Vertex[i];

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@ -7,8 +7,8 @@
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_ANALYSIS_DOMINATOR_INTERNALS_H
#define LLVM_ANALYSIS_DOMINATOR_INTERNALS_H
#ifndef LIB_LLVM_ANALYSIS_DOMINATOR_INTERNALS_H
#define LIB_LLVM_ANALYSIS_DOMINATOR_INTERNALS_H
#include "llvm/Analysis/Dominators.h"
#include "llvm/ADT/DenseMap.h"

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@ -53,68 +53,6 @@ char DominatorTree::ID = 0;
static RegisterPass<DominatorTree>
E("domtree", "Dominator Tree Construction", true);
unsigned DominatorTree::DFSPass(BasicBlock *V, unsigned N) {
// This is more understandable as a recursive algorithm, but we can't use the
// recursive algorithm due to stack depth issues. Keep it here for
// documentation purposes.
#if 0
InfoRec &VInfo = Info[Roots[i]];
VInfo.Semi = ++N;
VInfo.Label = V;
Vertex.push_back(V); // Vertex[n] = V;
//Info[V].Ancestor = 0; // Ancestor[n] = 0
//Info[V].Child = 0; // Child[v] = 0
VInfo.Size = 1; // Size[v] = 1
for (succ_iterator SI = succ_begin(V), E = succ_end(V); SI != E; ++SI) {
InfoRec &SuccVInfo = Info[*SI];
if (SuccVInfo.Semi == 0) {
SuccVInfo.Parent = V;
N = DFSPass(*SI, N);
}
}
#else
std::vector<std::pair<BasicBlock*, unsigned> > Worklist;
Worklist.push_back(std::make_pair(V, 0U));
while (!Worklist.empty()) {
BasicBlock *BB = Worklist.back().first;
unsigned NextSucc = Worklist.back().second;
// First time we visited this BB?
if (NextSucc == 0) {
InfoRec &BBInfo = Info[BB];
BBInfo.Semi = ++N;
BBInfo.Label = BB;
Vertex.push_back(BB); // Vertex[n] = V;
//BBInfo[V].Ancestor = 0; // Ancestor[n] = 0
//BBInfo[V].Child = 0; // Child[v] = 0
BBInfo.Size = 1; // Size[v] = 1
}
// If we are done with this block, remove it from the worklist.
if (NextSucc == BB->getTerminator()->getNumSuccessors()) {
Worklist.pop_back();
continue;
}
// Otherwise, increment the successor number for the next time we get to it.
++Worklist.back().second;
// Visit the successor next, if it isn't already visited.
BasicBlock *Succ = BB->getTerminator()->getSuccessor(NextSucc);
InfoRec &SuccVInfo = Info[Succ];
if (SuccVInfo.Semi == 0) {
SuccVInfo.Parent = BB;
Worklist.push_back(std::make_pair(Succ, 0U));
}
}
#endif
return N;
}
// NewBB is split and now it has one successor. Update dominator tree to
// reflect this change.
void DominatorTree::splitBlock(BasicBlock *NewBB) {