For PR1258:

Radically simplify the SlotMachine. There is no need to keep Value planes
around any more. This change causes slot numbering to number all un-named,
non-void values starting at 0 and incrementing monotonically through the
function, regardless of type (including BasicBlocks). Getting slot numbers
is now a single lookup operation instead of a double lookup.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@35171 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Reid Spencer 2007-03-19 18:32:53 +00:00
parent 2318ec67b8
commit 590b3c559f

View File

@ -48,17 +48,7 @@ class SlotMachine {
public:
/// @brief A mapping of Values to slot numbers
typedef std::map<const Value*, unsigned> ValueMap;
/// @brief A plane with next slot number and ValueMap
struct ValuePlane {
unsigned next_slot; ///< The next slot number to use
ValueMap map; ///< The map of Value* -> unsigned
ValuePlane() { next_slot = 0; } ///< Make sure we start at 0
};
/// @brief The map of planes by Type
typedef std::map<const Type*, ValuePlane> TypedPlanes;
typedef std::map<const Value*,unsigned> ValueMap;
/// @}
/// @name Constructors
@ -131,10 +121,12 @@ public:
bool FunctionProcessed;
/// @brief The TypePlanes map for the module level data
TypedPlanes mMap;
ValueMap mMap;
unsigned mNext;
/// @brief The TypePlanes map for the function level data
TypedPlanes fMap;
ValueMap fMap;
unsigned fNext;
/// @}
@ -1385,6 +1377,7 @@ SlotMachine::SlotMachine(const Module *M)
: TheModule(M) ///< Saved for lazy initialization.
, TheFunction(0)
, FunctionProcessed(false)
, mMap(), mNext(0), fMap(), fNext(0)
{
}
@ -1394,6 +1387,7 @@ SlotMachine::SlotMachine(const Function *F)
: TheModule(F ? F->getParent() : 0) ///< Saved for lazy initialization
, TheFunction(F) ///< Saved for lazy initialization
, FunctionProcessed(false)
, mMap(), mNext(0), fMap(), fNext(0)
{
}
@ -1430,6 +1424,7 @@ void SlotMachine::processModule() {
// Process the arguments, basic blocks, and instructions of a function.
void SlotMachine::processFunction() {
SC_DEBUG("begin processFunction!\n");
fNext = 0;
// Add all the function arguments with no names.
for(Function::const_arg_iterator AI = TheFunction->arg_begin(),
@ -1471,12 +1466,10 @@ int SlotMachine::getGlobalSlot(const GlobalValue *V) {
initialize();
// Find the type plane in the module map
TypedPlanes::const_iterator MI = mMap.find(V->getType());
ValueMap::const_iterator MI = mMap.find(V);
if (MI == mMap.end()) return -1;
// Lookup the value in the module plane's map.
ValueMap::const_iterator MVI = MI->second.map.find(V);
return MVI != MI->second.map.end() ? int(MVI->second) : -1;
return MI->second;
}
@ -1487,33 +1480,23 @@ int SlotMachine::getLocalSlot(const Value *V) {
// Check for uninitialized state and do lazy initialization.
initialize();
// Get the type of the value
const Type *VTy = V->getType();
TypedPlanes::const_iterator FI = fMap.find(VTy);
ValueMap::const_iterator FI = fMap.find(V);
if (FI == fMap.end()) return -1;
// Lookup the Value in the function and module maps.
ValueMap::const_iterator FVI = FI->second.map.find(V);
// If the value doesn't exist in the function map, it is a <badref>
if (FVI == FI->second.map.end()) return -1;
return FVI->second;
return FI->second;
}
/// CreateModuleSlot - Insert the specified GlobalValue* into the slot table.
void SlotMachine::CreateModuleSlot(const GlobalValue *V) {
assert(V && "Can't insert a null Value into SlotMachine!");
assert(V->getType() != Type::VoidTy && "Doesn't need a slot!");
assert(!V->hasName() && "Doesn't need a slot!");
unsigned DestSlot = 0;
const Type *VTy = V->getType();
unsigned DestSlot = mNext++;
mMap[V] = DestSlot;
ValuePlane &PlaneMap = mMap[VTy];
DestSlot = PlaneMap.map[V] = PlaneMap.next_slot++;
SC_DEBUG(" Inserting value [" << VTy << "] = " << V << " slot=" <<
SC_DEBUG(" Inserting value [" << V->getType() << "] = " << V << " slot=" <<
DestSlot << " [");
// G = Global, F = Function, o = other
SC_DEBUG((isa<GlobalVariable>(V) ? 'G' : 'F') << "]\n");
@ -1525,10 +1508,8 @@ void SlotMachine::CreateFunctionSlot(const Value *V) {
const Type *VTy = V->getType();
assert(VTy != Type::VoidTy && !V->hasName() && "Doesn't need a slot!");
unsigned DestSlot = 0;
ValuePlane &PlaneMap = fMap[VTy];
DestSlot = PlaneMap.map[V] = PlaneMap.next_slot++;
unsigned DestSlot = fNext++;
fMap[V] = DestSlot;
// G = Global, F = Function, o = other
SC_DEBUG(" Inserting value [" << VTy << "] = " << V << " slot=" <<