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Initialize the PoisonMemory member before initializing
members that call methods that read the PoisonMemory member. This fixes potential spurious (though probably otherwise harmless) poising of unused memory, and fixes the associated valgrind error. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@80192 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -556,17 +556,17 @@ void JITSlabAllocator::Deallocate(MemSlab *Slab) {
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}
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DefaultJITMemoryManager::DefaultJITMemoryManager()
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: LastSlab(0, 0),
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:
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#ifdef NDEBUG
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PoisonMemory(false),
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#else
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PoisonMemory(true),
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#endif
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LastSlab(0, 0),
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BumpSlabAllocator(*this),
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StubAllocator(DefaultSlabSize, DefaultSizeThreshold, BumpSlabAllocator),
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DataAllocator(DefaultSlabSize, DefaultSizeThreshold, BumpSlabAllocator) {
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#ifdef NDEBUG
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PoisonMemory = false;
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#else
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PoisonMemory = true;
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#endif
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// Allocate space for code.
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sys::MemoryBlock MemBlock = allocateNewSlab(DefaultCodeSlabSize);
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CodeSlabs.push_back(MemBlock);
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