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Extend the StartPassTimer and StopPassTimer functions so that the
code that stops the timer doesn't have to search to find the timer object before it stops the timer. This avoids a lock acquisition and a few other things done with the timer running. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@82949 91177308-0d34-0410-b5e6-96231b3b80d8
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@@ -96,9 +96,9 @@ bool CGPassManager::RunPassOnSCC(Pass *P, std::vector<CallGraphNode*> &CurSCC,
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CallGraphUpToDate = true;
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}
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StartPassTimer(CGSP);
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Timer *T = StartPassTimer(CGSP);
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Changed = CGSP->runOnSCC(CurSCC);
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StopPassTimer(CGSP);
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StopPassTimer(CGSP, T);
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// After the CGSCCPass is done, when assertions are enabled, use
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// RefreshCallGraph to verify that the callgraph was correctly updated.
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@@ -110,7 +110,6 @@ bool CGPassManager::RunPassOnSCC(Pass *P, std::vector<CallGraphNode*> &CurSCC,
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return Changed;
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}
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StartPassTimer(P);
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FPPassManager *FPP = dynamic_cast<FPPassManager *>(P);
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assert(FPP && "Invalid CGPassManager member");
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@@ -118,10 +117,11 @@ bool CGPassManager::RunPassOnSCC(Pass *P, std::vector<CallGraphNode*> &CurSCC,
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for (unsigned i = 0, e = CurSCC.size(); i != e; ++i) {
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if (Function *F = CurSCC[i]->getFunction()) {
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dumpPassInfo(P, EXECUTION_MSG, ON_FUNCTION_MSG, F->getName());
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Timer *T = StartPassTimer(FPP);
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Changed |= FPP->runOnFunction(*F);
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StopPassTimer(FPP, T);
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}
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}
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StopPassTimer(P);
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// The function pass(es) modified the IR, they may have clobbered the
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// callgraph.
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