mirror of
https://github.com/c64scene-ar/llvm-6502.git
synced 2025-06-17 20:23:59 +00:00
Fix a bad overflow check pointed out by Ben.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@185226 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
@ -47,9 +47,7 @@ static uint64_t div96bit(uint64_t W[2], uint32_t D) {
|
||||
uint64_t x = W[1];
|
||||
unsigned i;
|
||||
|
||||
// This is really a 64-bit division.
|
||||
if (!x)
|
||||
return y / D;
|
||||
assert(x != 0 && "This is really a 64-bit division");
|
||||
|
||||
// This long division algorithm automatically saturates on overflow.
|
||||
for (i = 0; i < 64 && x; ++i) {
|
||||
@ -75,7 +73,7 @@ void BlockFrequency::scale(uint32_t N, uint32_t D) {
|
||||
uint64_t MulRes = (MulHi << 32) + MulLo;
|
||||
|
||||
// If the product fits in 64 bits, just use built-in division.
|
||||
if (MulHi <= UINT32_MAX && MulRes <= MulLo) {
|
||||
if (MulHi <= UINT32_MAX && MulRes >= MulLo) {
|
||||
Frequency = MulRes / D;
|
||||
return;
|
||||
}
|
||||
|
Reference in New Issue
Block a user