Add a TargetInstrDescriptor flag to mark an instruction as "re-materializable".

It means the instruction can be easily re-materialized at any point. e.g.
constant generation, load from constantpool.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@35158 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Evan Cheng 2007-03-19 06:19:16 +00:00
parent fdcd5a7740
commit 5d5c93f659

View File

@ -78,6 +78,10 @@ const unsigned M_VARIABLE_OPS = 1 << 11;
// execution. // execution.
const unsigned M_PREDICATED = 1 << 12; const unsigned M_PREDICATED = 1 << 12;
// M_REMATERIALIZIBLE - Set if this instruction can be trivally re-materialized
// at any time, e.g. constant generation, load from constant pool.
const unsigned M_REMATERIALIZIBLE = 1 << 13;
// Machine operand flags // Machine operand flags
// M_LOOK_UP_PTR_REG_CLASS - Set if this operand is a pointer value and it // M_LOOK_UP_PTR_REG_CLASS - Set if this operand is a pointer value and it
@ -207,6 +211,9 @@ public:
bool isPredicated(MachineOpCode Opcode) const { bool isPredicated(MachineOpCode Opcode) const {
return get(Opcode).Flags & M_PREDICATED; return get(Opcode).Flags & M_PREDICATED;
} }
bool isReMaterializable(MachineOpCode Opcode) const {
return get(Opcode).Flags & M_REMATERIALIZIBLE;
}
bool isCommutableInstr(MachineOpCode Opcode) const { bool isCommutableInstr(MachineOpCode Opcode) const {
return get(Opcode).Flags & M_COMMUTABLE; return get(Opcode).Flags & M_COMMUTABLE;
} }