mirror of
https://github.com/c64scene-ar/llvm-6502.git
synced 2026-04-25 05:22:04 +00:00
X86 cost model: Adjust cost for custom lowered vector multiplies
This matters for example in following matrix multiply:
int **mmult(int rows, int cols, int **m1, int **m2, int **m3) {
int i, j, k, val;
for (i=0; i<rows; i++) {
for (j=0; j<cols; j++) {
val = 0;
for (k=0; k<cols; k++) {
val += m1[i][k] * m2[k][j];
}
m3[i][j] = val;
}
}
return(m3);
}
Taken from the test-suite benchmark Shootout.
We estimate the cost of the multiply to be 2 while we generate 9 instructions
for it and end up being quite a bit slower than the scalar version (48% on my
machine).
Also, properly differentiate between avx1 and avx2. On avx-1 we still split the
vector into 2 128bits and handle the subvector muls like above with 9
instructions.
Only on avx-2 will we have a cost of 9 for v4i64.
I changed the test case in test/Transforms/LoopVectorize/X86/avx1.ll to use an
add instead of a mul because with a mul we now no longer vectorize. I did
verify that the mul would be indeed more expensive when vectorized with 3
kernels:
for (i ...)
r += a[i] * 3;
for (i ...)
m1[i] = m1[i] * 3; // This matches the test case in avx1.ll
and a matrix multiply.
In each case the vectorized version was considerably slower.
radar://13304919
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@176403 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
@@ -176,18 +176,42 @@ unsigned X86TTI::getArithmeticInstrCost(unsigned Opcode, Type *Ty) const {
|
||||
{ ISD::MUL, MVT::v8i32, 4 },
|
||||
{ ISD::SUB, MVT::v8i32, 4 },
|
||||
{ ISD::ADD, MVT::v8i32, 4 },
|
||||
{ ISD::MUL, MVT::v4i64, 4 },
|
||||
{ ISD::SUB, MVT::v4i64, 4 },
|
||||
{ ISD::ADD, MVT::v4i64, 4 },
|
||||
};
|
||||
// A v4i64 multiply is custom lowered as two split v2i64 vectors that then
|
||||
// are lowered as a series of long multiplies(3), shifts(4) and adds(2)
|
||||
// Because we believe v4i64 to be a legal type, we must also include the
|
||||
// split factor of two in the cost table. Therefore, the cost here is 18
|
||||
// instead of 9.
|
||||
{ ISD::MUL, MVT::v4i64, 18 },
|
||||
};
|
||||
|
||||
// Look for AVX1 lowering tricks.
|
||||
if (ST->hasAVX()) {
|
||||
int Idx = CostTableLookup<MVT>(AVX1CostTable, array_lengthof(AVX1CostTable), ISD,
|
||||
LT.second);
|
||||
if (ST->hasAVX() && !ST->hasAVX2()) {
|
||||
int Idx = CostTableLookup<MVT>(AVX1CostTable, array_lengthof(AVX1CostTable),
|
||||
ISD, LT.second);
|
||||
if (Idx != -1)
|
||||
return LT.first * AVX1CostTable[Idx].Cost;
|
||||
}
|
||||
|
||||
// Custom lowering of vectors.
|
||||
static const CostTblEntry<MVT> CustomLowered[] = {
|
||||
// A v2i64/v4i64 and multiply is custom lowered as a series of long
|
||||
// multiplies(3), shifts(4) and adds(2).
|
||||
{ ISD::MUL, MVT::v2i64, 9 },
|
||||
{ ISD::MUL, MVT::v4i64, 9 },
|
||||
};
|
||||
int Idx = CostTableLookup<MVT>(CustomLowered, array_lengthof(CustomLowered),
|
||||
ISD, LT.second);
|
||||
if (Idx != -1)
|
||||
return LT.first * CustomLowered[Idx].Cost;
|
||||
|
||||
// Special lowering of v4i32 mul on sse2, sse3: Lower v4i32 mul as 2x shuffle,
|
||||
// 2x pmuludq, 2x shuffle.
|
||||
if (ISD == ISD::MUL && LT.second == MVT::v4i32 && ST->hasSSE2() &&
|
||||
!ST->hasSSE41())
|
||||
return 6;
|
||||
|
||||
// Fallback to the default implementation.
|
||||
return TargetTransformInfo::getArithmeticInstrCost(Opcode, Ty);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user