X86 cost model: Adjust cost for custom lowered vector multiplies

This matters for example in following matrix multiply:

int **mmult(int rows, int cols, int **m1, int **m2, int **m3) {
  int i, j, k, val;
  for (i=0; i<rows; i++) {
    for (j=0; j<cols; j++) {
      val = 0;
      for (k=0; k<cols; k++) {
        val += m1[i][k] * m2[k][j];
      }
      m3[i][j] = val;
    }
  }
  return(m3);
}

Taken from the test-suite benchmark Shootout.

We estimate the cost of the multiply to be 2 while we generate 9 instructions
for it and end up being quite a bit slower than the scalar version (48% on my
machine).

Also, properly differentiate between avx1 and avx2. On avx-1 we still split the
vector into 2 128bits and handle the subvector muls like above with 9
instructions.
Only on avx-2 will we have a cost of 9 for v4i64.

I changed the test case in test/Transforms/LoopVectorize/X86/avx1.ll to use an
add instead of a mul because with a mul we now no longer vectorize. I did
verify that the mul would be indeed more expensive when vectorized with 3
kernels:

for (i ...)
   r += a[i] * 3;
for (i ...)
  m1[i] = m1[i] * 3; // This matches the test case in avx1.ll
and a matrix multiply.

In each case the vectorized version was considerably slower.

radar://13304919

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@176403 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Arnold Schwaighofer
2013-03-02 04:02:52 +00:00
parent 1c01af8f26
commit 5f0d9dbdf4
3 changed files with 63 additions and 7 deletions
+29 -5
View File
@@ -176,18 +176,42 @@ unsigned X86TTI::getArithmeticInstrCost(unsigned Opcode, Type *Ty) const {
{ ISD::MUL, MVT::v8i32, 4 },
{ ISD::SUB, MVT::v8i32, 4 },
{ ISD::ADD, MVT::v8i32, 4 },
{ ISD::MUL, MVT::v4i64, 4 },
{ ISD::SUB, MVT::v4i64, 4 },
{ ISD::ADD, MVT::v4i64, 4 },
};
// A v4i64 multiply is custom lowered as two split v2i64 vectors that then
// are lowered as a series of long multiplies(3), shifts(4) and adds(2)
// Because we believe v4i64 to be a legal type, we must also include the
// split factor of two in the cost table. Therefore, the cost here is 18
// instead of 9.
{ ISD::MUL, MVT::v4i64, 18 },
};
// Look for AVX1 lowering tricks.
if (ST->hasAVX()) {
int Idx = CostTableLookup<MVT>(AVX1CostTable, array_lengthof(AVX1CostTable), ISD,
LT.second);
if (ST->hasAVX() && !ST->hasAVX2()) {
int Idx = CostTableLookup<MVT>(AVX1CostTable, array_lengthof(AVX1CostTable),
ISD, LT.second);
if (Idx != -1)
return LT.first * AVX1CostTable[Idx].Cost;
}
// Custom lowering of vectors.
static const CostTblEntry<MVT> CustomLowered[] = {
// A v2i64/v4i64 and multiply is custom lowered as a series of long
// multiplies(3), shifts(4) and adds(2).
{ ISD::MUL, MVT::v2i64, 9 },
{ ISD::MUL, MVT::v4i64, 9 },
};
int Idx = CostTableLookup<MVT>(CustomLowered, array_lengthof(CustomLowered),
ISD, LT.second);
if (Idx != -1)
return LT.first * CustomLowered[Idx].Cost;
// Special lowering of v4i32 mul on sse2, sse3: Lower v4i32 mul as 2x shuffle,
// 2x pmuludq, 2x shuffle.
if (ISD == ISD::MUL && LT.second == MVT::v4i32 && ST->hasSSE2() &&
!ST->hasSSE41())
return 6;
// Fallback to the default implementation.
return TargetTransformInfo::getArithmeticInstrCost(Opcode, Ty);
}