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Eliminate some extraneous code in SlotCalculator::insertVal().
Rename SlotCalculator::getValSlot() to SlotCalculator::getSlot(), SlotCalculator::insertValue() to SlotCalculator::getOrCreateSlot(), SlotCalculator::insertVal() to SlotCalculator::insertValue(), and SlotCalculator::doInsertVal() to SlotCalculator::doInsertValue(). git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@9190 91177308-0d34-0410-b5e6-96231b3b80d8
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@@ -39,8 +39,8 @@ public:
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SlotCalculator(const Function *M, bool IgnoreNamed);
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inline ~SlotCalculator() {}
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// getValSlot returns < 0 on error!
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int getValSlot(const Value *D) const;
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// getSlot returns < 0 on error!
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int getSlot(const Value *D) const;
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inline unsigned getNumPlanes() const { return Table.size(); }
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inline unsigned getModuleLevel(unsigned Plane) const {
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@@ -58,19 +58,20 @@ public:
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void purgeFunction();
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protected:
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// insertVal - Insert a value into the value table... Return the slot that it
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// occupies, or -1 if the declaration is to be ignored because of the
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// IgnoreNamedNodes flag.
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// getOrCreateSlot - Values can be crammed into here at will... if
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// they haven't been inserted already, they get inserted, otherwise
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// they are ignored.
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//
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int insertVal(const Value *D, bool dontIgnore = false);
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int getOrCreateSlot(const Value *D);
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// insertValue - Values can be crammed into here at will... if they haven't
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// been inserted already, they get inserted, otherwise they are ignored.
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// insertValue - Insert a value into the value table... Return the
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// slot that it occupies, or -1 if the declaration is to be ignored
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// because of the IgnoreNamedNodes flag.
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//
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int insertValue(const Value *D);
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int insertValue(const Value *D, bool dontIgnore = false);
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// doInsertVal - Small helper function to be called only be insertVal.
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int doInsertVal(const Value *D);
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// doInsertValue - Small helper function to be called only be insertVal.
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int doInsertValue(const Value *D);
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// processModule - Process all of the module level function declarations and
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// types that are available.
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