Use 'unsigned' instead of 'int' in several places when retrieving number of vector elements.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@155742 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Craig Topper 2012-04-27 22:54:43 +00:00
parent a73b6fc511
commit 66ddd153f6

View File

@ -67,7 +67,7 @@ static SDValue Extract128BitVector(SDValue Vec, unsigned IdxVal,
EVT VT = Vec.getValueType();
assert(VT.getSizeInBits() == 256 && "Unexpected vector size!");
EVT ElVT = VT.getVectorElementType();
int Factor = VT.getSizeInBits()/128;
unsigned Factor = VT.getSizeInBits()/128;
EVT ResultVT = EVT::getVectorVT(*DAG.getContext(), ElVT,
VT.getVectorNumElements()/Factor);
@ -4793,7 +4793,7 @@ X86TargetLowering::LowerAsSplatVectorLoad(SDValue SrcOp, EVT VT, DebugLoc dl,
Ptr,DAG.getConstant(StartOffset, Ptr.getValueType()));
int EltNo = (Offset - StartOffset) >> 2;
int NumElems = VT.getVectorNumElements();
unsigned NumElems = VT.getVectorNumElements();
EVT NVT = EVT::getVectorVT(*DAG.getContext(), PVT, NumElems);
SDValue V1 = DAG.getLoad(NVT, dl, Chain, Ptr,
@ -4801,7 +4801,7 @@ X86TargetLowering::LowerAsSplatVectorLoad(SDValue SrcOp, EVT VT, DebugLoc dl,
false, false, false, 0);
SmallVector<int, 8> Mask;
for (int i = 0; i < NumElems; ++i)
for (unsigned i = 0; i != NumElems; ++i)
Mask.push_back(EltNo);
return DAG.getVectorShuffle(NVT, dl, V1, DAG.getUNDEF(NVT), &Mask[0]);
@ -8373,7 +8373,7 @@ static SDValue Lower256IntVSETCC(SDValue Op, SelectionDAG &DAG) {
assert(VT.getSizeInBits() == 256 && Op.getOpcode() == ISD::SETCC &&
"Unsupported value type for operation");
int NumElems = VT.getVectorNumElements();
unsigned NumElems = VT.getVectorNumElements();
DebugLoc dl = Op.getDebugLoc();
SDValue CC = Op.getOperand(2);
@ -10177,7 +10177,7 @@ static SDValue Lower256IntArith(SDValue Op, SelectionDAG &DAG) {
assert(VT.getSizeInBits() == 256 && VT.isInteger() &&
"Unsupported value type for operation");
int NumElems = VT.getVectorNumElements();
unsigned NumElems = VT.getVectorNumElements();
DebugLoc dl = Op.getDebugLoc();
// Extract the LHS vectors
@ -10583,7 +10583,7 @@ SDValue X86TargetLowering::LowerSIGN_EXTEND_INREG(SDValue Op,
return SDValue();
if (!Subtarget->hasAVX2()) {
// needs to be split
int NumElems = VT.getVectorNumElements();
unsigned NumElems = VT.getVectorNumElements();
// Extract the LHS vectors
SDValue LHS = Op.getOperand(0);
@ -12893,10 +12893,10 @@ bool X86TargetLowering::isGAPlusOffset(SDNode *N,
/// inserting the result into the low part of a new 256-bit vector
static bool isShuffleHigh128VectorInsertLow(ShuffleVectorSDNode *SVOp) {
EVT VT = SVOp->getValueType(0);
int NumElems = VT.getVectorNumElements();
unsigned NumElems = VT.getVectorNumElements();
// vector_shuffle <4, 5, 6, 7, u, u, u, u> or <2, 3, u, u>
for (int i = 0, j = NumElems/2; i < NumElems/2; ++i, ++j)
for (unsigned i = 0, j = NumElems/2; i != NumElems/2; ++i, ++j)
if (!isUndefOrEqual(SVOp->getMaskElt(i), j) ||
SVOp->getMaskElt(j) >= 0)
return false;
@ -12909,10 +12909,10 @@ static bool isShuffleHigh128VectorInsertLow(ShuffleVectorSDNode *SVOp) {
/// inserting the result into the high part of a new 256-bit vector
static bool isShuffleLow128VectorInsertHigh(ShuffleVectorSDNode *SVOp) {
EVT VT = SVOp->getValueType(0);
int NumElems = VT.getVectorNumElements();
unsigned NumElems = VT.getVectorNumElements();
// vector_shuffle <u, u, u, u, 0, 1, 2, 3> or <u, u, 0, 1>
for (int i = NumElems/2, j = 0; i < NumElems; ++i, ++j)
for (unsigned i = NumElems/2, j = 0; i != NumElems; ++i, ++j)
if (!isUndefOrEqual(SVOp->getMaskElt(i), j) ||
SVOp->getMaskElt(j) >= 0)
return false;
@ -12929,7 +12929,7 @@ static SDValue PerformShuffleCombine256(SDNode *N, SelectionDAG &DAG,
SDValue V1 = SVOp->getOperand(0);
SDValue V2 = SVOp->getOperand(1);
EVT VT = SVOp->getValueType(0);
int NumElems = VT.getVectorNumElements();
unsigned NumElems = VT.getVectorNumElements();
if (V1.getOpcode() == ISD::CONCAT_VECTORS &&
V2.getOpcode() == ISD::CONCAT_VECTORS) {
@ -12954,7 +12954,7 @@ static SDValue PerformShuffleCombine256(SDNode *N, SelectionDAG &DAG,
// To match the shuffle mask, the first half of the mask should
// be exactly the first vector, and all the rest a splat with the
// first element of the second one.
for (int i = 0; i < NumElems/2; ++i)
for (unsigned i = 0; i != NumElems/2; ++i)
if (!isUndefOrEqual(SVOp->getMaskElt(i), i) ||
!isUndefOrEqual(SVOp->getMaskElt(i+NumElems/2), NumElems))
return SDValue();