- Add a bunch of checking to make sure that dead nodes are not used after they

are marked DEAD.  This helped track down some bugs
- Fix a bunch of bugs where we were doing work on nodes after they became dead
- Add support for aux function call sites
- Add support for not cloning call sites


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@4633 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Chris Lattner 2002-11-08 21:27:12 +00:00
parent 1a948a8269
commit 679e8e1b19

View File

@ -360,6 +360,10 @@ void DSNode::mergeWith(const DSNodeHandle &NH, unsigned Offset) {
if (N == 0 || (N == this && NH.getOffset() == Offset))
return; // Noop
assert((N->NodeType & DSNode::DEAD) == 0);
assert((NodeType & DSNode::DEAD) == 0);
assert(!hasNoReferrers() && "Should not try to fold a useless node!");
if (N == this) {
// We cannot merge two pieces of the same node together, collapse the node
// completely.
@ -370,22 +374,33 @@ void DSNode::mergeWith(const DSNodeHandle &NH, unsigned Offset) {
}
// Merge the type entries of the two nodes together...
if (N->Ty.Ty != Type::VoidTy)
if (N->Ty.Ty != Type::VoidTy) {
mergeTypeInfo(N->Ty.Ty, Offset);
// mergeTypeInfo can cause collapsing, which can cause this node to become
// dead.
if (hasNoReferrers()) return;
}
assert((NodeType & DSNode::DEAD) == 0);
// If we are merging a node with a completely folded node, then both nodes are
// now completely folded.
//
if (isNodeCompletelyFolded()) {
if (!N->isNodeCompletelyFolded())
if (!N->isNodeCompletelyFolded()) {
N->foldNodeCompletely();
if (hasNoReferrers()) return;
}
} else if (N->isNodeCompletelyFolded()) {
foldNodeCompletely();
Offset = 0;
if (hasNoReferrers()) return;
}
N = NH.getNode();
assert((NodeType & DSNode::DEAD) == 0);
if (this == N || N == 0) return;
assert((NodeType & DSNode::DEAD) == 0);
// If both nodes are not at offset 0, make sure that we are merging the node
// at an later offset into the node with the zero offset.
@ -412,6 +427,8 @@ void DSNode::mergeWith(const DSNodeHandle &NH, unsigned Offset) {
unsigned NOffset = NH.getOffset()-Offset;
unsigned NSize = N->getSize();
assert((NodeType & DSNode::DEAD) == 0);
// Remove all edges pointing at N, causing them to point to 'this' instead.
// Make sure to adjust their offset, not just the node pointer.
//
@ -419,6 +436,7 @@ void DSNode::mergeWith(const DSNodeHandle &NH, unsigned Offset) {
DSNodeHandle &Ref = *N->Referrers.back();
Ref = DSNodeHandle(this, NOffset+Ref.getOffset());
}
assert((NodeType & DSNode::DEAD) == 0);
// Make all of the outgoing links of N now be outgoing links of this. This
// can cause recursive merging!
@ -482,6 +500,7 @@ DSGraph::DSGraph(const DSGraph &G,
DSGraph::~DSGraph() {
FunctionCalls.clear();
AuxFunctionCalls.clear();
ScalarMap.clear();
RetNode.setNode(0);
@ -520,7 +539,7 @@ void DSNode::remapLinks(std::map<const DSNode*, DSNodeHandle> &OldNodeMap) {
DSNodeHandle DSGraph::cloneInto(const DSGraph &G,
std::map<Value*, DSNodeHandle> &OldValMap,
std::map<const DSNode*, DSNodeHandle> &OldNodeMap,
AllocaBit StripAllocas) {
unsigned CloneFlags) {
assert(OldNodeMap.empty() && "Returned OldNodeMap should be empty!");
assert(&G != this && "Cannot clone graph into itself!");
@ -531,6 +550,7 @@ DSNodeHandle DSGraph::cloneInto(const DSGraph &G,
for (unsigned i = 0, e = G.Nodes.size(); i != e; ++i) {
DSNode *Old = G.Nodes[i];
DSNode *New = new DSNode(*Old);
New->NodeType &= ~DSNode::DEAD; // Clear dead flag...
Nodes.push_back(New);
OldNodeMap[Old] = New;
}
@ -540,7 +560,7 @@ DSNodeHandle DSGraph::cloneInto(const DSGraph &G,
Nodes[i]->remapLinks(OldNodeMap);
// Remove alloca markers as specified
if (StripAllocas == StripAllocaBit)
if (CloneFlags & StripAllocaBit)
for (unsigned i = FN, e = Nodes.size(); i != e; ++i)
Nodes[i]->NodeType &= ~DSNode::AllocaNode;
@ -562,11 +582,19 @@ DSNodeHandle DSGraph::cloneInto(const DSGraph &G,
}
}
// Copy the function calls list...
unsigned FC = FunctionCalls.size(); // FirstCall
FunctionCalls.reserve(FC+G.FunctionCalls.size());
for (unsigned i = 0, ei = G.FunctionCalls.size(); i != ei; ++i)
FunctionCalls.push_back(DSCallSite(G.FunctionCalls[i], OldNodeMap));
if (!(CloneFlags & DontCloneCallNodes)) {
// Copy the function calls list...
unsigned FC = FunctionCalls.size(); // FirstCall
FunctionCalls.reserve(FC+G.FunctionCalls.size());
for (unsigned i = 0, ei = G.FunctionCalls.size(); i != ei; ++i)
FunctionCalls.push_back(DSCallSite(G.FunctionCalls[i], OldNodeMap));
// Copy the auxillary function calls list...
FC = AuxFunctionCalls.size(); // FirstCall
AuxFunctionCalls.reserve(FC+G.AuxFunctionCalls.size());
for (unsigned i = 0, ei = G.AuxFunctionCalls.size(); i != ei; ++i)
AuxFunctionCalls.push_back(DSCallSite(G.AuxFunctionCalls[i], OldNodeMap));
}
// Return the returned node pointer...
DSNodeHandle &MappedRet = OldNodeMap[G.RetNode.getNode()];
@ -580,7 +608,7 @@ DSNodeHandle DSGraph::cloneInto(const DSGraph &G,
/// graph.
///
void DSGraph::mergeInGraph(DSCallSite &CS, const DSGraph &Graph,
AllocaBit StripAllocas) {
unsigned CloneFlags) {
std::map<Value*, DSNodeHandle> OldValMap;
DSNodeHandle RetVal;
std::map<Value*, DSNodeHandle> *ScalarMap = &OldValMap;
@ -594,7 +622,7 @@ void DSGraph::mergeInGraph(DSCallSite &CS, const DSGraph &Graph,
// The clone call may invalidate any of the vectors in the data
// structure graph. Strip locals and don't copy the list of callers
RetVal = cloneInto(Graph, OldValMap, OldNodeMap, StripAllocas);
RetVal = cloneInto(Graph, OldValMap, OldNodeMap, CloneFlags);
ScalarMap = &OldValMap;
} else {
RetVal = getRetNode();
@ -899,7 +927,7 @@ static void markGlobalsAlive(DSGraph &G, std::set<DSNode*> &Alive,
GlobalNodes.insert(G.getNodes()[i]);
// Add all call nodes to the same set
vector<DSCallSite> &Calls = G.getFunctionCalls();
vector<DSCallSite> &Calls = G.getAuxFunctionCalls();
if (FilterCalls) {
for (unsigned i = 0, e = Calls.size(); i != e; ++i) {
for (unsigned j = 0, e = Calls[i].getNumPtrArgs(); j != e; ++j)