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Move methods out of line so that MutexGuard.h isn't required in the header.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@28178 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -19,7 +19,7 @@
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#include <map>
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#include <cassert>
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#include <string>
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#include "llvm/Support/MutexGuard.h"
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#include "llvm/System/Mutex.h"
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namespace llvm {
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@ -32,6 +32,7 @@ class Module;
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class ModuleProvider;
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class TargetData;
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class Type;
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class MutexGuard;
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class ExecutionEngineState {
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private:
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@ -114,58 +115,27 @@ public:
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const char * const * envp);
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void addGlobalMapping(const GlobalValue *GV, void *Addr) {
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MutexGuard locked(lock);
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void *&CurVal = state.getGlobalAddressMap(locked)[GV];
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assert((CurVal == 0 || Addr == 0) && "GlobalMapping already established!");
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CurVal = Addr;
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// If we are using the reverse mapping, add it too
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if (!state.getGlobalAddressReverseMap(locked).empty()) {
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const GlobalValue *&V = state.getGlobalAddressReverseMap(locked)[Addr];
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assert((V == 0 || GV == 0) && "GlobalMapping already established!");
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V = GV;
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}
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}
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/// addGlobalMapping - Tell the execution engine that the specified global is
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/// at the specified location. This is used internally as functions are JIT'd
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/// and as global variables are laid out in memory. It can and should also be
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/// used by clients of the EE that want to have an LLVM global overlay
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/// existing data in memory.
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void addGlobalMapping(const GlobalValue *GV, void *Addr);
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/// clearAllGlobalMappings - Clear all global mappings and start over again
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/// use in dynamic compilation scenarios when you want to move globals
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void clearAllGlobalMappings() {
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MutexGuard locked(lock);
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state.getGlobalAddressMap(locked).clear();
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state.getGlobalAddressReverseMap(locked).clear();
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}
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void clearAllGlobalMappings();
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/// updateGlobalMapping - Replace an existing mapping for GV with a new
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/// address. This updates both maps as required.
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void updateGlobalMapping(const GlobalValue *GV, void *Addr) {
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MutexGuard locked(lock);
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void *&CurVal = state.getGlobalAddressMap(locked)[GV];
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if (CurVal && !state.getGlobalAddressReverseMap(locked).empty())
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state.getGlobalAddressReverseMap(locked).erase(CurVal);
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CurVal = Addr;
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// If we are using the reverse mapping, add it too
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if (!state.getGlobalAddressReverseMap(locked).empty()) {
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const GlobalValue *&V = state.getGlobalAddressReverseMap(locked)[Addr];
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assert((V == 0 || GV == 0) && "GlobalMapping already established!");
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V = GV;
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}
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}
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/// address. This updates both maps as required. If "Addr" is null, the
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/// entry for the global is removed from the mappings.
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void updateGlobalMapping(const GlobalValue *GV, void *Addr);
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/// getPointerToGlobalIfAvailable - This returns the address of the specified
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/// global value if it is available, otherwise it returns null.
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/// global value if it is has already been codegen'd, otherwise it returns
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/// null.
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///
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void *getPointerToGlobalIfAvailable(const GlobalValue *GV) {
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MutexGuard locked(lock);
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std::map<const GlobalValue*, void*>::iterator I =
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state.getGlobalAddressMap(locked).find(GV);
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return I != state.getGlobalAddressMap(locked).end() ? I->second : 0;
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}
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void *getPointerToGlobalIfAvailable(const GlobalValue *GV);
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/// getPointerToGlobal - This returns the address of the specified global
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/// value. This may involve code generation if it's a function.
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