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Changes to build successfully with GCC 3.02
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@1503 91177308-0d34-0410-b5e6-96231b3b80d8
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@@ -71,23 +71,23 @@ public:
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private:
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PrimitiveID ID; // The current base type of this type...
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unsigned UID; // The unique ID number for this class
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string Desc; // The printed name of the string...
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std::string Desc; // The printed name of the string...
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bool Abstract; // True if type contains an OpaqueType
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bool Recursive; // True if the type is recursive
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protected:
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// ctor is protected, so only subclasses can create Type objects...
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Type(const string &Name, PrimitiveID id);
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Type(const std::string &Name, PrimitiveID id);
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virtual ~Type() {}
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// When types are refined, they update their description to be more concrete.
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//
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inline void setDescription(const string &D) { Desc = D; }
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inline void setDescription(const std::string &D) { Desc = D; }
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// setName - Associate the name with this type in the symbol table, but don't
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// set the local name to be equal specified name.
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//
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virtual void setName(const string &Name, SymbolTable *ST = 0);
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virtual void setName(const std::string &Name, SymbolTable *ST = 0);
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// Types can become nonabstract later, if they are refined.
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//
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@@ -116,7 +116,7 @@ public:
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inline unsigned getUniqueID() const { return UID; }
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// getDescription - Return the string representation of the type...
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inline const string &getDescription() const { return Desc; }
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inline const std::string &getDescription() const { return Desc; }
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// isSigned - Return whether a numeric type is signed.
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virtual bool isSigned() const { return 0; }
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