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https://github.com/c64scene-ar/llvm-6502.git
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Add minimal support for disambiguating memory references. Currently
the main thing this covers is spills to distinct spill slots. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@60517 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -14,11 +14,13 @@
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#define DEBUG_TYPE "sched-instrs"
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#include "llvm/CodeGen/ScheduleDAGInstrs.h"
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#include "llvm/CodeGen/PseudoSourceValue.h"
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#include "llvm/Target/TargetMachine.h"
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#include "llvm/Target/TargetInstrInfo.h"
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#include "llvm/Target/TargetRegisterInfo.h"
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#include "llvm/Support/Debug.h"
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#include "llvm/Support/raw_ostream.h"
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#include <map>
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using namespace llvm;
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ScheduleDAGInstrs::ScheduleDAGInstrs(MachineBasicBlock *bb,
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@ -28,19 +30,40 @@ ScheduleDAGInstrs::ScheduleDAGInstrs(MachineBasicBlock *bb,
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void ScheduleDAGInstrs::BuildSchedUnits() {
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SUnits.clear();
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SUnits.reserve(BB->size());
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int Cost = 1; // FIXME
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std::vector<SUnit *> PendingLoads;
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SUnit *Terminator = 0;
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SUnit *Chain = 0;
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// We build scheduling units by walking a block's instruction list from bottom
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// to top.
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// Remember where defs and uses of each physical register are as we procede.
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SUnit *Defs[TargetRegisterInfo::FirstVirtualRegister] = {};
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std::vector<SUnit *> Uses[TargetRegisterInfo::FirstVirtualRegister] = {};
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int Cost = 1; // FIXME
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// Remember where unknown loads are after the most recent unknown store
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// as we procede.
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std::vector<SUnit *> PendingLoads;
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// Remember where a generic side-effecting instruction is as we procede. If
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// ChainMMO is null, this is assumed to have arbitrary side-effects. If
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// ChainMMO is non-null, then Chain makes only a single memory reference.
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SUnit *Chain = 0;
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MachineMemOperand *ChainMMO = 0;
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// Memory references to specific known memory locations are tracked so that
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// they can be given more precise dependencies.
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std::map<const Value *, SUnit *> MemDefs;
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std::map<const Value *, std::vector<SUnit *> > MemUses;
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// Terminators can perform control transfers, we we need to make sure that
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// all the work of the block is done before the terminator.
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SUnit *Terminator = 0;
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for (MachineBasicBlock::iterator MII = BB->end(), MIE = BB->begin();
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MII != MIE; --MII) {
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MachineInstr *MI = prior(MII);
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SUnit *SU = NewSUnit(MI);
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// Add register-based dependencies (data, anti, and output).
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for (unsigned j = 0, n = MI->getNumOperands(); j != n; ++j) {
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const MachineOperand &MO = MI->getOperand(j);
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if (!MO.isReg()) continue;
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@ -81,23 +104,110 @@ void ScheduleDAGInstrs::BuildSchedUnits() {
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UseList.push_back(SU);
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}
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}
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bool False = false;
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bool True = true;
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if (!MI->isSafeToMove(TII, False)) {
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// Add chain dependencies.
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// Note that isStoreToStackSlot and isLoadFromStackSLot are not usable
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// after stack slots are lowered to actual addresses.
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// TODO: Use an AliasAnalysis and do real alias-analysis queries, and
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// produce more precise dependence information.
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const TargetInstrDesc &TID = MI->getDesc();
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if (TID.isCall() || TID.isReturn() || TID.isBranch() ||
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TID.hasUnmodeledSideEffects()) {
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new_chain:
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// This is the conservative case. Add dependencies on all memory references.
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if (Chain)
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Chain->addPred(SU, /*isCtrl=*/true, /*isArtificial=*/false);
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Chain = SU;
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for (unsigned k = 0, m = PendingLoads.size(); k != m; ++k)
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PendingLoads[k]->addPred(SU, /*isCtrl=*/true, /*isArtificial=*/false);
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PendingLoads.clear();
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Chain = SU;
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} else if (!MI->isSafeToMove(TII, True)) {
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if (Chain)
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Chain->addPred(SU, /*isCtrl=*/true, /*isArtificial=*/false);
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PendingLoads.push_back(SU);
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for (std::map<const Value *, SUnit *>::iterator I = MemDefs.begin(),
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E = MemDefs.end(); I != E; ++I) {
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I->second->addPred(SU, /*isCtrl=*/true, /*isArtificial=*/false);
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I->second = SU;
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}
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for (std::map<const Value *, std::vector<SUnit *> >::iterator I =
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MemUses.begin(), E = MemUses.end(); I != E; ++I) {
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for (unsigned i = 0, e = I->second.size(); i != e; ++i)
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I->second[i]->addPred(SU, /*isCtrl=*/true, /*isArtificial=*/false);
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I->second.clear();
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}
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// See if it is known to just have a single memory reference.
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MachineInstr *ChainMI = Chain->getInstr();
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const TargetInstrDesc &ChainTID = ChainMI->getDesc();
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if (!ChainTID.isCall() && !ChainTID.isReturn() && !ChainTID.isBranch() &&
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!ChainTID.hasUnmodeledSideEffects() &&
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ChainMI->hasOneMemOperand() &&
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!ChainMI->memoperands_begin()->isVolatile() &&
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ChainMI->memoperands_begin()->getValue())
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// We know that the Chain accesses one specific memory location.
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ChainMMO = &*ChainMI->memoperands_begin();
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else
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// Unknown memory accesses. Assume the worst.
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ChainMMO = 0;
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} else if (TID.mayStore()) {
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if (MI->hasOneMemOperand() &&
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MI->memoperands_begin()->getValue() &&
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!MI->memoperands_begin()->isVolatile() &&
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isa<PseudoSourceValue>(MI->memoperands_begin()->getValue())) {
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// A store to a specific PseudoSourceValue. Add precise dependencies.
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const Value *V = MI->memoperands_begin()->getValue();
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// Handle the def in MemDefs, if there is one.
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std::map<const Value *, SUnit *>::iterator I = MemDefs.find(V);
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if (I != MemDefs.end()) {
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I->second->addPred(SU, /*isCtrl=*/true, /*isArtificial=*/false);
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I->second = SU;
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} else {
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MemDefs[V] = SU;
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}
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// Handle the uses in MemUses, if there are any.
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std::map<const Value *, std::vector<SUnit *> >::iterator J = MemUses.find(V);
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if (J != MemUses.end()) {
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for (unsigned i = 0, e = J->second.size(); i != e; ++i)
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J->second[i]->addPred(SU, /*isCtrl=*/true, /*isArtificial=*/false);
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J->second.clear();
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}
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// Add a general dependence too, if needed.
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if (Chain)
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Chain->addPred(SU, /*isCtrl=*/true, /*isArtificial=*/false);
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} else
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// Treat all other stores conservatively.
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goto new_chain;
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} else if (TID.mayLoad()) {
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if (TII->isInvariantLoad(MI)) {
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// Invariant load, no chain dependencies needed!
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} else if (MI->hasOneMemOperand() &&
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MI->memoperands_begin()->getValue() &&
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!MI->memoperands_begin()->isVolatile() &&
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isa<PseudoSourceValue>(MI->memoperands_begin()->getValue())) {
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// A load from a specific PseudoSourceValue. Add precise dependencies.
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const Value *V = MI->memoperands_begin()->getValue();
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std::map<const Value *, SUnit *>::iterator I = MemDefs.find(V);
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if (I != MemDefs.end())
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I->second->addPred(SU, /*isCtrl=*/true, /*isArtificial=*/false);
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MemUses[V].push_back(SU);
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// Add a general dependence too, if needed.
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if (Chain && (!ChainMMO ||
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(ChainMMO->isStore() || ChainMMO->isVolatile())))
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Chain->addPred(SU, /*isCtrl=*/true, /*isArtificial=*/false);
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} else if (MI->hasVolatileMemoryRef()) {
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// Treat volatile loads conservatively. Note that this includes
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// cases where memoperand information is unavailable.
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goto new_chain;
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} else {
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// A normal load. Just depend on the general chain.
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if (Chain)
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Chain->addPred(SU, /*isCtrl=*/true, /*isArtificial=*/false);
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PendingLoads.push_back(SU);
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}
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}
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// Add chain edges from the terminator to ensure that all the work of the block is
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// completed before any control transfers.
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if (Terminator && SU->Succs.empty())
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Terminator->addPred(SU, /*isCtrl=*/true, /*isArtificial=*/false);
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if (MI->getDesc().isTerminator() || MI->isLabel())
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if (TID.isTerminator() || MI->isLabel())
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Terminator = SU;
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// Assign the Latency field of SU using target-provided information.
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