mirror of
https://github.com/c64scene-ar/llvm-6502.git
synced 2024-11-19 17:37:24 +00:00
Make CanFallThrough more intelligent (so it can handle blocks with (e.g.) no
successors), and make island block movement more general. This compiles CodeGen/X86/2006-04-27-ISelFoldingBug.ll to: _loadAndRLEsource_no_exit_2E_1_label_2E_0: subl $8, %esp movl %esi, 4(%esp) movl %ebx, (%esp) movl 16(%esp), %eax movl 12(%esp), %ecx LBB1_3: #label.0 movl _last, %edx movl %edx, %esi incl %esi movl %esi, _last movl %ecx, %ebx # TRUNCATE movb %bl, %bl movl _block, %esi movb %bl, 1(%esi,%edx) cmpl %eax, _last jge LBB1_2 #codeRepl5.exitStub LBB1_4: #label.0 cmpl $257, %ecx je LBB1_2 #codeRepl5.exitStub LBB1_1: #label.0.no_exit.1_crit_edge.exitStub movl $1, %eax movl (%esp), %ebx movl 4(%esp), %esi addl $8, %esp ret LBB1_2: #codeRepl5.exitStub xorl %eax, %eax movl (%esp), %ebx movl 4(%esp), %esi addl $8, %esp ret instead of: _loadAndRLEsource_no_exit_2E_1_label_2E_0: subl $8, %esp movl %esi, 4(%esp) movl %ebx, (%esp) movl 16(%esp), %eax movl 12(%esp), %ecx jmp LBB1_3 #label.0 LBB1_1: #label.0.no_exit.1_crit_edge.exitStub movl $1, %eax movl (%esp), %ebx movl 4(%esp), %esi addl $8, %esp ret LBB1_2: #codeRepl5.exitStub xorl %eax, %eax movl (%esp), %ebx movl 4(%esp), %esi addl $8, %esp ret LBB1_3: #label.0 movl _last, %edx movl %edx, %esi incl %esi movl %esi, _last movl %ecx, %ebx # TRUNCATE movb %bl, %bl movl _block, %esi movb %bl, 1(%esi,%edx) cmpl %eax, _last jge LBB1_2 #codeRepl5.exitStub LBB1_4: #label.0 cmpl $257, %ecx jne LBB1_1 #label.0.no_exit.1_crit_edge.exitStub jmp LBB1_2 #codeRepl5.exitStub ... which is much better layout :) git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@31282 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
parent
6a586c8d9a
commit
6b0e3f8907
@ -48,6 +48,11 @@ namespace {
|
||||
bool OptimizeBranches(MachineFunction &MF);
|
||||
void OptimizeBlock(MachineBasicBlock *MBB);
|
||||
void RemoveDeadBlock(MachineBasicBlock *MBB);
|
||||
|
||||
bool CanFallThrough(MachineBasicBlock *CurBB);
|
||||
bool CanFallThrough(MachineBasicBlock *CurBB, bool BranchUnAnalyzable,
|
||||
MachineBasicBlock *TBB, MachineBasicBlock *FBB,
|
||||
const std::vector<MachineOperand> &Cond);
|
||||
};
|
||||
}
|
||||
|
||||
@ -443,19 +448,37 @@ static void ReplaceUsesOfBlockWith(MachineBasicBlock *BB,
|
||||
}
|
||||
}
|
||||
|
||||
/// CanFallThrough - Return true of the specified branch condition can transfer
|
||||
/// control to FallthroughBlock, the block immediately after the branch.
|
||||
static bool CanFallThrough(MachineBasicBlock *TBB,
|
||||
MachineBasicBlock *FBB,
|
||||
const std::vector<MachineOperand> &Cond,
|
||||
MachineFunction::iterator FallthroughBlock) {
|
||||
/// CanFallThrough - Return true if the specified block (with the specified
|
||||
/// branch condition) can implicitly transfer control to the block after it by
|
||||
/// falling off the end of it. This should return false if it can reach the
|
||||
/// block after it, but it uses an explicit branch to do so (e.g. a table jump).
|
||||
///
|
||||
/// True is a conservative answer.
|
||||
///
|
||||
bool BranchFolder::CanFallThrough(MachineBasicBlock *CurBB,
|
||||
bool BranchUnAnalyzable,
|
||||
MachineBasicBlock *TBB, MachineBasicBlock *FBB,
|
||||
const std::vector<MachineOperand> &Cond) {
|
||||
MachineFunction::iterator Fallthrough = CurBB;
|
||||
++Fallthrough;
|
||||
// If FallthroughBlock is off the end of the function, it can't fall through.
|
||||
if (Fallthrough == CurBB->getParent()->end())
|
||||
return false;
|
||||
|
||||
// If FallthroughBlock isn't a successor of CurBB, no fallthrough is possible.
|
||||
if (!CurBB->isSuccessor(Fallthrough))
|
||||
return false;
|
||||
|
||||
// If we couldn't analyze the branch, assume it could fall through.
|
||||
if (BranchUnAnalyzable) return true;
|
||||
|
||||
// If there is no branch, control always falls through.
|
||||
if (TBB == 0) return true;
|
||||
|
||||
// If there is some explicit branch to the fallthrough block, it can obviously
|
||||
// reach, even though the branch should get folded to fall through implicitly.
|
||||
if (MachineFunction::iterator(TBB) == FallthroughBlock ||
|
||||
MachineFunction::iterator(FBB) == FallthroughBlock)
|
||||
if (MachineFunction::iterator(TBB) == Fallthrough ||
|
||||
MachineFunction::iterator(FBB) == Fallthrough)
|
||||
return true;
|
||||
|
||||
// If it's an unconditional branch to some block not the fall through, it
|
||||
@ -467,6 +490,20 @@ static bool CanFallThrough(MachineBasicBlock *TBB,
|
||||
return FBB == 0;
|
||||
}
|
||||
|
||||
/// CanFallThrough - Return true if the specified can implicitly transfer
|
||||
/// control to the block after it by falling off the end of it. This should
|
||||
/// return false if it can reach the block after it, but it uses an explicit
|
||||
/// branch to do so (e.g. a table jump).
|
||||
///
|
||||
/// True is a conservative answer.
|
||||
///
|
||||
bool BranchFolder::CanFallThrough(MachineBasicBlock *CurBB) {
|
||||
MachineBasicBlock *TBB = 0, *FBB = 0;
|
||||
std::vector<MachineOperand> Cond;
|
||||
bool CurUnAnalyzable = TII->AnalyzeBranch(*CurBB, TBB, FBB, Cond);
|
||||
return CanFallThrough(CurBB, CurUnAnalyzable, TBB, FBB, Cond);
|
||||
}
|
||||
|
||||
/// OptimizeBlock - Analyze and optimize control flow related to the specified
|
||||
/// block. This is never called on the entry block.
|
||||
void BranchFolder::OptimizeBlock(MachineBasicBlock *MBB) {
|
||||
@ -504,8 +541,8 @@ void BranchFolder::OptimizeBlock(MachineBasicBlock *MBB) {
|
||||
|
||||
MachineBasicBlock *PriorTBB = 0, *PriorFBB = 0;
|
||||
std::vector<MachineOperand> PriorCond;
|
||||
bool PriorUnAnalyzable = false;
|
||||
PriorUnAnalyzable = TII->AnalyzeBranch(PrevBB, PriorTBB, PriorFBB, PriorCond);
|
||||
bool PriorUnAnalyzable =
|
||||
TII->AnalyzeBranch(PrevBB, PriorTBB, PriorFBB, PriorCond);
|
||||
if (!PriorUnAnalyzable) {
|
||||
// If the CFG for the prior block has extra edges, remove them.
|
||||
MadeChange |= CorrectExtraCFGEdges(PrevBB, PriorTBB, PriorFBB,
|
||||
@ -561,7 +598,8 @@ void BranchFolder::OptimizeBlock(MachineBasicBlock *MBB) {
|
||||
// Analyze the branch in the current block.
|
||||
MachineBasicBlock *CurTBB = 0, *CurFBB = 0;
|
||||
std::vector<MachineOperand> CurCond;
|
||||
if (!TII->AnalyzeBranch(*MBB, CurTBB, CurFBB, CurCond)) {
|
||||
bool CurUnAnalyzable = TII->AnalyzeBranch(*MBB, CurTBB, CurFBB, CurCond);
|
||||
if (!CurUnAnalyzable) {
|
||||
// If the CFG for the prior block has extra edges, remove them.
|
||||
MadeChange |= CorrectExtraCFGEdges(*MBB, CurTBB, CurFBB,
|
||||
!CurCond.empty(),
|
||||
@ -630,62 +668,56 @@ void BranchFolder::OptimizeBlock(MachineBasicBlock *MBB) {
|
||||
// Add the branch back if the block is more than just an uncond branch.
|
||||
TII->InsertBranch(*MBB, CurTBB, 0, CurCond);
|
||||
}
|
||||
|
||||
// If the prior block doesn't fall through into this block, and if this
|
||||
// block doesn't fall through into some other block, see if we can find a
|
||||
// place to move this block where a fall-through will happen.
|
||||
if (!PriorUnAnalyzable && !CanFallThrough(PriorTBB, PriorFBB,
|
||||
PriorCond, MBB)) {
|
||||
// Now we know that there was no fall-through into this block, check to
|
||||
// see if it has fall-throughs.
|
||||
if (!CanFallThrough(CurTBB, CurFBB, CurCond, FallThrough)) {
|
||||
|
||||
// Check all the predecessors of this block. If one of them has no fall
|
||||
// throughs, move this block right after it.
|
||||
for (MachineBasicBlock::pred_iterator PI = MBB->pred_begin(),
|
||||
E = MBB->pred_end(); PI != E; ++PI) {
|
||||
// Analyze the branch at the end of the pred.
|
||||
MachineBasicBlock *PredBB = *PI;
|
||||
MachineFunction::iterator PredFallthrough = PredBB; ++PredFallthrough;
|
||||
MachineBasicBlock *PredTBB = 0, *PredFBB = 0;
|
||||
std::vector<MachineOperand> PredCond;
|
||||
if (PredBB != MBB &&
|
||||
!TII->AnalyzeBranch(*PredBB, PredTBB, PredFBB, PredCond) &&
|
||||
!CanFallThrough(PredTBB, PredFBB, PredCond, PredFallthrough)) {
|
||||
MBB->moveAfter(PredBB);
|
||||
MadeChange = true;
|
||||
return OptimizeBlock(MBB);
|
||||
}
|
||||
}
|
||||
|
||||
// Check all successors to see if we can move this block before it.
|
||||
for (MachineBasicBlock::succ_iterator SI = MBB->succ_begin(),
|
||||
E = MBB->succ_end(); SI != E; ++SI) {
|
||||
// Analyze the branch at the end of the block before the succ.
|
||||
MachineBasicBlock *SuccBB = *SI;
|
||||
MachineFunction::iterator SuccPrev = SuccBB; --SuccPrev;
|
||||
MachineBasicBlock *SuccPrevTBB = 0, *SuccPrevFBB = 0;
|
||||
std::vector<MachineOperand> SuccPrevCond;
|
||||
if (SuccBB != MBB &&
|
||||
!TII->AnalyzeBranch(*SuccPrev, SuccPrevTBB, SuccPrevFBB,
|
||||
SuccPrevCond) &&
|
||||
!CanFallThrough(SuccPrevTBB, SuccPrevFBB, SuccPrevCond, SuccBB)) {
|
||||
MBB->moveBefore(SuccBB);
|
||||
MadeChange = true;
|
||||
return OptimizeBlock(MBB);
|
||||
}
|
||||
}
|
||||
|
||||
// Okay, there is no really great place to put this block. If, however,
|
||||
// the block before this one would be a fall-through if this block were
|
||||
// removed, move this block to the end of the function.
|
||||
if (FallThrough != MBB->getParent()->end() &&
|
||||
CanFallThrough(PriorTBB, PriorFBB, PriorCond, FallThrough)) {
|
||||
MBB->moveAfter(--MBB->getParent()->end());
|
||||
}
|
||||
|
||||
// If the prior block doesn't fall through into this block, and if this
|
||||
// block doesn't fall through into some other block, see if we can find a
|
||||
// place to move this block where a fall-through will happen.
|
||||
if (!CanFallThrough(&PrevBB, PriorUnAnalyzable,
|
||||
PriorTBB, PriorFBB, PriorCond)) {
|
||||
// Now we know that there was no fall-through into this block, check to
|
||||
// see if it has a fall-through into its successor.
|
||||
if (!CanFallThrough(MBB, CurUnAnalyzable, CurTBB, CurFBB, CurCond)) {
|
||||
// Check all the predecessors of this block. If one of them has no fall
|
||||
// throughs, move this block right after it.
|
||||
for (MachineBasicBlock::pred_iterator PI = MBB->pred_begin(),
|
||||
E = MBB->pred_end(); PI != E; ++PI) {
|
||||
// Analyze the branch at the end of the pred.
|
||||
MachineBasicBlock *PredBB = *PI;
|
||||
MachineFunction::iterator PredFallthrough = PredBB; ++PredFallthrough;
|
||||
MachineBasicBlock *PredTBB = 0, *PredFBB = 0;
|
||||
std::vector<MachineOperand> PredCond;
|
||||
if (PredBB != MBB && !CanFallThrough(PredBB)) {
|
||||
MBB->moveAfter(PredBB);
|
||||
MadeChange = true;
|
||||
return;
|
||||
return OptimizeBlock(MBB);
|
||||
}
|
||||
}
|
||||
|
||||
// Check all successors to see if we can move this block before it.
|
||||
for (MachineBasicBlock::succ_iterator SI = MBB->succ_begin(),
|
||||
E = MBB->succ_end(); SI != E; ++SI) {
|
||||
// Analyze the branch at the end of the block before the succ.
|
||||
MachineBasicBlock *SuccBB = *SI;
|
||||
MachineFunction::iterator SuccPrev = SuccBB; --SuccPrev;
|
||||
MachineBasicBlock *SuccPrevTBB = 0, *SuccPrevFBB = 0;
|
||||
std::vector<MachineOperand> SuccPrevCond;
|
||||
if (SuccBB != MBB && !CanFallThrough(SuccPrev)) {
|
||||
MBB->moveBefore(SuccBB);
|
||||
MadeChange = true;
|
||||
return OptimizeBlock(MBB);
|
||||
}
|
||||
}
|
||||
|
||||
// Okay, there is no really great place to put this block. If, however,
|
||||
// the block before this one would be a fall-through if this block were
|
||||
// removed, move this block to the end of the function.
|
||||
if (FallThrough != MBB->getParent()->end() &&
|
||||
PrevBB.isSuccessor(FallThrough)) {
|
||||
MBB->moveAfter(--MBB->getParent()->end());
|
||||
MadeChange = true;
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user