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Add IRBuilder::CreateVectorSplat and use it to simplify code.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@171349 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -1367,6 +1367,22 @@ public:
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ConstantExpr::getSizeOf(ArgType->getElementType()),
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Name);
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}
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/// CreateVectorSplat - Return a vector value that contains \arg V broadcasted
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/// to \p NumElts elements.
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Value *CreateVectorSplat(unsigned NumElts, Value *V, const Twine &Name = "") {
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assert(NumElts > 0 && "Cannot splat to an empty vector!");
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// First insert it into an undef vector so we can shuffle it.
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Type *I32Ty = getInt32Ty();
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Value *Undef = UndefValue::get(VectorType::get(V->getType(), NumElts));
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V = CreateInsertElement(Undef, V, ConstantInt::get(I32Ty, 0),
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Name + ".splatinsert");
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// Shuffle the value across the desired number of elements.
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Value *Zeros = ConstantAggregateZero::get(VectorType::get(I32Ty, NumElts));
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return CreateShuffleVector(V, Undef, Zeros, Name + ".splat");
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}
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};
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}
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@ -2660,18 +2660,7 @@ private:
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/// \brief Compute a vector splat for a given element value.
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Value *getVectorSplat(IRBuilder<> &IRB, Value *V, unsigned NumElements) {
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assert(NumElements > 0 && "Cannot splat to an empty vector.");
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// First insert it into a one-element vector so we can shuffle it. It is
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// really silly that LLVM's IR requires this in order to form a splat.
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Value *Undef = UndefValue::get(VectorType::get(V->getType(), 1));
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V = IRB.CreateInsertElement(Undef, V, IRB.getInt32(0),
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getName(".splatinsert"));
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// Shuffle the value across the desired number of elements.
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SmallVector<Constant*, 8> Mask(NumElements, IRB.getInt32(0));
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V = IRB.CreateShuffleVector(V, Undef, ConstantVector::get(Mask),
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getName(".splat"));
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V = IRB.CreateVectorSplat(NumElements, V, NamePrefix);
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DEBUG(dbgs() << " splat: " << *V << "\n");
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return V;
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}
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@ -150,11 +150,6 @@ LoopVectorizationLegality::RuntimePointerCheck::insert(ScalarEvolution *SE,
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}
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Value *InnerLoopVectorizer::getBroadcastInstrs(Value *V) {
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// Create the types.
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LLVMContext &C = V->getContext();
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Type *VTy = VectorType::get(V->getType(), VF);
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Type *I32 = IntegerType::getInt32Ty(C);
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// Save the current insertion location.
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Instruction *Loc = Builder.GetInsertPoint();
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@ -167,14 +162,8 @@ Value *InnerLoopVectorizer::getBroadcastInstrs(Value *V) {
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if (Invariant)
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Builder.SetInsertPoint(LoopVectorPreHeader->getTerminator());
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Constant *Zero = ConstantInt::get(I32, 0);
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Value *Zeros = ConstantAggregateZero::get(VectorType::get(I32, VF));
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Value *UndefVal = UndefValue::get(VTy);
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// Insert the value into a new vector.
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Value *SingleElem = Builder.CreateInsertElement(UndefVal, V, Zero);
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// Broadcast the scalar into all locations in the vector.
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Value *Shuf = Builder.CreateShuffleVector(SingleElem, UndefVal, Zeros,
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"broadcast");
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Value *Shuf = Builder.CreateVectorSplat(VF, V, "broadcast");
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// Restore the builder insertion point.
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if (Invariant)
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