mirror of
https://github.com/c64scene-ar/llvm-6502.git
synced 2025-07-24 22:24:54 +00:00
Pass a && to getLazyBitcodeModule.
This forces callers to use std::move when calling it. It is somewhat odd to have code with std::move that doesn't always move, but it is also odd to have code without std::move that sometimes moves. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@217049 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
@@ -270,7 +270,7 @@ llvm::object::IRObjectFile::createIRObjectFile(MemoryBufferRef Object,
|
||||
|
||||
std::unique_ptr<MemoryBuffer> Buff(MemoryBuffer::getMemBuffer(Object, false));
|
||||
|
||||
ErrorOr<Module *> MOrErr = getLazyBitcodeModule(Buff, Context);
|
||||
ErrorOr<Module *> MOrErr = getLazyBitcodeModule(std::move(Buff), Context);
|
||||
if (std::error_code EC = MOrErr.getError())
|
||||
return EC;
|
||||
|
||||
|
Reference in New Issue
Block a user