- Eliminated the deferred symbol table stuff in Module & Function, it really

wasn't an optimization and it was causing lots of bugs.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@4779 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Chris Lattner 2002-11-20 18:36:02 +00:00
parent c09aab0a4d
commit 6e6026b465
27 changed files with 159 additions and 250 deletions

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@ -1441,26 +1441,10 @@ This traverses the <a href="#Type"><tt>Type</tt></a> of the <tt>Function</tt>
and returns the return type of the function, or the <a
href="#FunctionType"><tt>FunctionType</tt></a> of the actual function.<p>
<li><tt>bool hasSymbolTable() const</tt><p>
Return true if the <tt>Function</tt> has a symbol table allocated to it and if
there is at least one entry in it.<p>
<li><tt><a href="#SymbolTable">SymbolTable</a> *getSymbolTable()</tt><p>
Return a pointer to the <a href="#SymbolTable"><tt>SymbolTable</tt></a> for this
<tt>Function</tt> or a null pointer if one has not been allocated (because there
are no named values in the function).<p>
<li><tt><a href="#SymbolTable">SymbolTable</a> *getSymbolTableSure()</tt><p>
Return a pointer to the <a href="#SymbolTable"><tt>SymbolTable</tt></a> for this
<tt>Function</tt> or allocate a new <a
href="#SymbolTable"><tt>SymbolTable</tt></a> if one is not already around. This
should only be used when adding elements to the <a
href="#SymbolTable"><tt>SymbolTable</tt></a>, so that empty symbol tables are
not left laying around.<p>
<tt>Function</tt>.<p>
@ -1580,25 +1564,10 @@ action that doesn't have a forwarding method.<p>
<!-- Symbol table stuff -->
<hr size=0>
<li><tt>bool hasSymbolTable() const</tt><p>
Return true if the <tt>Module</tt> has a symbol table allocated to it and if
there is at least one entry in it.<p>
<li><tt><a href="#SymbolTable">SymbolTable</a> *getSymbolTable()</tt><p>
Return a pointer to the <a href="#SymbolTable"><tt>SymbolTable</tt></a> for this
<tt>Module</tt> or a null pointer if one has not been allocated (because there
are no named values in the function).<p>
<li><tt><a href="#SymbolTable">SymbolTable</a> *getSymbolTableSure()</tt><p>
Return a pointer to the <a href="#SymbolTable"><tt>SymbolTable</tt></a> for this
<tt>Module</tt> or allocate a new <a
href="#SymbolTable"><tt>SymbolTable</tt></a> if one is not already around. This
should only be used when adding elements to the <a
href="#SymbolTable"><tt>SymbolTable</tt></a>, so that empty symbol tables are
not left laying around.<p>
Return a reference to the <a href="#SymbolTable"><tt>SymbolTable</tt></a> for
this <tt>Module</tt>.<p>
<!-- Convenience methods -->
@ -1776,6 +1745,6 @@ pointer to the parent Function.
<a href="mailto:sabre@nondot.org">Chris Lattner</a></address>
<!-- Created: Tue Aug 6 15:00:33 CDT 2002 -->
<!-- hhmts start -->
Last modified: Fri Nov 8 00:48:37 CST 2002
Last modified: Wed Nov 20 12:21:34 CST 2002
<!-- hhmts end -->
</font></body></html>

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@ -113,10 +113,8 @@ public:
/// getSymbolTable() - Return the symbol table...
///
inline SymbolTable *getSymbolTable() { return SymTab; }
inline const SymbolTable *getSymbolTable() const { return SymTab; }
SymbolTable *getSymbolTableSure() { return SymTab; }
bool hasSymbolTable() const { return true; }
inline SymbolTable &getSymbolTable() { return *SymTab; }
inline const SymbolTable &getSymbolTable() const { return *SymTab; }
//===--------------------------------------------------------------------===//

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@ -113,22 +113,11 @@ public:
//===--------------------------------------------------------------------===//
// Symbol table support functions...
/// hasSymbolTable() - Returns true if there is a symbol table allocated to
/// this object AND if there is at least one name in it!
/// getSymbolTable() - Get access to the symbol table for the module, where
/// global variables and functions are identified.
///
bool hasSymbolTable() const;
/// getSymbolTable() - CAUTION: The current symbol table may be null if there
/// are no names (ie, the symbol table is empty)
///
inline SymbolTable *getSymbolTable() { return SymTab; }
inline const SymbolTable *getSymbolTable() const { return SymTab; }
/// getSymbolTableSure is guaranteed to not return a null pointer, because if
/// the method does not already have a symtab, one is created. Use this if
/// you intend to put something into the symbol table for the method.
///
SymbolTable *getSymbolTableSure();
inline SymbolTable &getSymbolTable() { return *SymTab; }
inline const SymbolTable &getSymbolTable() const { return *SymTab; }
//===--------------------------------------------------------------------===//

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@ -211,16 +211,18 @@ static const Type *getTypeVal(const ValID &D, bool DoNotImprovise = false) {
case ValID::NameVal: { // Is it a named definition?
string Name(D.Name);
SymbolTable *SymTab = 0;
if (inFunctionScope()) SymTab = CurMeth.CurrentFunction->getSymbolTable();
Value *N = SymTab ? SymTab->lookup(Type::TypeTy, Name) : 0;
Value *N = 0;
if (inFunctionScope()) {
SymTab = &CurMeth.CurrentFunction->getSymbolTable();
N = SymTab->lookup(Type::TypeTy, Name);
}
if (N == 0) {
// Symbol table doesn't automatically chain yet... because the function
// hasn't been added to the module...
//
SymTab = CurModule.CurrentModule->getSymbolTable();
if (SymTab)
N = SymTab->lookup(Type::TypeTy, Name);
SymTab = &CurModule.CurrentModule->getSymbolTable();
N = SymTab->lookup(Type::TypeTy, Name);
if (N == 0) break;
}
@ -251,10 +253,10 @@ static const Type *getTypeVal(const ValID &D, bool DoNotImprovise = false) {
}
static Value *lookupInSymbolTable(const Type *Ty, const string &Name) {
SymbolTable *SymTab =
SymbolTable &SymTab =
inFunctionScope() ? CurMeth.CurrentFunction->getSymbolTable() :
CurModule.CurrentModule->getSymbolTable();
return SymTab ? SymTab->lookup(Ty, Name) : 0;
return SymTab.lookup(Ty, Name);
}
// getValNonImprovising - Look up the value specified by the provided type and
@ -481,11 +483,11 @@ static bool setValueName(Value *V, char *NameStr) {
ThrowException("Can't assign name '" + Name +
"' to a null valued instruction!");
SymbolTable *ST = inFunctionScope() ?
CurMeth.CurrentFunction->getSymbolTableSure() :
CurModule.CurrentModule->getSymbolTableSure();
SymbolTable &ST = inFunctionScope() ?
CurMeth.CurrentFunction->getSymbolTable() :
CurModule.CurrentModule->getSymbolTable();
Value *Existing = ST->lookup(V->getType(), Name);
Value *Existing = ST.lookup(V->getType(), Name);
if (Existing) { // Inserting a name that is already defined???
// There is only one case where this is allowed: when we are refining an
// opaque type. In this case, Existing will be an opaque type.
@ -528,7 +530,7 @@ static bool setValueName(Value *V, char *NameStr) {
V->getType()->getDescription() + "' type plane!");
}
V->setName(Name, ST);
V->setName(Name, &ST);
return false;
}

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@ -338,7 +338,7 @@ bool BytecodeParser::ParseMethod(const uchar *&Buf, const uchar *EndBuf,
case BytecodeFormat::SymbolTable:
BCR_TRACE(2, "BLOCK BytecodeFormat::SymbolTable: {\n");
if (ParseSymbolTable(Buf, Buf+Size, M->getSymbolTableSure())) {
if (ParseSymbolTable(Buf, Buf+Size, &M->getSymbolTable())) {
delete M; return true;
}
break;
@ -543,7 +543,7 @@ bool BytecodeParser::ParseModule(const uchar *Buf, const uchar *EndBuf,
case BytecodeFormat::SymbolTable:
BCR_TRACE(1, "BLOCK BytecodeFormat::SymbolTable: {\n");
if (ParseSymbolTable(Buf, Buf+Size, Mod->getSymbolTableSure())) {
if (ParseSymbolTable(Buf, Buf+Size, &Mod->getSymbolTable())) {
delete Mod; return true;
}
break;

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@ -90,9 +90,9 @@ void SlotCalculator::processModule() {
// Insert constants that are named at module level into the slot pool so that
// the module symbol table can refer to them...
//
if (TheModule->hasSymbolTable() && !IgnoreNamedNodes) {
if (!IgnoreNamedNodes) {
SC_DEBUG("Inserting SymbolTable values:\n");
processSymbolTable(TheModule->getSymbolTable());
processSymbolTable(&TheModule->getSymbolTable());
}
SC_DEBUG("end processModule!\n");
@ -156,8 +156,7 @@ void SlotCalculator::incorporateFunction(const Function *M) {
// symboltable references to constants not in the output. Scan for these
// constants now.
//
if (M->hasSymbolTable())
processSymbolTableConstants(M->getSymbolTable());
processSymbolTableConstants(&M->getSymbolTable());
}
SC_DEBUG("Inserting Labels:\n");
@ -174,9 +173,9 @@ void SlotCalculator::incorporateFunction(const Function *M) {
for_each(inst_begin(M), inst_end(M),
bind_obj(this, &SlotCalculator::insertValue));
if (M->hasSymbolTable() && !IgnoreNamedNodes) {
if (!IgnoreNamedNodes) {
SC_DEBUG("Inserting SymbolTable values:\n");
processSymbolTable(M->getSymbolTable());
processSymbolTable(&M->getSymbolTable());
}
SC_DEBUG("end processFunction!\n");

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@ -58,8 +58,7 @@ BytecodeWriter::BytecodeWriter(std::deque<unsigned char> &o, const Module *M)
processMethod(I);
// If needed, output the symbol table for the module...
if (M->hasSymbolTable())
outputSymbolTable(*M->getSymbolTable());
outputSymbolTable(M->getSymbolTable());
}
// Helper function for outputConstants().
@ -187,8 +186,7 @@ void BytecodeWriter::processMethod(const Function *F) {
processBasicBlock(*I);
// If needed, output the symbol table for the function...
if (F->hasSymbolTable())
outputSymbolTable(*F->getSymbolTable());
outputSymbolTable(F->getSymbolTable());
Table.purgeFunction();
}

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@ -437,16 +437,15 @@ static FILE *getFILE(PointerTy Ptr) {
// Check to see if the currently loaded module contains an __iob symbol...
GlobalVariable *IOB = 0;
if (SymbolTable *ST = M->getSymbolTable()) {
for (SymbolTable::iterator I = ST->begin(), E = ST->end(); I != E; ++I) {
SymbolTable::VarMap &M = I->second;
for (SymbolTable::VarMap::iterator J = M.begin(), E = M.end();
J != E; ++J)
if (J->first == "__iob")
if ((IOB = dyn_cast<GlobalVariable>(J->second)))
break;
if (IOB) break;
}
SymbolTable &ST = M->getSymbolTable();
for (SymbolTable::iterator I = ST.begin(), E = ST.end(); I != E; ++I) {
SymbolTable::VarMap &M = I->second;
for (SymbolTable::VarMap::iterator J = M.begin(), E = M.end();
J != E; ++J)
if (J->first == "__iob")
if ((IOB = dyn_cast<GlobalVariable>(J->second)))
break;
if (IOB) break;
}
// If we found an __iob symbol now, find out what the actual address it's

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@ -15,13 +15,10 @@ using std::cout;
// LookupMatchingNames helper - Search a symbol table for values matching Name.
//
static inline void LookupMatchingNames(const std::string &Name,
SymbolTable *SymTab,
SymbolTable &SymTab,
std::vector<Value*> &Results) {
if (SymTab == 0) return; // No symbolic values :(
// Loop over all of the type planes in the symbol table...
for (SymbolTable::iterator I = SymTab->begin(), E = SymTab->end();
I != E; ++I) {
for (SymbolTable::iterator I = SymTab.begin(), E = SymTab.end(); I != E; ++I){
SymbolTable::VarMap &Plane = I->second;
// Search the symbol table plane for this name...

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@ -32,11 +32,8 @@ static inline bool Error(string *E, string Message) {
// Make sure there are no type name conflicts.
//
static bool LinkTypes(Module *Dest, const Module *Src, string *Err = 0) {
// No symbol table? Can't have named types.
if (!Src->hasSymbolTable()) return false;
SymbolTable *DestST = Dest->getSymbolTableSure();
const SymbolTable *SrcST = Src->getSymbolTable();
SymbolTable *DestST = &Dest->getSymbolTable();
const SymbolTable *SrcST = &Src->getSymbolTable();
// Look for a type plane for Type's...
SymbolTable::const_iterator PI = SrcST->find(Type::TypeTy);
@ -176,7 +173,7 @@ static bool LinkGlobals(Module *Dest, const Module *Src,
map<const Value*, Value*> &ValueMap, string *Err = 0) {
// We will need a module level symbol table if the src module has a module
// level symbol table...
SymbolTable *ST = Src->getSymbolTable() ? Dest->getSymbolTableSure() : 0;
SymbolTable *ST = (SymbolTable*)&Src->getSymbolTable();
// Loop over all of the globals in the src module, mapping them over as we go
//
@ -266,7 +263,7 @@ static bool LinkFunctionProtos(Module *Dest, const Module *Src,
string *Err = 0) {
// We will need a module level symbol table if the src module has a module
// level symbol table...
SymbolTable *ST = Src->getSymbolTable() ? Dest->getSymbolTableSure() : 0;
SymbolTable *ST = (SymbolTable*)&Src->getSymbolTable();
// Loop over all of the functions in the src module, mapping them over as we
// go

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@ -485,10 +485,10 @@ bool CWriter::nameAllUsedStructureTypes(Module &M) {
// Loop over the module symbol table, removing types from UT that are already
// named.
//
SymbolTable *MST = M.getSymbolTableSure();
if (MST->find(Type::TypeTy) != MST->end())
for (SymbolTable::type_iterator I = MST->type_begin(Type::TypeTy),
E = MST->type_end(Type::TypeTy); I != E; ++I)
SymbolTable &MST = M.getSymbolTable();
if (MST.find(Type::TypeTy) != MST.end())
for (SymbolTable::type_iterator I = MST.type_begin(Type::TypeTy),
E = MST.type_end(Type::TypeTy); I != E; ++I)
UT.erase(cast<Type>(I->second));
// UT now contains types that are not named. Loop over it, naming structure
@ -498,7 +498,7 @@ bool CWriter::nameAllUsedStructureTypes(Module &M) {
for (std::set<const Type *>::const_iterator I = UT.begin(), E = UT.end();
I != E; ++I)
if (const StructType *ST = dyn_cast<StructType>(*I)) {
((Value*)ST)->setName("unnamed", MST);
((Value*)ST)->setName("unnamed", &MST);
Changed = true;
}
return Changed;
@ -547,8 +547,7 @@ void CWriter::printModule(Module *M) {
//
// Loop over the symbol table, emitting all named constants...
if (M->hasSymbolTable())
printSymbolTable(*M->getSymbolTable());
printSymbolTable(M->getSymbolTable());
// Global variable declarations...
if (!M->gempty()) {

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@ -485,10 +485,10 @@ bool CWriter::nameAllUsedStructureTypes(Module &M) {
// Loop over the module symbol table, removing types from UT that are already
// named.
//
SymbolTable *MST = M.getSymbolTableSure();
if (MST->find(Type::TypeTy) != MST->end())
for (SymbolTable::type_iterator I = MST->type_begin(Type::TypeTy),
E = MST->type_end(Type::TypeTy); I != E; ++I)
SymbolTable &MST = M.getSymbolTable();
if (MST.find(Type::TypeTy) != MST.end())
for (SymbolTable::type_iterator I = MST.type_begin(Type::TypeTy),
E = MST.type_end(Type::TypeTy); I != E; ++I)
UT.erase(cast<Type>(I->second));
// UT now contains types that are not named. Loop over it, naming structure
@ -498,7 +498,7 @@ bool CWriter::nameAllUsedStructureTypes(Module &M) {
for (std::set<const Type *>::const_iterator I = UT.begin(), E = UT.end();
I != E; ++I)
if (const StructType *ST = dyn_cast<StructType>(*I)) {
((Value*)ST)->setName("unnamed", MST);
((Value*)ST)->setName("unnamed", &MST);
Changed = true;
}
return Changed;
@ -547,8 +547,7 @@ void CWriter::printModule(Module *M) {
//
// Loop over the symbol table, emitting all named constants...
if (M->hasSymbolTable())
printSymbolTable(*M->getSymbolTable());
printSymbolTable(M->getSymbolTable());
// Global variable declarations...
if (!M->gempty()) {

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@ -63,35 +63,34 @@ static inline bool ShouldNukeSymtabEntry(const std::pair<std::string,Value*>&E){
bool DTE::run(Module &M) {
bool Changed = false;
if (SymbolTable *ST = M.getSymbolTable()) {
const std::set<const Type *> &UsedTypes =
getAnalysis<FindUsedTypes>().getTypes();
SymbolTable &ST = M.getSymbolTable();
const std::set<const Type *> &UsedTypes =
getAnalysis<FindUsedTypes>().getTypes();
// Check the symbol table for superfluous type entries...
//
// Grab the 'type' plane of the module symbol...
SymbolTable::iterator STI = ST->find(Type::TypeTy);
if (STI != ST->end()) {
// Loop over all entries in the type plane...
SymbolTable::VarMap &Plane = STI->second;
for (SymbolTable::VarMap::iterator PI = Plane.begin(); PI != Plane.end();)
// If this entry should be unconditionally removed, or if we detect that
// the type is not used, remove it.
//
if (ShouldNukeSymtabEntry(*PI) ||
!UsedTypes.count(cast<Type>(PI->second))) {
// Check the symbol table for superfluous type entries...
//
// Grab the 'type' plane of the module symbol...
SymbolTable::iterator STI = ST.find(Type::TypeTy);
if (STI != ST.end()) {
// Loop over all entries in the type plane...
SymbolTable::VarMap &Plane = STI->second;
for (SymbolTable::VarMap::iterator PI = Plane.begin(); PI != Plane.end();)
// If this entry should be unconditionally removed, or if we detect that
// the type is not used, remove it.
//
if (ShouldNukeSymtabEntry(*PI) ||
!UsedTypes.count(cast<Type>(PI->second))) {
#if MAP_IS_NOT_BRAINDEAD
PI = Plane.erase(PI); // STD C++ Map should support this!
PI = Plane.erase(PI); // STD C++ Map should support this!
#else
Plane.erase(PI); // Alas, GCC 2.95.3 doesn't *SIGH*
PI = Plane.begin();
Plane.erase(PI); // Alas, GCC 2.95.3 doesn't *SIGH*
PI = Plane.begin();
#endif
++NumKilled;
Changed = true;
} else {
++PI;
}
}
++NumKilled;
Changed = true;
} else {
++PI;
}
}
return Changed;

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@ -304,8 +304,7 @@ static bool ProcessGlobalsWithSameName(Module &M,
}
bool FunctionResolvingPass::run(Module &M) {
SymbolTable *ST = M.getSymbolTable();
if (!ST) return false;
SymbolTable &ST = M.getSymbolTable();
std::map<string, vector<GlobalValue*> > Globals;
@ -313,7 +312,7 @@ bool FunctionResolvingPass::run(Module &M) {
// then add it to the Functions map. We do a two pass algorithm here to avoid
// problems with iterators getting invalidated if we did a one pass scheme.
//
for (SymbolTable::iterator I = ST->begin(), E = ST->end(); I != E; ++I)
for (SymbolTable::iterator I = ST.begin(), E = ST.end(); I != E; ++I)
if (const PointerType *PT = dyn_cast<PointerType>(I->first)) {
SymbolTable::VarMap &Plane = I->second;
for (SymbolTable::type_iterator PI = Plane.begin(), PE = Plane.end();

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@ -209,7 +209,7 @@ static bool PeepholeOptimize(BasicBlock *BB, BasicBlock::iterator &BI) {
if (!Src->hasName() && CI->hasName()) {
std::string Name = CI->getName();
CI->setName("");
Src->setName(Name, BB->getParent()->getSymbolTable());
Src->setName(Name, &BB->getParent()->getSymbolTable());
}
// DCE the instruction now, to avoid having the iterative version of DCE

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@ -19,20 +19,19 @@
#include "llvm/SymbolTable.h"
#include "llvm/Pass.h"
static bool StripSymbolTable(SymbolTable *SymTab) {
if (SymTab == 0) return false; // No symbol table? No problem.
static bool StripSymbolTable(SymbolTable &SymTab) {
bool RemovedSymbol = false;
for (SymbolTable::iterator I = SymTab->begin(); I != SymTab->end(); ++I) {
for (SymbolTable::iterator I = SymTab.begin(); I != SymTab.end(); ++I) {
std::map<const std::string, Value *> &Plane = I->second;
SymbolTable::type_iterator B;
while ((B = Plane.begin()) != Plane.end()) { // Found nonempty type plane!
Value *V = B->second;
if (isa<Constant>(V) || isa<Type>(V))
SymTab->type_remove(B);
SymTab.type_remove(B);
else
V->setName("", SymTab); // Set name to "", removing from symbol table!
V->setName("", &SymTab); // Set name to "", removing from symbol table!
RemovedSymbol = true;
assert(Plane.begin() != B && "Symbol not removed from table!");
}

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@ -28,7 +28,7 @@ void ReplaceInstWithValue(BasicBlock::InstListType &BIL,
// Make sure to propagate a name if there is one already...
if (OldName.size() && !V->hasName())
V->setName(OldName, BIL.getParent()->getSymbolTable());
V->setName(OldName, &BIL.getParent()->getSymbolTable());
}

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@ -32,11 +32,8 @@ static inline bool Error(string *E, string Message) {
// Make sure there are no type name conflicts.
//
static bool LinkTypes(Module *Dest, const Module *Src, string *Err = 0) {
// No symbol table? Can't have named types.
if (!Src->hasSymbolTable()) return false;
SymbolTable *DestST = Dest->getSymbolTableSure();
const SymbolTable *SrcST = Src->getSymbolTable();
SymbolTable *DestST = &Dest->getSymbolTable();
const SymbolTable *SrcST = &Src->getSymbolTable();
// Look for a type plane for Type's...
SymbolTable::const_iterator PI = SrcST->find(Type::TypeTy);
@ -176,7 +173,7 @@ static bool LinkGlobals(Module *Dest, const Module *Src,
map<const Value*, Value*> &ValueMap, string *Err = 0) {
// We will need a module level symbol table if the src module has a module
// level symbol table...
SymbolTable *ST = Src->getSymbolTable() ? Dest->getSymbolTableSure() : 0;
SymbolTable *ST = (SymbolTable*)&Src->getSymbolTable();
// Loop over all of the globals in the src module, mapping them over as we go
//
@ -266,7 +263,7 @@ static bool LinkFunctionProtos(Module *Dest, const Module *Src,
string *Err = 0) {
// We will need a module level symbol table if the src module has a module
// level symbol table...
SymbolTable *ST = Src->getSymbolTable() ? Dest->getSymbolTableSure() : 0;
SymbolTable *ST = (SymbolTable*)&Src->getSymbolTable();
// Loop over all of the functions in the src module, mapping them over as we
// go

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@ -74,20 +74,19 @@ static SlotCalculator *createSlotCalculator(const Value *V) {
//
static void fillTypeNameTable(const Module *M,
map<const Type *, string> &TypeNames) {
if (M && M->hasSymbolTable()) {
const SymbolTable *ST = M->getSymbolTable();
SymbolTable::const_iterator PI = ST->find(Type::TypeTy);
if (PI != ST->end()) {
SymbolTable::type_const_iterator I = PI->second.begin();
for (; I != PI->second.end(); ++I) {
// As a heuristic, don't insert pointer to primitive types, because
// they are used too often to have a single useful name.
//
const Type *Ty = cast<const Type>(I->second);
if (!isa<PointerType>(Ty) ||
!cast<PointerType>(Ty)->getElementType()->isPrimitiveType())
TypeNames.insert(std::make_pair(Ty, "%"+I->first));
}
if (!M) return;
const SymbolTable &ST = M->getSymbolTable();
SymbolTable::const_iterator PI = ST.find(Type::TypeTy);
if (PI != ST.end()) {
SymbolTable::type_const_iterator I = PI->second.begin();
for (; I != PI->second.end(); ++I) {
// As a heuristic, don't insert pointer to primitive types, because
// they are used too often to have a single useful name.
//
const Type *Ty = cast<const Type>(I->second);
if (!isa<PointerType>(Ty) ||
!cast<PointerType>(Ty)->getElementType()->isPrimitiveType())
TypeNames.insert(std::make_pair(Ty, "%"+I->first));
}
}
}
@ -200,7 +199,7 @@ ostream &WriteTypeSymbolic(ostream &Out, const Type *Ty, const Module *M) {
// If they want us to print out a type, attempt to make it symbolic if there
// is a symbol table in the module...
if (M && M->hasSymbolTable()) {
if (M) {
map<const Type *, string> TypeNames;
fillTypeNameTable(M, TypeNames);
@ -406,7 +405,7 @@ ostream &WriteAsOperand(ostream &Out, const Value *V, bool PrintType,
map<const Type *, string> TypeNames;
if (Context == 0) Context = getModuleFromVal(V);
if (Context && Context->hasSymbolTable())
if (Context)
fillTypeNameTable(Context, TypeNames);
if (PrintType)
@ -524,8 +523,7 @@ void AssemblyWriter::writeOperand(const Value *Operand, bool PrintType,
void AssemblyWriter::printModule(const Module *M) {
// Loop over the symbol table, emitting all named constants...
if (M->hasSymbolTable())
printSymbolTable(*M->getSymbolTable());
printSymbolTable(M->getSymbolTable());
for (Module::const_giterator I = M->gbegin(), E = M->gend(); I != E; ++I)
printGlobal(I);

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@ -105,11 +105,11 @@ void BasicBlock::setParent(Function *parent) {
// Specialize setName to take care of symbol table majik
void BasicBlock::setName(const std::string &name, SymbolTable *ST) {
Function *P;
assert((ST == 0 || (!getParent() || ST == getParent()->getSymbolTable())) &&
assert((ST == 0 || (!getParent() || ST == &getParent()->getSymbolTable())) &&
"Invalid symtab argument!");
if ((P = getParent()) && hasName()) P->getSymbolTable()->remove(this);
if ((P = getParent()) && hasName()) P->getSymbolTable().remove(this);
Value::setName(name);
if (P && hasName()) P->getSymbolTable()->insert(this);
if (P && hasName()) P->getSymbolTable().insert(this);
}
TerminatorInst *BasicBlock::getTerminator() {

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@ -57,11 +57,11 @@ Argument::Argument(const Type *Ty, const std::string &Name, Function *Par)
// Specialize setName to take care of symbol table majik
void Argument::setName(const std::string &name, SymbolTable *ST) {
Function *P;
assert((ST == 0 || (!getParent() || ST == getParent()->getSymbolTable())) &&
assert((ST == 0 || (!getParent() || ST == &getParent()->getSymbolTable())) &&
"Invalid symtab argument!");
if ((P = getParent()) && hasName()) P->getSymbolTable()->remove(this);
if ((P = getParent()) && hasName()) P->getSymbolTable().remove(this);
Value::setName(name);
if (P && hasName()) P->getSymbolTableSure()->insert(this);
if (P && hasName()) P->getSymbolTable().insert(this);
}
void Argument::setParent(Function *parent) {
@ -114,11 +114,11 @@ Function::~Function() {
// Specialize setName to take care of symbol table majik
void Function::setName(const std::string &name, SymbolTable *ST) {
Module *P;
assert((ST == 0 || (!getParent() || ST == getParent()->getSymbolTable())) &&
assert((ST == 0 || (!getParent() || ST == &getParent()->getSymbolTable())) &&
"Invalid symtab argument!");
if ((P = getParent()) && hasName()) P->getSymbolTable()->remove(this);
if ((P = getParent()) && hasName()) P->getSymbolTable().remove(this);
Value::setName(name);
if (P && getName() != "") P->getSymbolTableSure()->insert(this);
if (P && getName() != "") P->getSymbolTable().insert(this);
}
void Function::setParent(Module *parent) {
@ -178,9 +178,9 @@ void GlobalVariable::setParent(Module *parent) {
// Specialize setName to take care of symbol table majik
void GlobalVariable::setName(const std::string &name, SymbolTable *ST) {
Module *P;
assert((ST == 0 || (!getParent() || ST == getParent()->getSymbolTable())) &&
assert((ST == 0 || (!getParent() || ST == &getParent()->getSymbolTable())) &&
"Invalid symtab argument!");
if ((P = getParent()) && hasName()) P->getSymbolTable()->remove(this);
if ((P = getParent()) && hasName()) P->getSymbolTable().remove(this);
Value::setName(name);
if (P && getName() != "") P->getSymbolTableSure()->insert(this);
if (P && getName() != "") P->getSymbolTable().insert(this);
}

View File

@ -40,12 +40,12 @@ void Instruction::setParent(BasicBlock *P) {
void Instruction::setName(const std::string &name, SymbolTable *ST) {
BasicBlock *P = 0; Function *PP = 0;
assert((ST == 0 || !getParent() || !getParent()->getParent() ||
ST == getParent()->getParent()->getSymbolTable()) &&
ST == &getParent()->getParent()->getSymbolTable()) &&
"Invalid symtab argument!");
if ((P = getParent()) && (PP = P->getParent()) && hasName())
PP->getSymbolTable()->remove(this);
PP->getSymbolTable().remove(this);
Value::setName(name);
if (PP && hasName()) PP->getSymbolTableSure()->insert(this);
if (PP && hasName()) PP->getSymbolTable().insert(this);
}

View File

@ -32,11 +32,8 @@ static inline bool Error(string *E, string Message) {
// Make sure there are no type name conflicts.
//
static bool LinkTypes(Module *Dest, const Module *Src, string *Err = 0) {
// No symbol table? Can't have named types.
if (!Src->hasSymbolTable()) return false;
SymbolTable *DestST = Dest->getSymbolTableSure();
const SymbolTable *SrcST = Src->getSymbolTable();
SymbolTable *DestST = &Dest->getSymbolTable();
const SymbolTable *SrcST = &Src->getSymbolTable();
// Look for a type plane for Type's...
SymbolTable::const_iterator PI = SrcST->find(Type::TypeTy);
@ -176,7 +173,7 @@ static bool LinkGlobals(Module *Dest, const Module *Src,
map<const Value*, Value*> &ValueMap, string *Err = 0) {
// We will need a module level symbol table if the src module has a module
// level symbol table...
SymbolTable *ST = Src->getSymbolTable() ? Dest->getSymbolTableSure() : 0;
SymbolTable *ST = (SymbolTable*)&Src->getSymbolTable();
// Loop over all of the globals in the src module, mapping them over as we go
//
@ -266,7 +263,7 @@ static bool LinkFunctionProtos(Module *Dest, const Module *Src,
string *Err = 0) {
// We will need a module level symbol table if the src module has a module
// level symbol table...
SymbolTable *ST = Src->getSymbolTable() ? Dest->getSymbolTableSure() : 0;
SymbolTable *ST = (SymbolTable*)&Src->getSymbolTable();
// Loop over all of the functions in the src module, mapping them over as we
// go

View File

@ -57,7 +57,7 @@ Module::Module() {
GlobalList.setItemParent(this);
GlobalList.setParent(this);
GVRefMap = 0;
SymTab = 0;
SymTab = new SymbolTable();
}
Module::~Module() {
@ -74,26 +74,6 @@ void Module::dump() const {
print(std::cerr);
}
SymbolTable *Module::getSymbolTableSure() {
if (!SymTab) SymTab = new SymbolTable();
return SymTab;
}
// hasSymbolTable() - Returns true if there is a symbol table allocated to
// this object AND if there is at least one name in it!
//
bool Module::hasSymbolTable() const {
if (!SymTab) return false;
for (SymbolTable::const_iterator I = SymTab->begin(), E = SymTab->end();
I != E; ++I)
if (I->second.begin() != I->second.end())
return true; // Found nonempty type plane!
return false;
}
// getOrInsertFunction - Look up the specified function in the module symbol
// table. If it does not exist, add a prototype for the function and return
// it. This is nice because it allows most passes to get away with not handling
@ -101,10 +81,10 @@ bool Module::hasSymbolTable() const {
//
Function *Module::getOrInsertFunction(const std::string &Name,
const FunctionType *Ty) {
SymbolTable *SymTab = getSymbolTableSure();
SymbolTable &SymTab = getSymbolTable();
// See if we have a definitions for the specified function already...
if (Value *V = SymTab->lookup(PointerType::get(Ty), Name)) {
if (Value *V = SymTab.lookup(PointerType::get(Ty), Name)) {
return cast<Function>(V); // Yup, got it
} else { // Nope, add one
Function *New = new Function(Ty, false, Name);
@ -117,10 +97,8 @@ Function *Module::getOrInsertFunction(const std::string &Name,
// If it does not exist, return null.
//
Function *Module::getFunction(const std::string &Name, const FunctionType *Ty) {
SymbolTable *SymTab = getSymbolTable();
if (SymTab == 0) return 0; // No symtab, no symbols...
return cast_or_null<Function>(SymTab->lookup(PointerType::get(Ty), Name));
SymbolTable &SymTab = getSymbolTable();
return cast_or_null<Function>(SymTab.lookup(PointerType::get(Ty), Name));
}
// addTypeName - Insert an entry in the symbol table mapping Str to Type. If
@ -128,13 +106,13 @@ Function *Module::getFunction(const std::string &Name, const FunctionType *Ty) {
// table is not modified.
//
bool Module::addTypeName(const std::string &Name, const Type *Ty) {
SymbolTable *ST = getSymbolTableSure();
SymbolTable &ST = getSymbolTable();
if (ST->lookup(Type::TypeTy, Name)) return true; // Already in symtab...
if (ST.lookup(Type::TypeTy, Name)) return true; // Already in symtab...
// Not in symbol table? Set the name with the Symtab as an argument so the
// type knows what to update...
((Value*)Ty)->setName(Name, ST);
((Value*)Ty)->setName(Name, &ST);
return false;
}
@ -204,13 +182,12 @@ Function *Module::getNamedFunction(const std::string &Name) {
// specified type, return it.
//
std::string Module::getTypeName(const Type *Ty) {
const SymbolTable *ST = getSymbolTable();
if (ST == 0) return ""; // No symbol table, must not have an entry...
if (ST->find(Type::TypeTy) == ST->end())
const SymbolTable &ST = getSymbolTable();
if (ST.find(Type::TypeTy) == ST.end())
return ""; // No names for types...
SymbolTable::type_const_iterator TI = ST->type_begin(Type::TypeTy);
SymbolTable::type_const_iterator TE = ST->type_end(Type::TypeTy);
SymbolTable::type_const_iterator TI = ST.type_begin(Type::TypeTy);
SymbolTable::type_const_iterator TE = ST.type_end(Type::TypeTy);
while (TI != TE && TI->second != (const Value*)Ty)
++TI;

View File

@ -90,9 +90,9 @@ void SlotCalculator::processModule() {
// Insert constants that are named at module level into the slot pool so that
// the module symbol table can refer to them...
//
if (TheModule->hasSymbolTable() && !IgnoreNamedNodes) {
if (!IgnoreNamedNodes) {
SC_DEBUG("Inserting SymbolTable values:\n");
processSymbolTable(TheModule->getSymbolTable());
processSymbolTable(&TheModule->getSymbolTable());
}
SC_DEBUG("end processModule!\n");
@ -156,8 +156,7 @@ void SlotCalculator::incorporateFunction(const Function *M) {
// symboltable references to constants not in the output. Scan for these
// constants now.
//
if (M->hasSymbolTable())
processSymbolTableConstants(M->getSymbolTable());
processSymbolTableConstants(&M->getSymbolTable());
}
SC_DEBUG("Inserting Labels:\n");
@ -174,9 +173,9 @@ void SlotCalculator::incorporateFunction(const Function *M) {
for_each(inst_begin(M), inst_end(M),
bind_obj(this, &SlotCalculator::insertValue));
if (M->hasSymbolTable() && !IgnoreNamedNodes) {
if (!IgnoreNamedNodes) {
SC_DEBUG("Inserting SymbolTable values:\n");
processSymbolTable(M->getSymbolTable());
processSymbolTable(&M->getSymbolTable());
}
SC_DEBUG("end processFunction!\n");

View File

@ -20,20 +20,20 @@ void SymbolTableListTraits<ValueSubClass,ItemParentClass,SymTabClass,SubClass>
// Remove all of the items from the old symtab..
if (SymTabObject && !List.empty()) {
SymbolTable *SymTab = SymTabObject->getSymbolTable();
SymbolTable &SymTab = SymTabObject->getSymbolTable();
for (typename iplist<ValueSubClass>::iterator I = List.begin();
I != List.end(); ++I)
if (I->hasName()) SymTab->remove(I);
if (I->hasName()) SymTab.remove(I);
}
SymTabObject = STO;
// Add all of the items to the new symtab...
if (SymTabObject && !List.empty()) {
SymbolTable *SymTab = SymTabObject->getSymbolTableSure();
SymbolTable &SymTab = SymTabObject->getSymbolTable();
for (typename iplist<ValueSubClass>::iterator I = List.begin();
I != List.end(); ++I)
if (I->hasName()) SymTab->insert(I);
if (I->hasName()) SymTab.insert(I);
}
}
@ -44,7 +44,7 @@ void SymbolTableListTraits<ValueSubClass,ItemParentClass,SymTabClass,SubClass>
assert(V->getParent() == 0 && "Value already in a container!!");
V->setParent(ItemParent);
if (V->hasName() && SymTabObject)
SymTabObject->getSymbolTableSure()->insert(V);
SymTabObject->getSymbolTable().insert(V);
}
template<typename ValueSubClass, typename ItemParentClass, typename SymTabClass,
@ -53,7 +53,7 @@ void SymbolTableListTraits<ValueSubClass,ItemParentClass,SymTabClass,SubClass>
::removeNodeFromList(ValueSubClass *V) {
V->setParent(0);
if (V->hasName() && SymTabObject)
SymTabObject->getSymbolTable()->remove(V);
SymTabObject->getSymbolTable().remove(V);
}
template<typename ValueSubClass, typename ItemParentClass, typename SymTabClass,
@ -74,10 +74,10 @@ void SymbolTableListTraits<ValueSubClass,ItemParentClass,SymTabClass,SubClass>
ValueSubClass &V = *first;
bool HasName = V.hasName();
if (OldSTO && HasName)
OldSTO->getSymbolTable()->remove(&V);
OldSTO->getSymbolTable().remove(&V);
V.setParent(NewIP);
if (NewSTO && HasName)
NewSTO->getSymbolTableSure()->insert(&V);
NewSTO->getSymbolTable().insert(&V);
}
} else {
// Just transfering between blocks in the same function, simply update the

View File

@ -124,7 +124,7 @@ namespace { // Anonymous namespace for class
}
// Verification methods...
void verifySymbolTable(SymbolTable *ST);
void verifySymbolTable(SymbolTable &ST);
void visitFunction(Function &F);
void visitBasicBlock(BasicBlock &BB);
void visitPHINode(PHINode &PN);
@ -172,11 +172,9 @@ namespace { // Anonymous namespace for class
// verifySymbolTable - Verify that a function or module symbol table is ok
//
void Verifier::verifySymbolTable(SymbolTable *ST) {
if (ST == 0) return; // No symbol table to process
void Verifier::verifySymbolTable(SymbolTable &ST) {
// Loop over all of the types in the symbol table...
for (SymbolTable::iterator TI = ST->begin(), TE = ST->end(); TI != TE; ++TI)
for (SymbolTable::iterator TI = ST.begin(), TE = ST.end(); TI != TE; ++TI)
for (SymbolTable::type_iterator I = TI->second.begin(),
E = TI->second.end(); I != E; ++I) {
Value *V = I->second;