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Add a new dense hash table implementation
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@33751 91177308-0d34-0410-b5e6-96231b3b80d8
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include/llvm/ADT/DenseMap.h
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include/llvm/ADT/DenseMap.h
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//===- llvm/ADT/DenseMap.h - Dense probed hash table ------------*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file was developed by Chris Lattner and is distributed under
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// the University of Illinois Open Source License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file defines the DenseMap class.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_ADT_DENSEMAP_H
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#define LLVM_ADT_DENSEMAP_H
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#include "llvm/Support/DataTypes.h"
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#include <cassert>
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namespace llvm {
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template<typename T>
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struct DenseMapKeyInfo {
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//static inline T getEmptyKey();
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//static inline T getTombstoneKey();
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//static unsigned getHashValue(const T &Val);
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//static bool isPod()
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};
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template<typename T>
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struct DenseMapKeyInfo<T*> {
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static inline T* getEmptyKey() { return (T*)-1; }
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static inline T* getTombstoneKey() { return (T*)-2; }
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static unsigned getHashValue(const T *PtrVal) {
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return (unsigned)((uintptr_t)PtrVal >> 4) ^
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(unsigned)((uintptr_t)PtrVal >> 9);
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}
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static bool isPod() { return true; }
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};
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template<typename KeyT, typename ValueT>
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class DenseMap {
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struct BucketT { KeyT Key; ValueT Value; };
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unsigned NumBuckets;
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BucketT *Buckets;
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unsigned NumEntries;
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DenseMap(const DenseMap &); // not implemented.
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public:
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explicit DenseMap(unsigned NumInitBuckets = 8) {
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init(NumInitBuckets);
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}
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~DenseMap() {
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const KeyT EmptyKey = getEmptyKey(), TombstoneKey = getTombstoneKey();
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for (BucketT *P = Buckets, *E = Buckets+NumBuckets; P != E; ++P) {
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if (P->Key != EmptyKey && P->Key != TombstoneKey)
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P->Value.~ValueT();
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P->Key.~KeyT();
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}
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delete[] (char*)Buckets;
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}
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unsigned size() const { return NumEntries; }
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void clear() {
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const KeyT EmptyKey = getEmptyKey(), TombstoneKey = getTombstoneKey();
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for (BucketT *P = Buckets, *E = Buckets+NumBuckets; P != E; ++P) {
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if (P->Key != EmptyKey && P->Key != TombstoneKey) {
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P->Key = EmptyKey;
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P->Value.~ValueT();
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--NumEntries;
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}
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}
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assert(NumEntries == 0 && "Node count imbalance!");
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}
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/// count - Return true if the specified key is in the map.
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bool count(const KeyT &Val) const {
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BucketT *TheBucket;
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return LookupBucketFor(Val, TheBucket);
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}
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ValueT &operator[](const KeyT &Val) {
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BucketT *TheBucket;
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if (LookupBucketFor(Val, TheBucket))
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return TheBucket->Value;
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// If the load of the hash table is more than 3/4, grow it.
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if (NumEntries*4 >= NumBuckets*3) {
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this->grow();
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LookupBucketFor(Val, TheBucket);
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}
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++NumEntries;
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TheBucket->Key = Val;
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new (&TheBucket->Value) ValueT();
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return TheBucket->Value;
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}
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private:
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unsigned getHashValue(const KeyT &Val) const {
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return DenseMapKeyInfo<KeyT>::getHashValue(Val);
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}
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const KeyT getEmptyKey() const { return DenseMapKeyInfo<KeyT>::getEmptyKey();}
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const KeyT getTombstoneKey() const {
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return DenseMapKeyInfo<KeyT>::getTombstoneKey();
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}
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/// LookupBucketFor - Lookup the appropriate bucket for Val, returning it in
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/// FoundBucket. If the bucket contains the key and a value, this returns
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/// true, otherwise it returns a bucket with an empty marker or tombstone and
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/// returns false.
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bool LookupBucketFor(const KeyT &Val, BucketT *&FoundBucket) const {
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unsigned BucketNo = getHashValue(Val);
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unsigned ProbeAmt = 1;
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BucketT *BucketsPtr = Buckets;
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// FoundTombstone - Keep track of whether we find a tombstone while probing.
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BucketT *FoundTombstone = 0;
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const KeyT EmptyKey = getEmptyKey();
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const KeyT TombstoneKey = getTombstoneKey();
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assert(Val != EmptyKey && Val != TombstoneKey &&
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"Empty/Tombstone value shouldn't be inserted into map!");
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while (1) {
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BucketT *ThisBucket = BucketsPtr + (BucketNo & (NumBuckets-1));
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// Found Val's bucket? If so, return it.
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if (ThisBucket->Key == Val) {
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FoundBucket = ThisBucket;
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return true;
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}
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// If we found an empty bucket, the key doesn't exist in the set.
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// Insert it and return the default value.
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if (ThisBucket->Key == EmptyKey) {
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// If we've already seen a tombstone while probing, fill it in instead
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// of the empty bucket we eventually probed to.
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if (FoundTombstone) ThisBucket = FoundTombstone;
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FoundBucket = FoundTombstone ? FoundTombstone : ThisBucket;
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return false;
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}
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// If this is a tombstone, remember it. If Val ends up not in the map, we
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// prefer to return it than something that would require more probing.
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if (ThisBucket->Key == TombstoneKey && !FoundTombstone)
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FoundTombstone = ThisBucket; // Remember the first tombstone found.
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// Otherwise, it's a hash collision or a tombstone, continue quadratic
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// probing.
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BucketNo += ProbeAmt++;
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}
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}
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void init(unsigned InitBuckets) {
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NumEntries = 0;
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NumBuckets = InitBuckets;
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assert(InitBuckets && (InitBuckets & InitBuckets-1) == 0 &&
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"# initial buckets must be a power of two!");
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Buckets = (BucketT*)new char[sizeof(BucketT)*InitBuckets];
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// Initialize all the keys to EmptyKey.
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const KeyT EmptyKey = getEmptyKey();
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for (unsigned i = 0; i != InitBuckets; ++i)
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new (&Buckets[i].Key) KeyT(EmptyKey);
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}
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void grow() {
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unsigned OldNumBuckets = NumBuckets;
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BucketT *OldBuckets = Buckets;
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// Double the number of buckets.
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NumBuckets <<= 1;
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Buckets = (BucketT*)new char[sizeof(BucketT)*NumBuckets];
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// Initialize all the keys to EmptyKey.
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const KeyT EmptyKey = getEmptyKey();
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for (unsigned i = 0, e = NumBuckets; i != e; ++i)
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new (&Buckets[i].Key) KeyT(EmptyKey);
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// Insert all the old elements.
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const KeyT TombstoneKey = getTombstoneKey();
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for (BucketT *B = OldBuckets, *E = OldBuckets+OldNumBuckets; B != E; ++B) {
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if (B->Key != EmptyKey && B->Key != TombstoneKey) {
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// Insert the key/value into the new table.
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BucketT *DestBucket;
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bool FoundVal = LookupBucketFor(B->Key, DestBucket);
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assert(!FoundVal && "Key already in new map?");
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DestBucket->Key = B->Key;
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new (&DestBucket->Value) ValueT(B->Value);
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// Free the value.
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B->Value.~ValueT();
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}
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B->Key.~KeyT();
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}
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// Free the old table.
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delete[] (char*)OldBuckets;
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}
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};
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} // end namespace llvm
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#endif
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