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Construct MachOObject in MachOObjectFile's constructor.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@178988 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -126,7 +126,7 @@ typedef MachOObject::LoadCommandInfo LoadCommandInfo;
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class MachOObjectFile : public ObjectFile {
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class MachOObjectFile : public ObjectFile {
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public:
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public:
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MachOObjectFile(MemoryBuffer *Object, MachOObject *MOO, error_code &ec);
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MachOObjectFile(MemoryBuffer *Object, error_code &ec);
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virtual symbol_iterator begin_symbols() const;
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virtual symbol_iterator begin_symbols() const;
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virtual symbol_iterator end_symbols() const;
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virtual symbol_iterator end_symbols() const;
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@ -27,10 +27,23 @@ using namespace object;
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namespace llvm {
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namespace llvm {
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namespace object {
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namespace object {
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MachOObjectFile::MachOObjectFile(MemoryBuffer *Object, MachOObject *MOO,
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MachOObjectFile::MachOObjectFile(MemoryBuffer *Object, error_code &ec)
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error_code &ec)
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: ObjectFile(Binary::ID_MachO, Object) {
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: ObjectFile(Binary::ID_MachO, Object),
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// MachOObject takes ownership of the Buffer we passed to it, and
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MachOObj(MOO) {
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// MachOObjectFile does, too, so we need to make sure they don't get the
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// same object. A MemoryBuffer is cheap (it's just a reference to memory,
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// not a copy of the memory itself), so just make a new copy here for
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// the MachOObjectFile.
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MemoryBuffer *NewBuffer =
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MemoryBuffer::getMemBuffer(Object->getBuffer(),
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Object->getBufferIdentifier(), false);
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std::string ErrorStr;
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MachOObj.reset(MachOObject::LoadFromBuffer(NewBuffer, &ErrorStr));
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if (!MachOObj) {
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ec = object_error::parse_failed;
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return;
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}
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DataRefImpl DRI;
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DataRefImpl DRI;
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moveToNextSection(DRI);
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moveToNextSection(DRI);
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uint32_t LoadCommandCount = MachOObj->getHeader().NumLoadCommands;
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uint32_t LoadCommandCount = MachOObj->getHeader().NumLoadCommands;
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@ -61,19 +74,10 @@ const macho::Header &MachOObjectFile::getHeader() const {
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ObjectFile *ObjectFile::createMachOObjectFile(MemoryBuffer *Buffer) {
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ObjectFile *ObjectFile::createMachOObjectFile(MemoryBuffer *Buffer) {
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error_code ec;
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error_code ec;
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std::string Err;
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ObjectFile *Ret = new MachOObjectFile(Buffer, ec);
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MachOObject *MachOObj = MachOObject::LoadFromBuffer(Buffer, &Err);
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if (ec)
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if (!MachOObj)
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return NULL;
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return NULL;
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// MachOObject takes ownership of the Buffer we passed to it, and
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return Ret;
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// MachOObjectFile does, too, so we need to make sure they don't get the
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// same object. A MemoryBuffer is cheap (it's just a reference to memory,
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// not a copy of the memory itself), so just make a new copy here for
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// the MachOObjectFile.
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MemoryBuffer *NewBuffer =
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MemoryBuffer::getMemBuffer(Buffer->getBuffer(),
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Buffer->getBufferIdentifier(), false);
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return new MachOObjectFile(NewBuffer, MachOObj, ec);
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}
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}
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/*===-- Symbols -----------------------------------------------------------===*/
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/*===-- Symbols -----------------------------------------------------------===*/
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