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[mips][msa] MSA loads and stores have a 10-bit offset. Account for this when lowering FrameIndex.
This prevents the compiler from emitting invalid ld.[bhwd]'s and st.[bhwd]'s when the stack frame is between 512 and 32,768 bytes in size. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@195973 91177308-0d34-0410-b5e6-96231b3b80d8
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85
test/CodeGen/Mips/msa/frameindex.ll
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85
test/CodeGen/Mips/msa/frameindex.ll
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; RUN: llc -march=mips -mattr=+msa,+fp64 < %s | FileCheck -check-prefix=MIPS32-AE -check-prefix=MIPS32-BE %s
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; RUN: llc -march=mipsel -mattr=+msa,+fp64 < %s | FileCheck -check-prefix=MIPS32-AE -check-prefix=MIPS32-LE %s
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define void @loadstore_v16i8_near() nounwind {
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; MIPS32-AE: loadstore_v16i8_near:
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%1 = alloca <16 x i8>
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%2 = load volatile <16 x i8>* %1
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; MIPS32-AE: ld.b [[R1:\$w[0-9]+]], 0($sp)
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store volatile <16 x i8> %2, <16 x i8>* %1
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; MIPS32-AE: st.b [[R1]], 0($sp)
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ret void
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; MIPS32-AE: .size loadstore_v16i8_near
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}
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define void @loadstore_v16i8_just_under_simm10() nounwind {
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; MIPS32-AE: loadstore_v16i8_just_under_simm10:
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%1 = alloca <16 x i8>
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%2 = alloca [496 x i8] ; Push the frame right up to 512 bytes
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%3 = load volatile <16 x i8>* %1
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; MIPS32-AE: ld.b [[R1:\$w[0-9]+]], 496($sp)
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store volatile <16 x i8> %3, <16 x i8>* %1
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; MIPS32-AE: st.b [[R1]], 496($sp)
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ret void
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; MIPS32-AE: .size loadstore_v16i8_just_under_simm10
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}
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define void @loadstore_v16i8_just_over_simm10() nounwind {
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; MIPS32-AE: loadstore_v16i8_just_over_simm10:
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%1 = alloca <16 x i8>
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%2 = alloca [497 x i8] ; Push the frame just over 512 bytes
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%3 = load volatile <16 x i8>* %1
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; MIPS32-AE: addiu [[BASE:\$[0-9]+]], $sp, 512
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; MIPS32-AE: ld.b [[R1:\$w[0-9]+]], 0([[BASE]])
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store volatile <16 x i8> %3, <16 x i8>* %1
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; MIPS32-AE: addiu [[BASE:\$[0-9]+]], $sp, 512
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; MIPS32-AE: st.b [[R1]], 0([[BASE]])
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ret void
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; MIPS32-AE: .size loadstore_v16i8_just_over_simm10
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}
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define void @loadstore_v16i8_just_under_simm16() nounwind {
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; MIPS32-AE: loadstore_v16i8_just_under_simm16:
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%1 = alloca <16 x i8>
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%2 = alloca [32752 x i8] ; Push the frame right up to 32768 bytes
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%3 = load volatile <16 x i8>* %1
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; MIPS32-AE: ori [[R2:\$[0-9]+]], $zero, 32768
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; MIPS32-AE: addu [[BASE:\$[0-9]+]], $sp, [[R2]]
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; MIPS32-AE: ld.b [[R1:\$w[0-9]+]], 0([[BASE]])
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store volatile <16 x i8> %3, <16 x i8>* %1
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; MIPS32-AE: ori [[R2:\$[0-9]+]], $zero, 32768
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; MIPS32-AE: addu [[BASE:\$[0-9]+]], $sp, [[R2]]
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; MIPS32-AE: st.b [[R1]], 0([[BASE]])
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ret void
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; MIPS32-AE: .size loadstore_v16i8_just_under_simm16
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}
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define void @loadstore_v16i8_just_over_simm16() nounwind {
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; MIPS32-AE: loadstore_v16i8_just_over_simm16:
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%1 = alloca <16 x i8>
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%2 = alloca [32753 x i8] ; Push the frame just over 32768 bytes
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%3 = load volatile <16 x i8>* %1
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; MIPS32-AE: ori [[R2:\$[0-9]+]], $zero, 32768
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; MIPS32-AE: addu [[BASE:\$[0-9]+]], $sp, [[R2]]
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; MIPS32-AE: ld.b [[R1:\$w[0-9]+]], 0([[BASE]])
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store volatile <16 x i8> %3, <16 x i8>* %1
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; MIPS32-AE: ori [[R2:\$[0-9]+]], $zero, 32768
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; MIPS32-AE: addu [[BASE:\$[0-9]+]], $sp, [[R2]]
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; MIPS32-AE: st.b [[R1]], 0([[BASE]])
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ret void
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; MIPS32-AE: .size loadstore_v16i8_just_over_simm16
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}
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