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* Substantially simplify how free instructions are handled (potentially fixing
a bug in DSE). * Delete dead operand uses iteratively instead of recursively, using a SetVector. * Defer deletion of dead operand uses until the end of processing, which means we don't have to bother with updating the AliasSetTracker. This speeds up DSE substantially. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@15204 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -22,6 +22,7 @@
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#include "llvm/Analysis/AliasSetTracker.h"
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#include "llvm/Analysis/AliasSetTracker.h"
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#include "llvm/Target/TargetData.h"
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#include "llvm/Target/TargetData.h"
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#include "llvm/Transforms/Utils/Local.h"
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#include "llvm/Transforms/Utils/Local.h"
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#include "Support/SetVector.h"
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#include "Support/Statistic.h"
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#include "Support/Statistic.h"
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using namespace llvm;
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using namespace llvm;
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@ -40,7 +41,8 @@ namespace {
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bool runOnBasicBlock(BasicBlock &BB);
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bool runOnBasicBlock(BasicBlock &BB);
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void DeleteDeadValueChains(Value *V, AliasSetTracker &AST);
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void DeleteDeadInstructionChains(Instruction *I,
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SetVector<Instruction*> &DeadInsts);
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// getAnalysisUsage - We require post dominance frontiers (aka Control
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// getAnalysisUsage - We require post dominance frontiers (aka Control
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// Dependence Graph)
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// Dependence Graph)
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@ -67,20 +69,24 @@ bool DSE::runOnBasicBlock(BasicBlock &BB) {
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}
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}
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// PotentiallyDeadInsts - Deleting dead stores from the program can make other
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// instructions die if they were only used as operands to stores. Keep track
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// of the operands to stores so that we can try deleting them at the end of
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// the traversal.
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SetVector<Instruction*> PotentiallyDeadInsts;
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bool MadeChange = false;
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bool MadeChange = false;
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for (BasicBlock::iterator BBI = BB.end(); BBI != BB.begin(); ) {
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for (BasicBlock::iterator BBI = BB.end(); BBI != BB.begin(); ) {
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Instruction *I = --BBI; // Keep moving iterator backwards
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Instruction *I = --BBI; // Keep moving iterator backwards
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#if 0
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// If this is a free instruction, it makes the free'd location dead!
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// AST doesn't support malloc/free/alloca???
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if (FreeInst *FI = dyn_cast<FreeInst>(I)) {
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if (isa<FreeInst>(I)) {
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// Free instructions make any stores to the free'd location dead.
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// Free instructions make any stores to the free'd location dead.
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KillLocs.insert(I);
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KillLocs.add(FI);
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continue;
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}
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}
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#endif
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if (!isa<FreeInst>(I) &&
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if (!isa<StoreInst>(I) || cast<StoreInst>(I)->isVolatile()) {
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(!isa<StoreInst>(I) || cast<StoreInst>(I)->isVolatile())) {
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// If this is a non-store instruction, it makes everything referenced no
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// If this is a non-store instruction, it makes everything referenced no
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// longer killed. Remove anything aliased from the alias set tracker.
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// longer killed. Remove anything aliased from the alias set tracker.
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KillLocs.remove(I);
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KillLocs.remove(I);
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@ -91,59 +97,62 @@ bool DSE::runOnBasicBlock(BasicBlock &BB) {
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// the stored location is already in the tracker, then this is a dead
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// the stored location is already in the tracker, then this is a dead
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// store. We can just delete it here, but while we're at it, we also
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// store. We can just delete it here, but while we're at it, we also
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// delete any trivially dead expression chains.
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// delete any trivially dead expression chains.
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unsigned ValSize;
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unsigned ValSize = TD.getTypeSize(I->getOperand(0)->getType());
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Value *Ptr;
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Value *Ptr = I->getOperand(1);
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if (isa<StoreInst>(I)) {
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Ptr = I->getOperand(1);
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ValSize = TD.getTypeSize(I->getOperand(0)->getType());
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} else {
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Ptr = I->getOperand(0);
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ValSize = ~0;
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}
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if (AliasSet *AS = KillLocs.getAliasSetForPointerIfExists(Ptr, ValSize))
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if (AliasSet *AS = KillLocs.getAliasSetForPointerIfExists(Ptr, ValSize))
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for (AliasSet::iterator ASI = AS->begin(), E = AS->end(); ASI != E; ++ASI)
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for (AliasSet::iterator ASI = AS->begin(), E = AS->end(); ASI != E; ++ASI)
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if (AA.alias(ASI.getPointer(), ASI.getSize(), Ptr, ValSize)
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if (AA.alias(ASI.getPointer(), ASI.getSize(), Ptr, ValSize)
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== AliasAnalysis::MustAlias) {
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== AliasAnalysis::MustAlias) {
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// If we found a must alias in the killed set, then this store really
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// If we found a must alias in the killed set, then this store really
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// is dead. Delete it now.
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// is dead. Remember that the various operands of the store now have
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// fewer users. At the end we will see if we can delete any values
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// that are dead as part of the store becoming dead.
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if (Instruction *Op = dyn_cast<Instruction>(I->getOperand(0)))
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PotentiallyDeadInsts.insert(Op);
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if (Instruction *Op = dyn_cast<Instruction>(Ptr))
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PotentiallyDeadInsts.insert(Op);
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// Delete it now.
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++BBI; // Don't invalidate iterator.
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++BBI; // Don't invalidate iterator.
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Value *Val = I->getOperand(0);
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BB.getInstList().erase(I); // Nuke the store!
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BB.getInstList().erase(I); // Nuke the store!
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++NumStores;
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++NumStores;
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DeleteDeadValueChains(Val, KillLocs); // Delete any now-dead instrs
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DeleteDeadValueChains(Ptr, KillLocs); // Delete any now-dead instrs
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MadeChange = true;
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MadeChange = true;
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goto BigContinue;
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goto BigContinue;
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}
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}
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// Otherwise, this is a non-dead store just add it to the set of dead
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// Otherwise, this is a non-dead store just add it to the set of dead
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// locations.
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// locations.
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KillLocs.add(I);
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KillLocs.add(cast<StoreInst>(I));
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BigContinue:;
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BigContinue:;
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}
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}
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while (!PotentiallyDeadInsts.empty()) {
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Instruction *I = PotentiallyDeadInsts.back();
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PotentiallyDeadInsts.pop_back();
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DeleteDeadInstructionChains(I, PotentiallyDeadInsts);
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}
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return MadeChange;
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return MadeChange;
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}
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}
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void DSE::DeleteDeadValueChains(Value *V, AliasSetTracker &AST) {
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void DSE::DeleteDeadInstructionChains(Instruction *I,
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// Value must be dead.
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SetVector<Instruction*> &DeadInsts) {
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if (!V->use_empty()) return;
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// Instruction must be dead.
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if (!I->use_empty() || !isInstructionTriviallyDead(I)) return;
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if (Instruction *I = dyn_cast<Instruction>(V))
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// Let the alias analysis know that we have nuked a value.
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if (isInstructionTriviallyDead(I)) {
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getAnalysis<AliasAnalysis>().deleteValue(I);
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AST.deleteValue(I);
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getAnalysis<AliasAnalysis>().deleteValue(I);
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// See if this made any operands dead. We do it this way in case the
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// See if this made any operands dead. We do it this way in case the
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// instruction uses the same operand twice. We don't want to delete a
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// instruction uses the same operand twice. We don't want to delete a
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// value then reference it.
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// value then reference it.
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while (unsigned NumOps = I->getNumOperands()) {
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while (unsigned NumOps = I->getNumOperands()) {
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Value *Op = I->getOperand(NumOps-1);
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Instruction *Op = dyn_cast<Instruction>(I->getOperand(NumOps-1));
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I->op_erase(I->op_end()-1); // Drop from the operand list.
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I->op_erase(I->op_end()-1); // Drop from the operand list.
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DeleteDeadValueChains(Op, AST); // Attempt to nuke it.
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}
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if (Op) DeadInsts.insert(Op); // Attempt to nuke it later.
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}
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I->getParent()->getInstList().erase(I);
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++NumOther;
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I->getParent()->getInstList().erase(I);
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}
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++NumOther;
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}
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}
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