* Substantially simplify how free instructions are handled (potentially fixing

a bug in DSE).
* Delete dead operand uses iteratively instead of recursively, using a
  SetVector.
* Defer deletion of dead operand uses until the end of processing, which means
  we don't have to bother with updating the AliasSetTracker.  This speeds up
  DSE substantially.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@15204 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Chris Lattner 2004-07-25 11:09:56 +00:00
parent f90fcaf572
commit 70e9b59b0e

View File

@ -22,6 +22,7 @@
#include "llvm/Analysis/AliasSetTracker.h"
#include "llvm/Target/TargetData.h"
#include "llvm/Transforms/Utils/Local.h"
#include "Support/SetVector.h"
#include "Support/Statistic.h"
using namespace llvm;
@ -40,7 +41,8 @@ namespace {
bool runOnBasicBlock(BasicBlock &BB);
void DeleteDeadValueChains(Value *V, AliasSetTracker &AST);
void DeleteDeadInstructionChains(Instruction *I,
SetVector<Instruction*> &DeadInsts);
// getAnalysisUsage - We require post dominance frontiers (aka Control
// Dependence Graph)
@ -67,20 +69,24 @@ bool DSE::runOnBasicBlock(BasicBlock &BB) {
}
// PotentiallyDeadInsts - Deleting dead stores from the program can make other
// instructions die if they were only used as operands to stores. Keep track
// of the operands to stores so that we can try deleting them at the end of
// the traversal.
SetVector<Instruction*> PotentiallyDeadInsts;
bool MadeChange = false;
for (BasicBlock::iterator BBI = BB.end(); BBI != BB.begin(); ) {
Instruction *I = --BBI; // Keep moving iterator backwards
#if 0
// AST doesn't support malloc/free/alloca???
if (isa<FreeInst>(I)) {
// If this is a free instruction, it makes the free'd location dead!
if (FreeInst *FI = dyn_cast<FreeInst>(I)) {
// Free instructions make any stores to the free'd location dead.
KillLocs.insert(I);
KillLocs.add(FI);
continue;
}
#endif
if (!isa<FreeInst>(I) &&
(!isa<StoreInst>(I) || cast<StoreInst>(I)->isVolatile())) {
if (!isa<StoreInst>(I) || cast<StoreInst>(I)->isVolatile()) {
// If this is a non-store instruction, it makes everything referenced no
// longer killed. Remove anything aliased from the alias set tracker.
KillLocs.remove(I);
@ -91,59 +97,62 @@ bool DSE::runOnBasicBlock(BasicBlock &BB) {
// the stored location is already in the tracker, then this is a dead
// store. We can just delete it here, but while we're at it, we also
// delete any trivially dead expression chains.
unsigned ValSize;
Value *Ptr;
if (isa<StoreInst>(I)) {
Ptr = I->getOperand(1);
ValSize = TD.getTypeSize(I->getOperand(0)->getType());
} else {
Ptr = I->getOperand(0);
ValSize = ~0;
}
unsigned ValSize = TD.getTypeSize(I->getOperand(0)->getType());
Value *Ptr = I->getOperand(1);
if (AliasSet *AS = KillLocs.getAliasSetForPointerIfExists(Ptr, ValSize))
for (AliasSet::iterator ASI = AS->begin(), E = AS->end(); ASI != E; ++ASI)
if (AA.alias(ASI.getPointer(), ASI.getSize(), Ptr, ValSize)
== AliasAnalysis::MustAlias) {
// If we found a must alias in the killed set, then this store really
// is dead. Delete it now.
// is dead. Remember that the various operands of the store now have
// fewer users. At the end we will see if we can delete any values
// that are dead as part of the store becoming dead.
if (Instruction *Op = dyn_cast<Instruction>(I->getOperand(0)))
PotentiallyDeadInsts.insert(Op);
if (Instruction *Op = dyn_cast<Instruction>(Ptr))
PotentiallyDeadInsts.insert(Op);
// Delete it now.
++BBI; // Don't invalidate iterator.
Value *Val = I->getOperand(0);
BB.getInstList().erase(I); // Nuke the store!
++NumStores;
DeleteDeadValueChains(Val, KillLocs); // Delete any now-dead instrs
DeleteDeadValueChains(Ptr, KillLocs); // Delete any now-dead instrs
MadeChange = true;
goto BigContinue;
}
// Otherwise, this is a non-dead store just add it to the set of dead
// locations.
KillLocs.add(I);
KillLocs.add(cast<StoreInst>(I));
BigContinue:;
}
while (!PotentiallyDeadInsts.empty()) {
Instruction *I = PotentiallyDeadInsts.back();
PotentiallyDeadInsts.pop_back();
DeleteDeadInstructionChains(I, PotentiallyDeadInsts);
}
return MadeChange;
}
void DSE::DeleteDeadValueChains(Value *V, AliasSetTracker &AST) {
// Value must be dead.
if (!V->use_empty()) return;
void DSE::DeleteDeadInstructionChains(Instruction *I,
SetVector<Instruction*> &DeadInsts) {
// Instruction must be dead.
if (!I->use_empty() || !isInstructionTriviallyDead(I)) return;
if (Instruction *I = dyn_cast<Instruction>(V))
if (isInstructionTriviallyDead(I)) {
AST.deleteValue(I);
// Let the alias analysis know that we have nuked a value.
getAnalysis<AliasAnalysis>().deleteValue(I);
// See if this made any operands dead. We do it this way in case the
// instruction uses the same operand twice. We don't want to delete a
// value then reference it.
while (unsigned NumOps = I->getNumOperands()) {
Value *Op = I->getOperand(NumOps-1);
Instruction *Op = dyn_cast<Instruction>(I->getOperand(NumOps-1));
I->op_erase(I->op_end()-1); // Drop from the operand list.
DeleteDeadValueChains(Op, AST); // Attempt to nuke it.
if (Op) DeadInsts.insert(Op); // Attempt to nuke it later.
}
I->getParent()->getInstList().erase(I);
++NumOther;
}
}