AArch64: fix build on some MSVC versions

This does two things:

It removes a call to abs() which may have "long long" parameter on Windows,
which is not necessarily available in C++03.

It also corrects the signedness of Amount, which was relying on
implementation-defined conversions previously.

Code was already tested (albeit in an implemnetation defined way) so no extra
tests.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@174885 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Tim Northover 2013-02-11 14:25:52 +00:00
parent fd980723b6
commit 716d26b2ce

View File

@ -165,8 +165,8 @@ AArch64RegisterInfo::eliminateCallFramePseudoInstr(MachineFunction &MF,
if (!TFI->hasReservedCallFrame(MF)) {
unsigned Align = TFI->getStackAlignment();
uint64_t Amount = MI->getOperand(0).getImm();
Amount = (Amount + Align - 1)/Align * Align;
int64_t Amount = MI->getOperand(0).getImm();
Amount = RoundUpToAlignment(Amount, Align);
if (!IsDestroy) Amount = -Amount;
// N.b. if CalleePopAmount is valid but zero (i.e. callee would pop, but it
@ -177,7 +177,7 @@ AArch64RegisterInfo::eliminateCallFramePseudoInstr(MachineFunction &MF,
// because there's no guaranteed temporary register available. Mostly call
// frames will be allocated at the start of a function so this is OK, but
// it is a limitation that needs dealing with.
assert(abs(Amount) < 0xfff && "call frame too large");
assert(Amount > -0xfff && Amount < 0xfff && "call frame too large");
emitSPUpdate(MBB, MI, dl, TII, AArch64::NoRegister, Amount);
}
} else if (CalleePopAmount != 0) {