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[SystemZ] Clean up register scavenging code
SystemZ wants normal register scavenging slots, as close to the stack or frame pointer as possible. The only reason it was using custom code was because PrologEpilogInserter assumed an x86-like layout, where the frame pointer is at the opposite end of the frame from the stack pointer. This meant that when frame pointer elimination was disabled, the slots ended up being as close as possible to the incoming stack pointer, which is the opposite of what we want on SystemZ. This patch adds a new knob to say which layout is used and converts SystemZ to use target-independent scavenging slots. It's one of the pieces needed to support frame-to-frame MVCs, where two slots might be required. The ABI requires us to allocate 160 bytes for calls, so one approach would be to use that area as temporary spill space instead. It would need some surgery to make sure that the slot isn't live across a call though. I stuck to the "isFPCloseToIncomingSP - ..." style comment on the "do what the surrounding code does" principle. The FP case is already covered by several Systemz/frame-* tests, which fail without the PrologueEpilogueInserter change, so no new ones are needed. No behavioural change intended. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@185696 91177308-0d34-0410-b5e6-96231b3b80d8
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@@ -558,10 +558,14 @@ void PEI::calculateFrameObjectOffsets(MachineFunction &Fn) {
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unsigned MaxAlign = MFI->getMaxAlignment();
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// Make sure the special register scavenging spill slot is closest to the
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// frame pointer if a frame pointer is required.
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// incoming stack pointer if a frame pointer is required and is closer
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// to the incoming rather than the final stack pointer.
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const TargetRegisterInfo *RegInfo = Fn.getTarget().getRegisterInfo();
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if (RS && TFI.hasFP(Fn) && RegInfo->useFPForScavengingIndex(Fn) &&
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!RegInfo->needsStackRealignment(Fn)) {
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bool EarlyScavengingSlots = (TFI.hasFP(Fn) &&
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TFI.isFPCloseToIncomingSP() &&
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RegInfo->useFPForScavengingIndex(Fn) &&
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!RegInfo->needsStackRealignment(Fn));
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if (RS && EarlyScavengingSlots) {
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SmallVector<int, 2> SFIs;
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RS->getScavengingFrameIndices(SFIs);
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for (SmallVectorImpl<int>::iterator I = SFIs.begin(),
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@@ -645,8 +649,7 @@ void PEI::calculateFrameObjectOffsets(MachineFunction &Fn) {
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// Make sure the special register scavenging spill slot is closest to the
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// stack pointer.
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if (RS && (!TFI.hasFP(Fn) || RegInfo->needsStackRealignment(Fn) ||
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!RegInfo->useFPForScavengingIndex(Fn))) {
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if (RS && !EarlyScavengingSlots) {
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SmallVector<int, 2> SFIs;
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RS->getScavengingFrameIndices(SFIs);
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for (SmallVectorImpl<int>::iterator I = SFIs.begin(),
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