MRegisterInfo::getLocation() is a really bad idea. Its function is to calculate the offset from frame pointer to a stack slot and then storing the delta in a MachineLocation object. The name is bad (it implies a getter), and MRegisterInfo doesn't need to know about MachineLocation.

Replace getLocation() with getFrameIndexOffset() which returns the delta from frame pointer to stack slot. Dwarf writer can then use the information for whatever it wants.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@46597 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Evan Cheng 2008-01-31 03:37:28 +00:00
parent 0a75538a68
commit 72bebb9205
3 changed files with 13 additions and 22 deletions

View File

@ -27,7 +27,6 @@ namespace llvm {
class BitVector;
class MachineFunction;
class MachineInstr;
class MachineLocation;
class MachineMove;
class RegScavenger;
class SDNode;
@ -586,18 +585,15 @@ public:
/// getFrameRegister - This method should return the register used as a base
/// for values allocated in the current stack frame.
virtual unsigned getFrameRegister(MachineFunction &MF) const = 0;
/// getFrameIndexOffset - Returns the displacement from the frame register to
/// the stack frame of the specified index.
virtual int getFrameIndexOffset(MachineFunction &MF, unsigned FI) const;
/// getRARegister - This method should return the register where the return
/// address can be found.
virtual unsigned getRARegister() const = 0;
/// getLocation - This method should return the actual location of a frame
/// variable given the frame index. The location is returned in ML.
/// Subclasses should override this method for special handling of frame
/// variables and call MRegisterInfo::getLocation for the default action.
virtual void getLocation(MachineFunction &MF, unsigned Index,
MachineLocation &ML) const;
/// getInitialFrameState - Returns a list of machine moves that are assumed
/// on entry to all functions. Note that LabelID is ignored (assumed to be
/// the beginning of the function.)

View File

@ -1875,7 +1875,8 @@ private:
// Add variable address.
MachineLocation Location;
RI->getLocation(*MF, DV->getFrameIndex(), Location);
Location.set(RI->getFrameRegister(*MF),
RI->getFrameIndexOffset(*MF, DV->getFrameIndex()));
AddAddress(VariableDie, DW_AT_location, Location);
return VariableDie;

View File

@ -16,7 +16,6 @@
#include "llvm/Target/TargetFrameInfo.h"
#include "llvm/CodeGen/MachineFunction.h"
#include "llvm/CodeGen/MachineFrameInfo.h"
#include "llvm/CodeGen/MachineLocation.h"
#include "llvm/ADT/BitVector.h"
using namespace llvm;
@ -72,19 +71,14 @@ BitVector MRegisterInfo::getAllocatableSet(MachineFunction &MF,
return Allocatable;
}
/// getLocation - This method should return the actual location of a frame
/// variable given the frame index. The location is returned in ML.
/// Subclasses should override this method for special handling of frame
/// variables and then call MRegisterInfo::getLocation for the default action.
void MRegisterInfo::getLocation(MachineFunction &MF, unsigned Index,
MachineLocation &ML) const {
/// getFrameIndexOffset - Returns the displacement from the frame register to
/// the stack frame of the specified index. This is the default implementation
/// which is likely incorrect for the target.
int MRegisterInfo::getFrameIndexOffset(MachineFunction &MF, unsigned FI) const {
const TargetFrameInfo &TFI = *MF.getTarget().getFrameInfo();
MachineFrameInfo *MFI = MF.getFrameInfo();
ML.set(getFrameRegister(MF),
MFI->getObjectOffset(Index) +
MFI->getStackSize() -
TFI.getOffsetOfLocalArea() +
MFI->getOffsetAdjustment());
return MFI->getObjectOffset(FI) + MFI->getStackSize() -
TFI.getOffsetOfLocalArea() + MFI->getOffsetAdjustment();
}
/// getInitialFrameState - Returns a list of machine moves that are assumed