[rtdyld,c++11] Range'ify symbol table walking.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@206769 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Jim Grosbach 2014-04-21 18:10:31 +00:00
parent e6b88dc26a
commit 72eedb3c1d

View File

@ -53,7 +53,7 @@ void RuntimeDyldImpl::resolveRelocations() {
// symbol for the relocation is located. The SectionID in the relocation
// entry provides the section to which the relocation will be applied.
uint64_t Addr = Sections[i].LoadAddress;
DEBUG(dbgs() << "Resolving relocations Section #" << i << "\t"
DEBUG(dbgs() << "Resolving relocations Section " << i << "\t"
<< format("%p", (uint8_t *)Addr) << "\n");
resolveRelocationList(Relocations[i], Addr);
Relocations.erase(i);
@ -131,24 +131,23 @@ ObjectImage *RuntimeDyldImpl::loadObject(ObjectImage *InputObject) {
// Parse symbols
DEBUG(dbgs() << "Parse symbols:\n");
for (symbol_iterator I = Obj->begin_symbols(), E = Obj->end_symbols(); I != E;
++I) {
for (const SymbolRef &Sym : Obj->symbols()) {
object::SymbolRef::Type SymType;
StringRef Name;
Check(I->getType(SymType));
Check(I->getName(Name));
Check(Sym.getType(SymType));
Check(Sym.getName(Name));
uint32_t Flags = I->getFlags();
uint32_t Flags = Sym.getFlags();
bool IsCommon = Flags & SymbolRef::SF_Common;
if (IsCommon) {
// Add the common symbols to a list. We'll allocate them all below.
uint32_t Align;
Check(I->getAlignment(Align));
Check(Sym.getAlignment(Align));
uint64_t Size = 0;
Check(I->getSize(Size));
Check(Sym.getSize(Size));
CommonSize += Size + Align;
CommonSymbols[*I] = CommonSymbolInfo(Size, Align);
CommonSymbols[Sym] = CommonSymbolInfo(Size, Align);
} else {
if (SymType == object::SymbolRef::ST_Function ||
SymType == object::SymbolRef::ST_Data ||
@ -157,8 +156,8 @@ ObjectImage *RuntimeDyldImpl::loadObject(ObjectImage *InputObject) {
StringRef SectionData;
bool IsCode;
section_iterator SI = Obj->end_sections();
Check(getOffset(*I, SectOffset));
Check(I->getSection(SI));
Check(getOffset(Sym, SectOffset));
Check(Sym.getSection(SI));
if (SI == Obj->end_sections())
continue;
Check(SI->getContents(SectionData));
@ -180,14 +179,13 @@ ObjectImage *RuntimeDyldImpl::loadObject(ObjectImage *InputObject) {
// Parse and process relocations
DEBUG(dbgs() << "Parse relocations:\n");
for (section_iterator SI = Obj->begin_sections(), SE = Obj->end_sections();
SI != SE; ++SI) {
for (const SectionRef &Section : Obj->sections()) {
unsigned SectionID = 0;
StubMap Stubs;
section_iterator RelocatedSection = SI->getRelocatedSection();
section_iterator RelocatedSection = Section.getRelocatedSection();
relocation_iterator I = SI->relocation_begin();
relocation_iterator E = SI->relocation_end();
relocation_iterator I = Section.relocation_begin();
relocation_iterator E = Section.relocation_end();
if (I == E && !ProcessAllSections)
continue;
@ -216,9 +214,8 @@ static uint64_t
computeAllocationSizeForSections(std::vector<uint64_t> &SectionSizes,
uint64_t Alignment) {
uint64_t TotalSize = 0;
for (size_t Idx = 0, Cnt = SectionSizes.size(); Idx < Cnt; Idx++) {
uint64_t AlignedSize =
(SectionSizes[Idx] + Alignment - 1) / Alignment * Alignment;
for (uint64_t Size : SectionSizes) {
uint64_t AlignedSize = (Size + Alignment - 1) / Alignment * Alignment;
TotalSize += AlignedSize;
}
return TotalSize;
@ -238,10 +235,7 @@ void RuntimeDyldImpl::computeTotalAllocSize(ObjectImage &Obj,
// Collect sizes of all sections to be loaded;
// also determine the max alignment of all sections
for (section_iterator SI = Obj.begin_sections(), SE = Obj.end_sections();
SI != SE; ++SI) {
const SectionRef &Section = *SI;
for (const SectionRef &Section : Obj.sections()) {
bool IsRequired;
Check(Section.isRequiredForExecution(IsRequired));
@ -324,13 +318,12 @@ unsigned RuntimeDyldImpl::computeSectionStubBufSize(ObjectImage &Obj,
// necessary section allocation size in loadObject by walking all the sections
// once.
unsigned StubBufSize = 0;
for (section_iterator SI = Obj.begin_sections(), SE = Obj.end_sections();
SI != SE; ++SI) {
section_iterator RelSecI = SI->getRelocatedSection();
for (const SectionRef &Section : Obj.sections()) {
section_iterator RelSecI = Section.getRelocatedSection();
if (!(RelSecI == Section))
continue;
for (const RelocationRef &Reloc : SI->relocations()) {
for (const RelocationRef &Reloc : Section.relocations()) {
(void)Reloc;
StubBufSize += StubSize;
}
@ -369,12 +362,11 @@ void RuntimeDyldImpl::emitCommonSymbols(ObjectImage &Obj,
<< format("%p", Addr) << " DataSize: " << TotalSize << "\n");
// Assign the address of each symbol
for (CommonSymbolMap::const_iterator it = CommonSymbols.begin(),
itEnd = CommonSymbols.end(); it != itEnd; ++it) {
uint64_t Size = it->second.first;
uint64_t Align = it->second.second;
for (const auto &Entry : CommonSymbols) {
uint64_t Size = Entry.second.first;
uint64_t Align = Entry.second.second;
StringRef Name;
it->first.getName(Name);
Entry.first.getName(Name);
if (Align) {
// This symbol has an alignment requirement.
uint64_t AlignOffset = OffsetToAlignment((uint64_t)Addr, Align);
@ -383,7 +375,7 @@ void RuntimeDyldImpl::emitCommonSymbols(ObjectImage &Obj,
DEBUG(dbgs() << "Allocating common symbol " << Name << " address "
<< format("%p\n", Addr));
}
Obj.updateSymbolAddress(it->first, (uint64_t)Addr);
Obj.updateSymbolAddress(Entry.first, (uint64_t)Addr);
SymbolTable[Name.data()] = SymbolLoc(SectionID, Offset);
Offset += Size;
Addr += Size;